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Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Sat May 12, 2012 2:35 pm
by VPaulus
bebro wrote:I have another suggestion though: could future downloads be cleared of all those vanilla gfx that are unneeded, since the game can just use the originals in these cases? I mean esp. the stock units - when I first checked the units folder it said 640 units
It seems the dl contains all stock units - these could be removed, unless they were changed. I had lotsa vanilla stuff in the first USMC dl as well, but got a request to remove the unneeded files since they just blow up the dl. I thought it's generally a good point.
I know these days with fast internet it isn't such a huge prob anymore, but esp. when you have the dl at some filehosters that limit bandwith for *free* dls it could make a difference, and for modders who want to look through the files to see if there's something they could use it can be a tad confusing with all those original files. Just a thought

+1

Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Sun May 13, 2012 7:47 pm
by Uhu
Good suggestion, thank you for the tip!
It will need some work to do it, but it is logical.
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Mon May 14, 2012 4:30 pm
by Uhu
Maybe I would implement it in the briefings, but I don't know the "technology", how to implement pictures in there.
bebro wrote:I think it would be nicer to incorporate the "overview" map (that is when you click the strongpoint) into the briefings instead, but it is a matter of taste rather, and changing it would also mean quite some work, so I fully understand why it's made like this now.
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Mon May 14, 2012 5:45 pm
by VPaulus
Look how DMP have done with Ostfront.
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Mon May 14, 2012 9:38 pm
by El_Condoro
I've put a short tute
here.
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Wed May 16, 2012 5:16 pm
by bebro
Played the second one - Malaga: DV 14/18.
I remembered this vaguely from Nico's IC, but had forgotten about that counter attack. Lost two infantry - fortunately just the weak vanilla, not the Alpini or Bersaglieri. And they were completely green, so no xp loss either
I wondered a bit about the RO57 being available, I thought that came around only later (and IMO should be stronger then). Though maybe I'm missing something, there were lotsa aircraft tested during the SCW. I didn't do any further research on this type....
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Wed May 16, 2012 6:04 pm
by Uhu
Thanks for the feedback!
I think, the weather and the (possible) luck of the republican's submarine makes wider circumstances of the challenge of the scenario. Still, it is very useful to make the DV (extra T-26 unit from next scn)!
Hmm, I don't know, in which difficulty you play the demo, but the two core inf loss I would consider a serious loss - SPOILER - I sold one of them later and bought heavy equipment from that prestige, while the other has been upgraded to Alpini (or sold the inf and later bought an another Alpini? I don't remember.

). Well I played on Rommel, where you have absolute minimum prestige, so that's why I asked in which difficulty you play. Maybe on easier level, the prestige is not as big issue as on Rommel.
I looked now for the RO57. Actually I didn't look yet for it - it was in original IC and there are (will be) many better choices of aircraft to use, so... I think, I will take it out, because it has not much role in the game.
bebro wrote:Played the second one - Malaga: DV 14/18.
I remembered this vaguely from Nico's IC, but had forgotten about that counter attack. Lost two infantry - fortunately just the weak vanilla, not the Alpini or Bersaglieri. And they were completely green, so no xp loss either
I wondered a bit about the RO57 being available, I thought that came around only later (and IMO should be stronger then). Though maybe I'm missing something, there were lotsa aircraft tested during the SCW. I didn't do any further research on this type....
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Wed May 16, 2012 6:21 pm
by Uhu
El_Condoro wrote:I've put a short tute
here.
Thank you, I will look for it.
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Thu May 17, 2012 9:05 am
by bebro
Well, as said with the first scn I started in the third difficulty, so quite low. I'll restart anyway when the full campaign is out, right now I'm just playing a bit around.

Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Fri May 18, 2012 1:36 pm
by Uhu
Sorry, I forget it.
bebro wrote:Well, as said with the first scn I started in the third difficulty, so quite low. I'll restart anyway when the full campaign is out, right now I'm just playing a bit around.

Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Fri May 18, 2012 3:11 pm
by bebro
Outrageous!
Nah....no need to be sorry

Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Sat May 19, 2012 4:25 pm
by bebro
Started to play the next one - Albania. Found no probs. After the first couple of turns though I think now I should have chosen a higher difficulty indeed, since I have no problem at all replacing stuff.
Well, maybe I'll not take Rommel, but FM or so. At least that's what I'll try when the full campaign is out
But those flame tanks rock

Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Sat May 19, 2012 6:19 pm
by Uhu
The icon of it has been made by a very talented modder!
bebro wrote:But those flame tanks rock

Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Sat Jun 16, 2012 3:27 pm
by alex0809
Why is it so awefully quiet about this mod right now?

Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Sat Jun 16, 2012 4:35 pm
by nikivdd
alex0809 wrote:Why is it so awefully quiet about this mod right now?

We're getting there. I send the final scenario's to Uhu a few weeks ago, they were tested, then tweaked in the meantime and now under Uhu's re-evaluation and testing.
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Sat Jun 16, 2012 4:41 pm
by Uhu
alex0809 wrote:Why is it so awefully quiet about this mod right now?

Good point - well in the last weeks I spent with another tasks my time - there were days I even was disconnected from computers.
But do not fear, the mod will released: only a few scenarios remains to playtest + I need to edit the genial intro of DMP's Afrika Korps - it fits full to IC 2.0 with the all-Italian-content!
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Thu Jul 19, 2012 1:20 pm
by Uhu
Folks, don't give up the hope!
I know, IC 2.0 could have been already released, but I had no opportunity to play/test it much in the last months. Still I don't make any thoughts to give it up, after so many work, so please be a little more patient. It will be released.
Thank you!
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Fri Jul 20, 2012 5:11 am
by Wildthing
Thank you Uhu!
I think AK and the GTPG2-Testing is my prime priority, but i am sure that i will play your campaign, when its finished. The first maps were too nice not to continue the campaign. I want to see, how can i manage the disasters in Afrika and at river Don.
Dont care, i am waiting.

Greets Wild
Re: Italian Campaign 2.0 - (DEMO Released!! 05. May 2012)
Posted: Tue Jul 24, 2012 12:32 pm
by Uhu
Good news!!
I playtested the scenarios of the "defender" path (Second El-Alamein, Kasserine, Sicily, Rome), so only two more - the final - scenarios are left. Than I need to find out, how to edit an overlay for the intro video (I never made such thing...) and incorporate the minimaps into the briefings, than making a youtube "trailer" and than it will be ready and released!
Re: Italian Campaign 2.0 - (Full campaign tree added! 24. Ju
Posted: Tue Jul 24, 2012 7:23 pm
by Uhu