GSv2.01.33 Update. (October 30, 2011)
PC users can go to
here for this update. This update is an incremental update that
MUST be applied to
GSv2.01.31 or higher.
Username:
GrandStrategyTeam@slithdata.net
Password:
1Kr35MazgsZR
PC Incremental Update:
GSv2.01.33-PATCH (~7.5-MB) (Must be applied to GSv2.01.31 or higher.)
MAC users -- Update to be provided by Paul sometime after he regains power from the freak (early) snowstorm that hit the US Northeast this weekend.
GSv2.01.33 - October 30, 2011
159. Mulberry supply for the Allies will now only be provided from 1944 if London is still Allied controlled and the naval unit providing mulberry supply is within the following hexes of London: MULBERRY_MAX_DISTANCE_FROM_LONDON 10 /* BB, DD or CV max distance from London to provide Mulberry supply */
160. Oil and PP production will now be using the controlling major power of the minor power owning the production hex.
161. The most important impact for this change will be the Romanian and Hungarian oilfields which will now production using German war effort instead of local war effort.
162. Vichy French garrisons in Syria and French North Africa will now have 5 steps instead of 10 steps.
163. Free French garrisons in French North Africa will have a variable strength according to the number of French ground unit steps in supply.
> /* Used if French armistice offer is rejected */
> FREE_FRENCH_GARRISON_STRENGTH 5 /* 0..10 0 = no spawn. Strength of the Free French garrisons in French North Africa after the fall of France */
> /* Free Frech garrison strength = # French land unit steps in French controlled hexes / free_french_strength_step_ratio. */
> FREE_FRENCH_STRENGTH_STEP_RATIO 10 /* 0 = disabled and free_french_garrison_strength is used. */
> CORPS_STEPS_COUNTED_AS 3 /* 1..3. Each corps or mech step is counted as this number of garrison steps */
164. Finnish units inside core finnish hexes will have their strengths modified like this:
> /* Bonus to Finnish units inside core Finnish hexes */
> FINNISH_INCREASE_GROUND_ATTACK 0
> FINNISH_INCREASE_GROUND_DEFENSE 1
> FINNISH_INCREASE_SHOCK_ATTACK 0
> FINNISH_INCREASE_QUALITY 1
> FINNISH_INCREASE_SURVIVABILITY 1
165. This is done to simulate that Finnish units defended very well within their own territory (including the ceded Karelia). They were less effective when moved outside Finland. I decided to not increase the Finnish attack values because then they could attack Leningrad directly from Karelia with increased values. Finland was actually very reluctant to attack Leningrad in the real war.
166. Transport overuse will now increase per overuse instead of every second overuse
> TRANSPORT_OVER_GROUP 1
167. Minimum Allied naval requirement in the Atlantic is increased from 10 to 12
> ALLIED_ESCORTS_NEEDED_IN_ATLANTIC 12 /* This number of escorts needed for no negative impact on convoy size */
168. USA and USSR will now accumulate focus points every July (not in January) when not at war. That should give them slightly more focus points when they enter the war.
169. Added separate graphics for the following units:
> Slovak garrison will have Slovak emblem and special German colors (grey and red)
> Standarte NW will have Dutch emblem and colors
> Spanish Blue division will have Spanish colors and emblem
> 1st Croatian will have Croatian emblem and unit colors similar to Yugoslavia
> SS Wiking and Nordland will have Norwegian colors and SS emblem
> Charlemagne is upgraded to SS Charlemagne and corps. Will have French colors and SS emblem
170. Fixed bug where UK built destroyers were named Sqn instead of Flotilla. Now they will be named Destroyer Flotilla
171. Changed the unit costs for the following units
> Submarine from 60 to 50
> Destroyer from 60 to 50
> Mech from 50 to 55
> Armor from 80 to 85
> Fighter from 100 to 90
> Tactical bomber from 110 to 100
> Strategic bomber from 95 to 110
172. Changed some unit techs
> Fighter will no longer get tactical operations tech 2 and lose +1 naval attack and +1 antitank
> Strategic bombers will now get tactical operations tech 3 and get +1 shock attack and +1 antitank
> Dogfight tech 2 (+1 air attack) now includes TAC in addition to STR and FTR
> Strategic operations tech 4 will get +2 strategic attack instead of +1 (will affect TAC, STR)
> Strategic operations tech 5 will get +1 strategic attack instead of +1 (will affect TAC, STR, FTR, CV)
> ASW tech 3 (+1 sub attack) will no longer affect FTR and TAC
> TAC will start with air attack 1 instead of 2
> STR will start with air attack 2 instead of 1
173. Changed country start techs
> USA:
i. Sub tech 2 instead of 1
ii. Artillery tech 0 instead of 1
iii. Blitzkrieg tech 0 instead of 1
> USSR
i. Antitank tech 0 instead of 1
ii. Blitzkrieg tech 0 instead of 1
174. Altered all scenarios so they use the new tech levels
175. Iraq rebellion added: /* Iraq rebellion */
> IRAQ_REBELLION_TURN 30 /* April 3rd 1941. 0 = no rebellion */
> IRAQ_AXIS_PARTISAN_SPAWN_CHANCE 5 /* Percentage chance in each empty Iraqi hex */
> IRAQ_AXIS_PARTISAN_CITY_MULTIPLIER 10 /* Spawn chance multiplied by this number in empty cities or resources */
> IRAQ_AXIS_PARTISAN__MAX_BASE_SIZE 4 /* Max partisan size = number + 2*Axis controlled cities in Egypt, Syria and Iraq */
> Iraqi rebel units will be German, but look like Iraqi.
176. The 3 starting units in Iraq are now changed to UK ownership instead of Iraqi. This means these units will remain as UK controlled when the rebellion starts.
177. Damage upon convoys are now dependent upon tech in surface ships for BB, CV and DD and tech in submarine for Sub
> Formula is: damage to convoy = rolled casualty * (1 + random(tech level / 3))
> So with tech level 1 then the damage can be from 100-133% of the rolled damage, tech 2 100-167% and so on. Rolled damage is between 0-14.
178. Supply range is set back to 20/40 for 1939-1941 instead of 15/30
179. Canadian fighter will now spawn in Halifax instead of Liverpool at 10 steps instead of 8.
180. Research difficulty for subs increased from 15 to 20
181. Altered research progress for scenarios other than 1939 to indicate the increased research difficulty for air techs and sub tech.
182. Update and improved the look of the large counters.