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Posted: Fri Oct 14, 2011 10:38 am
by Kragdob
Crazygunner1 wrote:That was a bummer...Sevastapol is no supply. It use to be....makes this option even less of a choice unless a link up between army group south can be made real quick.
I noticed the same when my German GAR was surrounded in Aberdeen. Is there a rule for that or some cities are just no supply (why?)?
Posted: Fri Oct 14, 2011 10:49 am
by zechi
Sevastopol gives of course normal supply, but Supermax bombed the city to no or at least reduced production, i.e. it gives less supply according to the new rules. I think Supermax did an error here, as Sevastopol was back on orange level, sso it should give at least supply level 1. Then it was not necessary to abort the operation against Batumi.
Cheers Zechi
Posted: Fri Oct 14, 2011 11:05 am
by PionUrpo
Port cities always give at least 1 supply if I'm not mistaken.
Posted: Fri Oct 14, 2011 11:09 am
by Peter Stauffenberg
In Russia we have the scorched earth rule meaning that each captured city drops extra strength. You also lose strength if you attack or bombard the city. So you can get the city down to red strength from 2 tac bombers, 1 DD shore bombardment and 2 land attacks.
Since Sevastopol is isolated it means you only get supply from the city. The supply level is dependent upon the strength remaining. 0-1 = supply level 0. So Supermax will get back supply to Sevastopol soon.
Remember that the partisan spawn chance is much higher in empty cities or resources in the biggest partisan countries. So it will be a disaster for Supermax if a partisan spawns in Sevastopol. So getting a garrison there soon is important.
Also remember that if you have a naval unit in the Sevastopol port and a partisan spawns in the city then the naval unit is destroyed.
Tallinn has a corps unit so you need to allocate 2 units for transport and 2 tac bombers to have a chance to take the city. That means a weaker Army Group north punch towards Kaunas and Riga. The main reason to go after Tallinn is to destroy the sub stationed there.
Do you think we should alter the Russian setup slightly so we place a garrison adjacent to Tallinn?
Posted: Fri Oct 14, 2011 11:48 am
by zechi
Stauffenberg wrote:
Tallinn has a corps unit so you need to allocate 2 units for transport and 2 tac bombers to have a chance to take the city. That means a weaker Army Group north punch towards Kaunas and Riga. The main reason to go after Tallinn is to destroy the sub stationed there.
I normally do the Tallinn amphibious invasion if playing as the Axis and I then use two INF, two TAC strikes, naval bombardment and in case if it is necessary a Para unit. With these units its nearly a 100 % chance that Tallinn can be captured on turn 1. In all my games I played and did it, it succeeded. The SUB is not my main target, but instead I normally go for a quick move towards Leningrad to avoid that the Soviets can prepare a defensive line. Secondary goals are of course the SUB and the INF itself (otherwise both will escape). Dependent on the Soviet reaction after the invasion. I move towards Leningrad/Pskov or sometimes attack Riga from the north.
However, I do not think that there is anything that should be changed, as the operation needs to be carefully prepared if it should succeed with a near 100 % chance. It is necessary to employ a lot of resources (naval and air units, transport/invasion slots).
Cheers Zechi
Posted: Fri Oct 14, 2011 12:09 pm
by rkr1958
Stauffenberg wrote:In Russia we have the scorched earth rule meaning that each captured city drops extra strength. You also lose strength if you attack or bombard the city. So you can get the city down to red strength from 2 tac bombers, 1 DD shore bombardment and 2 land attacks.
Since Sevastopol is isolated it means you only get supply from the city. The supply level is dependent upon the strength remaining. 0-1 = supply level 0. So Supermax will get back supply to Sevastopol soon.
Should scorched earth apply during the surprise turns of an invasion? During turns that they are "surprised" would they have been prepared to "scorch" a city?
Posted: Fri Oct 14, 2011 12:15 pm
by zechi
rkr1958 wrote:Stauffenberg wrote:In Russia we have the scorched earth rule meaning that each captured city drops extra strength. You also lose strength if you attack or bombard the city. So you can get the city down to red strength from 2 tac bombers, 1 DD shore bombardment and 2 land attacks.
Since Sevastopol is isolated it means you only get supply from the city. The supply level is dependent upon the strength remaining. 0-1 = supply level 0. So Supermax will get back supply to Sevastopol soon.
Should scorched earth apply during the surprise turns of an invasion? During turns that they are "surprised" would they have been prepared to "scorch" a city?
Good point! In the real war Stalin gave the "scorched earth" order two weeks after Barbarossa started, so I agree with your comment. Scorched earth should occur from turn 2 of Barbarossa, but not on turn 1.
Posted: Fri Oct 14, 2011 12:56 pm
by Peter Stauffenberg
I will alter the code so scorched earth won't apply on the first turn of Barbarossa.
This will be added to GS v2.01.31 that will be sent this weekend to the beta testers. I still wait for the map changes that Paul will provide before finalizing the files for this update.
Posted: Fri Oct 14, 2011 1:57 pm
by supermax
Stauffenberg wrote:I will alter the code so scorched earth won't apply on the first turn of Barbarossa.
This will be added to GS v2.01.31 that will be sent this weekend to the beta testers. I still wait for the map changes that Paul will provide before finalizing the files for this update.
Very good guys
Barbarossa continues
Posted: Sat Oct 15, 2011 5:20 am
by supermax
Posted: Sat Oct 15, 2011 7:33 am
by neverwalkalone
hoho, I read quite some vs moriss aars, but you are really doing well! I wonder when the armor blob is going to show up through

Posted: Sat Oct 15, 2011 9:28 am
by Cybvep
Do you think that leaving cities like Rennes and Orleans undefended is a good idea? It's much harder to deal with partisans when they spawn in city hexes.
Also, while I think you are doing quite ok, the real question is whether you will survive the southern counterattack. Don't expect to move further than Rostov.
Posted: Sat Oct 15, 2011 10:51 am
by Crazygunner1
I doubt Morris will launch any more landings in France this year. RN is in no condition to support any further landings. Have you considered moving your western troops to assist in Russia? They might do some good there before winter...
Next year you can just build new ones on the western front to foil any landing attempts....
Posted: Sat Oct 15, 2011 11:35 am
by supermax
Cybvep wrote:Do you think that leaving cities like Rennes and Orleans undefended is a good idea? It's much harder to deal with partisans when they spawn in city hexes.
Also, while I think you are doing quite ok, the real question is whether you will survive the southern counterattack. Don't expect to move further than Rostov.
You worry too much my friend
The reason why the cities are empty is bacausr i cant spare the troops right now
I have a lot of revenue but i invested it elsewhere than inf. I will deal withbpartisans when they happen.
As to the southern counter attack, this remains to be seen. He wont have 10 guards this time, so i will be able to counter attack him
Posted: Sat Oct 15, 2011 11:45 am
by supermax
Crazygunner1 wrote:I doubt Morris will launch any more landings in France this year. RN is in no condition to support any further landings. Have you considered moving your western troops to assist in Russia? They might do some good there before winter...
Next year you can just build new ones on the western front to foil any landing attempts....
Yes, i thought about that but most will remain in framce.
I will build a couple hq and let their effectiveness grow.
As to russia, it doesnt look like it now, but the offensive will stop at one point. I have no intention of staying in the 3 supply zone. It wil look like i am to moriss, but in the end it wont.
I think inam doing really good right now and i can defeat moriss with careful planning and good management. I have 3 research points in each air, inf and arn, their tech is now really high, ive got 150 revenue and still climbing, manpower at 86%, italians building subs, brit fleet in shambles i will occupy a straight line down from leningrad to sebastopol and should be in a good position to survive the winter well.
As to the armor blob, well, my tanks are all upgraded to full tech ( lvl

and have 2 anti tank. Infantry now possess fixed. Defence lvl 2 and anti tank lvl one. The goal is to have most front line troops upgraded.
Also by the way, i suspect moriss to maybe show me a little novelty in this game... I suspect the counter attack will come from moscow/voronezh/tula.
Posted: Sat Oct 15, 2011 11:46 am
by supermax
neverwalkalone wrote:hoho, I read quite some vs moriss aars, but you are really doing well! I wonder when the armor blob is going to show up through

Well, moriss isnt winning this one i can garantee you
The armor blob will be defeated.

Posted: Sat Oct 15, 2011 12:09 pm
by Diplomaticus
supermax wrote:Thanks for all the feedback guys. We are now in January 1941. I havent posted many because nothing is really happening. I am building up for Barbarossa and once i am ready i shall post some stuff.
I really like the Italian sub strategy. I have been producitg several corps for some assist from the lame Italians (rear action partisans fighting), but now i will concentrate on subs. They can get 1 sub every 3 turn they have 27 of revenue.
The reason i have been reinforcing Sicily is to make sure Moriss cant get it easily. All the hexes are now occupied so no possibilities of landing anywhere unless he destroys the troops in the hexe. That means a lot of stuff he has to bring th the area.
Also, he has been transferring all his troops to the Atlantic for what is now sure to be a 1941 landing in France...
We will see how that goes.
Looking back over this fascinating AAR...
1) Once again, I'm at a loss to understand how Moriss is able to put together such a huge-seeming force to do his Normandy thing (I count 7 air units alone) given the way his ass has been handed to him in terms of losses on land and at sea. I guess the answer is a) nearly all the convoys have come through, b) he's stripped all of his defenses in UK, Canada, and Egypt, and c) he's put next to nothing into labs.
2) I quoted the above, because in the present situation all those troops in Sicily are being wasted, IMHO. I mean, what's he going to invade Sicily *with*--a dingy and a bosun's mate? You have Gib, so he cannot come through there. If you do a unit count, you can see he's got his entire navy (what's left of it) in the Atlantic, and with the unit spread he has now, he can't have been building any, or at least not enough to threaten Sicily.
I suggest the following strategy: Seal the Med. You have Gibraltar. Now just send the wolfpacks to patrol the approaches to the Red Sea/Suez/Persian Gulf in the South Atlantic. With that done, you can safely transfer all but a skeleton crew from Italy and the entire Med. basin to more important theaters.
What do you say, guys?
Posted: Sat Oct 15, 2011 12:12 pm
by Crazygunner1
supermax wrote:neverwalkalone wrote:hoho, I read quite some vs moriss aars, but you are really doing well! I wonder when the armor blob is going to show up through

Well, moriss isnt winning this one i can garantee you
The armor blob will be defeated.

Hahah Don´t get to over confident, there is a long way to go. I think you might be right about Morris striking somewhere else....striking in the south has great advantage no matter how strong the germans are. In the north difficult terrain stops progress
As for the armour blob i still think you should avoid it as much as possible and take it on during summer of 42 when you got the powerful Luftwaffe at you disposal and even better anti tank. He hasn´t got any allied aircover in russia as he did the game before.
Crazyg
Posted: Sat Oct 15, 2011 2:42 pm
by supermax
Crazygunner1 wrote:supermax wrote:neverwalkalone wrote:hoho, I read quite some vs moriss aars, but you are really doing well! I wonder when the armor blob is going to show up through

Well, moriss isnt winning this one i can garantee you
The armor blob will be defeated.

Hahah Don´t get to over confident, there is a long way to go. I think you might be right about Morris striking somewhere else....striking in the south has great advantage no matter how strong the germans are. In the north difficult terrain stops progress
As for the armour blob i still think you should avoid it as much as possible and take it on during summer of 42 when you got the powerful Luftwaffe at you disposal and even better anti tank. He hasn´t got any allied aircover in russia as he did the game before.
Crazyg
Exactly my toughts
I just said i wasnt going to go deep into the soviet union. Only a screening force will take the deeper cities with air support the rest will stay safely out of arm's reach.
Moriss isnt bothering to defend his cities anywa so why overkill?
Posted: Sat Oct 15, 2011 3:36 pm
by supermax
Diplomaticus wrote:supermax wrote:Thanks for all the feedback guys. We are now in January 1941. I havent posted many because nothing is really happening. I am building up for Barbarossa and once i am ready i shall post some stuff.
I really like the Italian sub strategy. I have been producitg several corps for some assist from the lame Italians (rear action partisans fighting), but now i will concentrate on subs. They can get 1 sub every 3 turn they have 27 of revenue.
The reason i have been reinforcing Sicily is to make sure Moriss cant get it easily. All the hexes are now occupied so no possibilities of landing anywhere unless he destroys the troops in the hexe. That means a lot of stuff he has to bring th the area.
Also, he has been transferring all his troops to the Atlantic for what is now sure to be a 1941 landing in France...
We will see how that goes.
Looking back over this fascinating AAR...
1) Once again, I'm at a loss to understand how Moriss is able to put together such a huge-seeming force to do his Normandy thing (I count 7 air units alone) given the way his ass has been handed to him in terms of losses on land and at sea. I guess the answer is a) nearly all the convoys have come through, b) he's stripped all of his defenses in UK, Canada, and Egypt, and c) he's put next to nothing into labs.
2) I quoted the above, because in the present situation all those troops in Sicily are being wasted, IMHO. I mean, what's he going to invade Sicily *with*--a dingy and a bosun's mate? You have Gib, so he cannot come through there. If you do a unit count, you can see he's got his entire navy (what's left of it) in the Atlantic, and with the unit spread he has now, he can't have been building any, or at least not enough to threaten Sicily.
I suggest the following strategy: Seal the Med. You have Gibraltar. Now just send the wolfpacks to patrol the approaches to the Red Sea/Suez/Persian Gulf in the South Atlantic. With that done, you can safely transfer all but a skeleton crew from Italy and the entire Med. basin to more important theaters.
What do you say, guys?
I also am wondering hw he can amass such force with the Brits... So many INF and planes!
At least i almost sunk all of the english fleet. If i keep building subs with German and Italy, he might find it hard to get another foothold in Europe...
As to Sicily, well its not full of troops anymore. After i saw Moriss transfer most of his troops from the MED to England, i started evacuating it. No stress anyway. And besides, people overate partisans. So, say a partisan spawn in a city... A little bummer on the tactical level, but nothing important on the strategic level...
As to a MED campaign, its definitly something i am thinking about right now. I have the manpower to produce the troops, fRance is strong and russia iwll be ok as well.
I will consider this over the winter. Already 4 Italian Corps in and around tobruk anyway