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Re: SS-GTPG Grand Campaign (v0.1 + demo available)
Posted: Sat May 19, 2012 3:00 pm
by nikivdd
Really beautiful. Bob did a tremedous job.

Re: SS-GTPG Grand Campaign (v0.1 + demo available)
Posted: Sat May 19, 2012 4:04 pm
by airbornemongo101
Thanks Nico
Can you post a sample screen shot of the minors I added also ?
I'm not trying to make more work for ya' I just would like to see how they look and if the camo schemes I picked contrast enough so that the player can tell the difference w/o looking at the data panel
Re: SS-GTPG Grand Campaign (v0.1 + demo available)
Posted: Sat May 19, 2012 4:38 pm
by nikivdd
airbornemongo101 wrote:Thanks Nico
Can you post a sample screen shot of the minors I added also ?
I'm not trying to make more work for ya' I just would like to see how they look and if the camo schemes I picked contrast enough so that the player can tell the difference w/o looking at the data panel
Gladly!

Re: SS-GTPG Grand Campaign (v0.1 + demo available)
Posted: Sat May 19, 2012 5:16 pm
by airbornemongo101
Thanks Nico they do look good and seem to contrast each other.
I hope others think so as well
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Fri Jun 01, 2012 5:08 pm
by nikivdd
SS-GTPG Grand Campaign v1.0 - 70 scenario's:
This version has all GTPG packs 1-7 and brandnew scenario's with a handpicked starting core. Download:
http://www.gamefront.com/files/21780661 ... G_v1.0.rar
Mirror:
http://speedy.sh/RJ4pg/SS-GTPG-v1.0.rar
GME IS REQUIRED TO PLAY!
The downloads come as a rar file, it includes the mod, changelog, credits and installation guide. Feedback in any form is much appreciated!
Will there be a SS-GTPG 2.0? yes
Will there be new scenario's ? yes
But not all 70 base scenario's will be included. In all honesty i simply have no more time for that. It took me almost 7 months to make the 70 scenario's.
This version will be completely rescripted except for Madrid which i have done with 2.0 in mind.
Will there be more axis minor units involved? yes
Will i finally get a chance to kick some japanese ass? yes
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Fri Jun 01, 2012 6:07 pm
by airbornemongo101
Awesome..thanks Nico
@To all :
if you spot any issues with equipment/special effects post them here and I will fix them ASAP
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Fri Jun 01, 2012 7:23 pm
by bt2steam
Thank you guys for this !!! This is my fav mod gonna get down tonite

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Fri Jun 01, 2012 7:39 pm
by nikivdd
bt2steam wrote:Thank you guys for this !!! This is my fav mod gonna get down tonite

It's a pleasure

I recommend to keep a savegame of every scenario.
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sat Jun 02, 2012 5:15 pm
by Andrea69
Hello
Small problem, I hear no sounds for most of the new units included in the 1.0 release (slovakian units, for example, or the new planes). I have only this mod installed. Tried also with Sound Redux 1.3 installed, but still no sounds. Any hint? Thanks
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sat Jun 02, 2012 5:45 pm
by airbornemongo101
The Slovak units have sounds.
In the 1st polish scn. you get 2 slovak inf,1 slovak pz.2 and a 105mm cannon...they all work.
I just fixed the Slovak M84 bobmber (found it had no sound),but that's the only one that I have lately discovered,but I haven't sent it to Nico yet
Which units specifically are you having a problem with?
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sat Jun 02, 2012 5:46 pm
by VPaulus
Play without Redux. Redux is not compatible with this new e-file.
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sat Jun 02, 2012 5:56 pm
by airbornemongo101
VPaulus wrote:Play without Redux. Redux is not compatible with this new e-file.
Oops forgot to make an annoucement about that. Nico will have to amend his release post
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sat Jun 02, 2012 6:10 pm
by VPaulus
I would do it. But I don't have free time to do it, now.
Anyway, some of those units that come from bebro's mod won't play sound, without Redux. So it's a good mess.

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sat Jun 02, 2012 7:36 pm
by airbornemongo101
VPaulus wrote:I would do it. But I don't have free time to do it, now.
Anyway, some of those units that come from bebro's mod won't play sound, without Redux. So it's a good mess.

Yeah.... I've found some and fixed them,by using vanilla sounds.
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sat Jun 02, 2012 7:42 pm
by VPaulus
airbornemongo101 wrote:Yeah.... I've found some and fixed them,by using vanilla sounds.
I'll adapt it, of course. But not soon.
In this mod,we've now more than 400 new units. Most f the work is just copy and paste. Still it's 400 units. If I was a programmer I would make a macro in Excel, and would adapt it quickly. But I'm not.
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sun Jun 03, 2012 6:55 am
by nikivdd
Andrea69 wrote:Hello
Small problem, I hear no sounds for most of the new units included in the 1.0 release (slovakian units, for example, or the new planes). I have only this mod installed. Tried also with Sound Redux 1.3 installed, but still no sounds. Any hint? Thanks
Hi Andrea,
Backup the old efx.pzdat - just incase!
Download the attachment and overwrite the old one. Hopefully the slovakian units will squeek.
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sun Jun 03, 2012 2:40 pm
by Andrea69
Hello
Downloaded and tried it, but still I hear no movement sounds for SVK Pz IIC, the SE Pz IIC you are awarded in Madrid (for this also the attack sound is mute), the pioneers units (both SVK and SS), the cavalry units (both Heer and SS) and also the new black bomber FW-xxx (do not remember exactly, for this one also the attack sound is mute). Now I am at the Warsaw scenario, and even some new russian units seem mute.
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Sun Jun 03, 2012 3:40 pm
by nikivdd
Andrea69 wrote:Hello
Downloaded and tried it, but still I hear no movement sounds for SVK Pz IIC, the SE Pz IIC you are awarded in Madrid (for this also the attack sound is mute), the pioneers units (both SVK and SS), the cavalry units (both Heer and SS) and also the new black bomber FW-xxx (do not remember exactly, for this one also the attack sound is mute). Now I am at the Warsaw scenario, and even some new russian units seem mute.
Use RSM redux mod but with the efx i provided earlier today. Let us know if then there are still units not making a squeek.
There will be an update of the beta, in particular for the sounds, today . The download package will be considerably larger but everything will be included.
Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Mon Jun 04, 2012 10:19 pm
by Andrea69
Hello
Unfortunately it does not work, I have tried to start also a new campaign after installing the new efx but no good news, a lot of units are simply mute

Re: SS-GTPG Grand Campaign (v1.0 beta 01/06/12)
Posted: Mon Jun 04, 2012 10:33 pm
by VPaulus
A version of Redux sound mod will be integrated in this mod. I'm working on it and expected to finished it very soon.
I presume there will be a new installer which will include everything scenarios, graphics and sound.
There might still be some errors, this mod has more than 900 units. But most of the sounds will work.
