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Re: Real Sound Mod Redux - Update 1.3 !

Posted: Thu Mar 22, 2012 11:51 pm
by VPaulus
Update 1.3. :)

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 3:53 am
by AugustinMalar
Thx for the update. :) I really like your sounds for the Slovak units. :wink:

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 4:17 am
by VPaulus
AugustinMalar wrote:Thx for the update. :) I really like your sounds for the Slovak units. :wink:
I'm not sure if you notice, but 1.3 changed a little your sound choices. I also added some new sounds for your mod.

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 6:11 am
by AugustinMalar
I've noticed. Thx :)

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 2:21 pm
by huertgenwald
Image

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 2:31 pm
by VPaulus
Ahah.
That reminds me Fallout.
I've just backed Wasteland 2. :)
http://www.kickstarter.com/projects/inx ... 2?ref=live

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 4:20 pm
by nikivdd
Thanks for the update :)

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 7:08 pm
by bt2steam
is there any other site i can down load these wonderful mods gamefront is just not working for me no matter what thread ive used here :? mirrors of any type ? or other site would be helpful thanks :mrgreen:

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 8:40 pm
by VPaulus
Give me a couple of days and I'll upload to another host.
I don't have a great upload speed, that's the reason why it might take sometime.
Maybe during the weekend... :)

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 11:10 pm
by bt2steam
thank you sir your sound mod is great the flak sounds are great :)

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Fri Mar 23, 2012 11:16 pm
by VPaulus
bt2steam wrote:thank you sir your sound mod is great the flak sounds are great :)
Thanks.
But that's because they come from a real Flak 8.8. :)
Meanwhile update 1.3 has already a mirror.
look in the OP.

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Sun Apr 01, 2012 7:56 am
by 4kEY
VP, this is really good. I've had the audio sitting in a file for about a month, and finally worked up the ambition to do the work necessary to use it with my custom e-file.

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Sun Apr 01, 2012 6:35 pm
by VPaulus
Thanks 4kEY. :)

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Mon Apr 02, 2012 1:23 am
by 4kEY
You're welcome, my Dad really digs the SS movement sounds. He started singing Erika with headphones on. :mrgreen:
VPaulus wrote:Ahah.
That reminds me Fallout.
I had (un)godly hours of playtime on Fallout 3 when I had an Xbox...great game.

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Mon Apr 02, 2012 2:58 am
by VPaulus
You should play Fallout 1 and 2. :wink:

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Mon Apr 02, 2012 3:02 pm
by 4kEY
Maybe someday.

VP, what influenced your decision to make the German KV-1 engine sound different than the Russian? Did they alter them?

Also, I ran into a problem using the SS Mod with RSM, as there are a few units in the graphics folder that contain spaces. For example, "SE_Sdkfz _251-1". Space after "Sdkfz". There are a couple other Sdkfz _'s that do not have movement or firing sound because of this. Actually, I'm not for sure if it's the SS or Total SE Mod that is the base of my eqp file. I think I may have copy/pasted the SE into the SS...I dunno.

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Mon Apr 02, 2012 4:31 pm
by VPaulus
4kEY wrote:VP, what influenced your decision to make the German KV-1 engine sound different than the Russian? Did they alter them?
It was just a game mechanic decision. I like to attribute to the different factions different sounds when possible. I know it can be arguable.

Also, I ran into a problem using the SS Mod with RSM, as there are a few units in the graphics folder that contain spaces. For example, "SE_Sdkfz _251-1". Space after "Sdkfz". There are a couple other Sdkfz _'s that do not have movement or firing sound because of this. Actually, I'm not for sure if it's the SS or Total SE Mod that is the base of my eqp file. I think I may have copy/pasted the SE into the SS...I dunno.
I've alerted Bob to that problem. I think he said he was going to solve the issue by renaming and editing the equipment file. In my view, empty spaces only create confusion and they shouldn't exist in the filenames.
If you rename those units and erase the space and do the same in the equipment file, everything will be Ok.
Sorry for that.

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Mon Apr 02, 2012 4:54 pm
by 4kEY
It's cool, I've run into the problem before and knew what it had to be. It took me a while to see it, as single spaces are not readily apparent.

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Mon Apr 02, 2012 5:29 pm
by VPaulus
4kEY wrote:It's cool, I've run into the problem before and knew what it had to be. It took me a while to see it, as single spaces are not readily apparent.
Yes, and that's why Bob had others already missed that. It's a common thing.

Re: Real Sound Mod Redux - Update 1.3 !

Posted: Wed Apr 04, 2012 2:23 am
by airbornemongo101
VPaulus wrote:
4kEY wrote:It's cool, I've run into the problem before and knew what it had to be. It took me a while to see it, as single spaces are not readily apparent.
Yes, and that's why Bob had others already missed that. It's a common thing.

Sorry 4key

The problem was fixed in the final versions....I think :roll: :oops: .

I check and check and still miss stuff :oops:

The fixes will definitely be in the new SS-GTPG when I finally get a chance to really start working on it again.

I've got some real heavy stuff going on in my life right now and trying to find time to mod bwtn work and the other stuff is kinda hard. I do have a sticky note over my computer to check the files that Paulo alerted me to ,as soon as I can get back into the saddle again.

I apologize to the community for missing those mistakes and for it taking so long for me to get the new equip file for the new SSGTG and my apologies to Paulo for it screwing up his RSM when it's used along w/ my mods.