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Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 4:12 am
by richardsd
to prevent the Soviets taking it by amphibious assualt
if the Russian BB is in Port the transport is embarked opposite the fortress
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 4:14 am
by Schnurri
Correct sir. You are up.
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 5:22 am
by richardsd
but I have used up my good question!
er
Do leaders increase in the efficiency of STR bombers?
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 7:43 am
by zechi
Yes, but only if the STR is in range of a leader.
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 8:24 am
by richardsd
correct
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 5:45 pm
by zechi
Is it possible to kill a leader permanently? If the answer is yes. How can it be done?
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 5:56 pm
by Schnurri
go down in a transport.
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 6:30 pm
by zechi
Schnurri wrote:go down in a transport.
Correct, a leader may be removed permanently for a game if he is sunk on a transport, but their is a percentage that he will survive.
Last but not least I'm not 100 % sure what would happen with a leader if a (damaged) paraunit with a leader makes a jump and is destroyed either by the interception or damage when landing in the hex.
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 6:41 pm
by Schnurri
when preparing to invade France how can the allies determine if there are u-boots waiting in the French ports to pounce on them?
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 8:01 pm
by richardsd
bombing the port reveals any uboats present
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 8:41 pm
by Schnurri
correctamundo - you're up again
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 8:53 pm
by richardsd
punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?
Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 9:43 pm
by joerock22
richardsd wrote:punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?
I don't know if this is what you're thinking of, but declaring war on Latvia, Lithuania, or Estonia on turn 1 (or any turn before Russian DOW) puts you at war with the USSR. I don't recommend it.

Re: GSv2.10 Q&A Quiz Contest
Posted: Mon May 14, 2012 10:11 pm
by richardsd
joerock22 wrote:richardsd wrote:punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?
I don't know if this is what you're thinking of, but declaring war on Latvia, Lithuania, or Estonia on turn 1 (or any turn before Russian DOW) puts you at war with the USSR. I don't recommend it.

thats self inflicted punishment

the game engine actually takes punitive action and punishes you in what I asking
Re: GSv2.10 Q&A Quiz Contest
Posted: Tue May 15, 2012 9:23 pm
by zechi
If the Axis player does not DOW Poland on turn 1, Poland will DOW Germany instead and the Polish will not get the morale penalty, i.e. the Axis will be penalised for not attacking Poland on turn 1 and according to the historical timeline.
Re: GSv2.10 Q&A Quiz Contest
Posted: Tue May 15, 2012 9:41 pm
by richardsd
zechi wrote:If the Axis player does not DOW Poland on turn 1, Poland will DOW Germany instead and the Polish will not get the morale penalty, i.e. the Axis will be penalised for not attacking Poland on turn 1 and according to the historical timeline.
good thinking, but not quite
also note that the game engine has the Axis declare war, not the poles
Re: GSv2.10 Q&A Quiz Contest
Posted: Tue May 15, 2012 10:01 pm
by rkr1958
richardsd wrote:punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?
I'm not sure if this is what you're looking for ... an early Italy activation possible for each turn the allies are below the minimum naval requirement in the Med after an axis conquest of Belgium.
The minimum naval requirement, which counts both French and UK naval units, is 10-points where BB's and CV's count as 5, DD's as 3 and subs as 2. If the allies are below 10 points at the end of their turn (after Belgium has fallen) then a draw is made with the probability of Italian activation equal to (10-allied_naval_points_present_in_the_med)*10%.
Re: GSv2.10 Q&A Quiz Contest
Posted: Tue May 15, 2012 10:07 pm
by richardsd
rkr1958 wrote:richardsd wrote:punishment is metered out by the game engine for various 'non historcal' infringements
what is the first possible punishment that can be incurred?
I'm not sure if this is what you're looking for ... an early Italy activation possible for each turn the allies are below the minimum naval requirement in the Med after an axis conquest of Belgium.
The minimum naval requirement, which counts both French and UK naval units, is 10-points where BB's and CV's count as 5, DD's as 3 and subs as 2. If the allies are below 10 points at the end of their turn (after Belgium has fallen) then a draw is made with the probability of Italian activation equal to (10-allied_naval_points_present_in_the_med)*10%.
good thinking but not quite, the question is what is the first possible punishment for a non historical infringement
Re: GSv2.10 Q&A Quiz Contest
Posted: Tue May 15, 2012 10:17 pm
by richardsd
as a hint
its possible in the first allied turn
Re: GSv2.10 Q&A Quiz Contest
Posted: Tue May 15, 2012 10:33 pm
by rkr1958
richardsd wrote:as a hint
its possible in the first allied turn
The allies nearly empty UK and the UK suffers a morale loss?