Great Campaign
Posted: Mon Oct 10, 2011 12:19 am
Great job making this. It is very well balanced, interesting and lots of fun. Kudos!
It appears that the new mod system is not up to par with everything yet.VPaulus wrote:Is it with me only, or your custom units have not a sound when moving?
it's like if it's not loading the efx file.However if I enable Real Sound Mod with Generic Mod Enabler, I hear all the sounds of the mod. It seems a bug in the new campaign mod system.
I'm expecting that with this new campaign mod system, that the combination of mods is killed or at least if people who would want to use those cosmetics mods would have to copy the files to each campaign mod folder.
Thank you. You don't want to know how many hours i put in this projectFirst of all: thank you nikivdd this wonderful campaign and the lot of work, you did with it!
I always liked playing with the Italians or axis minors in general.'m playing your campaign since several days and the overall experience is really good!
- Theme: unique (not germans but italians) and therefore great
- Regions of operations: same as above
- Units: nice to play with weaker units - gameplay is much harder
- Maps: I played to Mareth (just began) - see later...
Some players were asking to make it harder, althou when i first started, i wanted to make it a campaign for beginners (now you gave me an idea!)I must say first, I play it with Rommel mode, so the campaign is really hard (what is good! Very Happy )! I most times have to use all units, take care also on not-core units, bgecause their help are well needed, if I want to make a decisive victory. Allthrough, as I experimenced (also in the main german campaing), in Rommel mode, there is not prestige-difference between decisive and minor victory Sad .
It is really great - but hard - that I need to think, what I will upgrade, refill or buy or sell to earn a few prestige. Even one buy of a given unit can be decisive of the outcome of a battle.
I also experimenced, that my units are very vulnerable and therefore I have to take extra care of them - even then can happen, that I lost one of them. I think, it is because the AI is much more agressive, than in the original german campaign. Here even it lefts save positions (well entrenched in a city) to attack my units.
I had lots of remarks of the unhistorical aspect. I never pretended it is historical and it will never be. I lack the time for that. But nonetheless i released the campaign, it is open to every player on this board and i wasn't looking for excuses not to share it or looking for excuses to postpone release dates.Now, before the deeper analysis of the scenarios, let's say also, what I don't like in the campaign:
the unhistorical aspect. It's clear, that it has big fun to play "what if" scenarios. But for me, encountering so many german units - also as SE units - in the first period of italian war activity, is too much. Fighting Poland with italians takes the feeling. Using units, which should be still not on the battlefield (for example: M14/41 at the Mareth scenario) is also fun-lowering. Of cause, it is your right to make the campaign, as you want, but I like more the concept to stay mostly on historical tracks, where you can make different historical outcomes through good strategy and decisive victories - at the late stage of the campaign. Of cause decisice victories can also be promoted with more prestige, bonus scenarios or better cicumstances (like more non-core units) at a given scenario.
Elba was my first attempt to create a scenario and for nostalgia reasons, i haven't removed it while i'm continuing developing this campaign.Now the deeper analysis of the yet played scenarios:
- Elba: nice, little, beginning scn. Only negative, that you cannot make a decisive victory without having big losses. The enemy is really agressive and you have not the room to manouver him out. Maybe not on Rommel mode, it is no problem to replace the losses easily, but at Rommel, you have to always save. Smile
Malaga wasn't so terrific in the beginning. But i changed a thing or two and i think it is much better now.- Malaga: nice map, good theme, good gameplay. Made it secondly decisive - first I also made it, but the losses were to big. It is also nice, that you have to be smart with your small navy to successfully aid your land units. Unsuspected enemy counterattack makes the scenario harder and even more enjoyable.
The original Albania map was much smaller but some players convinced me to do a make-over, including axis minor units. I took it to heart and now you played the result.- Albania: a real hard one!! Smile Having bulgarian and romanian allies gives to the scenario much more fun. Navy fight is the same interesting and good as at Malaga, but here is it even more critical to keep intact your ships. A tried it many times. The solution was, that I sold some weak (it inf) and depleted units and bought a level bomber, which massacred the navy of the enemy and bought even more 149mm gun. Even that way I could make a decisive win with core loss and big point losses in my units. After that, I tried again - losses were than not so big, but could only made a minor victory. The unsuspected enemy counterattack is also fun, and makes this scenario also even harder.
Warsaw was an idea overnight, to use this map from the german campaign. Perhaps shocking for some (lol) but i think it turned out pretty well.- Warsaw: not liked to fight so unhistorically against the polish army, but the scenario is a masterpice. It is extreme hard. Even, that I played it so many times and takes extreme care of my units, I lost a core unit, but I still was happy to make it decisive. Cool Also very nice, that it happens not always the same, so you have to also change your tactics rapidly ingame.
Aftermarch briefing: it is strange to read that Italy will need Germany's help later badly - how can the speaker know that? It would be better: It can happen, that Italy will need Germany's help later also.
First version of Nice was even easier until somebody pointed it that it was too easy to cross the border into France. I then even made that little vermin counter attack there.- Nice: a little easier, as the earlier ones, but after so hard battles, I was thankful for that! Smile Maybe I also had luck and had more rutine, but I could make it at the first try and even could harvest some extra experience and prestige for my troops. But this scenario is also good, nothing has to be changed - anyway, it is good, that there are sometimes easier, "relax-scenarios", where the player can rest. Like Norway or Kiev in the original campgain, for example.
Here i also took into consideration player's feedback. Axis minors and some help from the germans. Here you get a foretaste of what to expect in Russia (tanks...).- Mareth (not yet finished): not likes the german and spanish help - scenario could also go with only italian (core and non-core) units. The size of the scenario is also a little bit too big for me: to big map, to much units, to many turns. Strategy goes a little background, while logistics comes in foreground.
It is fun and as long it is fun and people give feedback on what i designed, it keeps me goingSo far I must say (not because I want to be kind, but because I think it is the fact), you are a very talented map and scenario maker. The italian campaing is almost as fun (sometimes even better Embarassed ) as the original german campaign. When it could be more historical - not fully, as I earlier wrote -, thant I would be fully happy.
bebro wrote:I just started playing this campaign, have to agree with the others - It's very nice, and a lot of fun to play. Thanks for putting all those efforts into it.
I played the first two scns so far and don't really have much criticism. Overall I'd also like more historical campaigns, but you already explained your reasons, and in the end it's really the fun that counts, which is definately present here
It has always been funbebro wrote:I just started playing this campaign, have to agree with the others - It's very nice, and a lot of fun to play. Thanks for putting all those efforts into it.
I played the first two scns so far and don't really have much criticism. Overall I'd also like more historical campaigns, but you already explained your reasons, and in the end it's really the fun that counts, which is definately present here
Thanks a lotdrjeff21 wrote:Very nice. Thank you for your hard work.
Actually never crossed my mind but it is a good idea.bebro wrote:Played two more scns - more fun
One question though: did you consider setting up upgrade paths for cheaper upgrades quasi "within the family"?
For example, I thought it would be nice for L33 > L35 tankette series, or the M11 > M13 medium tanks since two were closely related. Didn't check more units...but those upgrades seem to cost full money. Or is it intentional to make everything a tad more difficult?

bebro wrote:Played two more scns - more fun
One question though: did you consider setting up upgrade paths for cheaper upgrades quasi "within the family"?
For example, I thought it would be nice for L33 > L35 tankette series, or the M11 > M13 medium tanks since two were closely related. Didn't check more units...but those upgrades seem to cost full money. Or is it intentional to make everything a tad more difficult?
Wonderful. Gives me less job to adjust the original equipment file, thanksUhu wrote:In the semi-historic version, there will be an upgrade path for L3/33 (-L3/35-L3/35/Flame), for the M40/13-M41/14, for the Semovente assault gun series (75/18-75/34-...), and...maybe...for the late war italian inf units.
bebro wrote:Played two more scns - more fun
One question though: did you consider setting up upgrade paths for cheaper upgrades quasi "within the family"?
For example, I thought it would be nice for L33 > L35 tankette series, or the M11 > M13 medium tanks since two were closely related. Didn't check more units...but those upgrades seem to cost full money. Or is it intentional to make everything a tad more difficult?