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Re: To Tame a Land Redux!
Posted: Sun Mar 25, 2012 12:51 pm
by macsen
macsen defeated Keyth
macsen Early Bulgar 32/45 IC present (got bundled off the field by his own bodyguard) lost my camp and all my beer.
Keyth Abasid 36/32 and lots of beer (probably lost due to drunkeness in the ranks)
Cheers
Gareth
Re: To Tame a Land Redux!
Posted: Sun Mar 25, 2012 12:57 pm
by keyth
Spookily enough, my fridge does appear to have been en-beered!
Thanks for the game.
Re: To Tame a Land Redux!
Posted: Sun Mar 25, 2012 2:55 pm
by keyth
keyth (Arab Conquest) defeated phlewis (Byzantines)
keyth 26/40, killed enemy TC
phlewis 35/33
Cheers.
Re: To Tame a Land Redux!
Posted: Sun Mar 25, 2012 9:09 pm
by Tophat1815
batesmotel wrote:Tophat wrote:batesmotel is everything alright? You have the first turn after setup?
Spent yesterday playing FoG TT all day. Back now.
Chris
No problem! Thought I might have screwedup somehow! Its all good I not only repaired my roof but got 4 turns of WiTp-AE in with my pbem opponent.
Re: To Tame a Land Redux!
Posted: Sun Mar 25, 2012 10:32 pm
by Aristides
macsen, new challenge, pw: aristides
Re: To Tame a Land Redux!
Posted: Mon Mar 26, 2012 12:28 pm
by keyth
Check the rules post for the new renown scores - changes are in this colour. Only a few battles now and we will finish Spring, I'll update the map and we can move into Summer. What are your opinions on announcing two battles per season instead of one? It means more battles possibly at the expense of keeping the seasons ticking....
Re: To Tame a Land Redux!
Posted: Mon Mar 26, 2012 1:38 pm
by Aristides
Although ordinarily I automatically vote for more games, I think in this case one at a time would be best - otherwise the rise and fall of players may be too sudden, and as you say with two games there's more likelihood of a drag on results/seasons.
Re: To Tame a Land Redux!
Posted: Mon Mar 26, 2012 1:42 pm
by macsen
I agree with Aristides, one battle per season.
Re: To Tame a Land Redux!
Posted: Mon Mar 26, 2012 4:55 pm
by phlewis
I believe under the current system most players will get two games a season. One where they are the aggressor and one where they are challenged. Either way is fine with me. I currently have 12 games going at the same time. I can usually get in several turns per game per day.
Pat Lewis
Re: To Tame a Land Redux!
Posted: Mon Mar 26, 2012 4:58 pm
by keyth
I'm happy to keep it to one as originally intended and see how we go from there.
Re: To Tame a Land Redux!
Posted: Mon Mar 26, 2012 5:26 pm
by Tophat1815
if its one attack and then most probably a defend as well,I have no problem with it. The more practice the better!
Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 4:47 am
by Turk1964
Yep make it you can attack only once.Also you maybe you can be attacked multiple times, no more than twice say to represent Border defence. I will go with what Keyth decides though

Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 10:57 am
by batesmotel
Tophat (Nikephorian Byzantine(late) 35/34
Batesmotel (Nikephorian Byzantine(early) 24/38
In this Byzantine civil war the superior Tagmatic cavalry allowed for the early period proved to be more decisive than the Norman knights and the elite Varangian Guard for the late. Tophat's Georgian allies in particular didn't fare well including losing the allied Georgian command. (FC, I think but Tophat should correct this if wrong.) I don't remember if the Georgian commander was killed or blew up with his bodyguard so I'm not sure how that counts for points.
Chris
Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 11:06 am
by batesmotel
Spring challenge for macsen posted, password "macsen". I finally noticed that macsen had replaced bbrowning as my second battle for Spring. Duh!.
Chris
Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 5:52 pm
by Tophat1815
batesmotel wrote:Tophat (Nikephorian Byzantine(late) 35/34
Batesmotel (Nikephorian Byzantine(early) 24/38
In this Byzantine civil war the superior Tagmatic cavalry allowed for the early period proved to be more decisive than the Norman knights and the elite Varangian Guard for the late. Tophat's Georgian allies in particular didn't fare well including losing the allied Georgian command. (FC, I think but Tophat should correct this if wrong.) I don't remember if the Georgian commander was killed or blew up with his bodyguard so I'm not sure how that counts for points.
Chris
Don't forget that the baggage camp was looted by your skirmishers as well! LOL! The allied FC in question routed,was followed blocked in front and hit from behind so dispersed off the map. i'd say if he was dead he'll wish he was if i ever catch up to the coward!!!! So points should be awarded,what its 25? to kill a commander? I still thoroughly enjoyed the scenario.
Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 6:44 pm
by keyth
If a commander makes it off the map, then they are considered alive

Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 6:48 pm
by Aristides
Just to clarify - "blocked in front and hit from behind" and dispersed might mean 'destroyed' in the sense of fully routed before leaving the board ("blew up" supports this interpretation). Keyth, you mean if the leader's unit routs and/or evades off the map he's alive, but must leave the map via a map edge?
Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 6:50 pm
by keyth
Exactly - if he 'blows up' (good image

) on the map then he's dead for scoring purposes.
Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 8:16 pm
by Tophat1815
I honestly think he "blewup" on the map...........never made it off map.
Re: To Tame a Land Redux!
Posted: Tue Mar 27, 2012 8:21 pm
by keyth
Aristides (Khurasanian Dynasties (Tahirid)) 49/44
keyth (Arab Conquest(later)) 40/40
I lost an FC, just checking the archives for Aristides' leaders! He took the field with his IC who was fine. A brutal and close fought battle.