Scenario editor
#1
A. Close editor, do not save changes, reopen map is an alternative undo.
Yes but it allows only one mistake, not two!
#2
If you place a lake on a river with left click, you can pick your lake placement back up with right click.
You can do terrain and terrain features in either order, they aren't mutually exclusive
OK nice to know this.
#3.
Documentation of what the 4 lines are would be nice
I saw your other post with adaptations, at least I'm happy my comments were useful
#5.
As written in the editor.
Hold shift and click to fill in an area
OK in PeG Suite this is CTRL and not shift but this is the same philosophy.
#6.
As written in the editor.
Unit orientation: Affects initial unit facing for all units on one side.
Yes: all US units are properly set on one side.
The same operation for Soviet units does not work, they are still "looking in the wrong direction".
#7.
Might be nice, but already do-able with notepad and excel.
I guess you mean the following file is editable: "equipment.pzeqp".
#8.
There is no functionality to only load the terrain and terrain features of a map. Map = Scenario for all intents and purposes currently.
A scenario is a map according to the game philosophy, nice to know it.
#9.
Manual?
Yes, scenario editor user's guide.
You haven't actually placed any roads, railroads, or rivers on your map at all
Yes on my "test2" map I usedrailroad everywhere instead of paved road, then I added below paved road too and when I saw the result it was a nice mess because it was not what I had in mind.
Anyway, OK:
* first I take care about terrain properties;
* then I use the river-railroad-road feature;
* "G" feature to look at the result;
* then fine tuning exercice: I improve the layout with the detailed options (overlays, tiles and so on)
I think that the chronology, the sequence mentioned here is nice to mention in the scenario editor user's guide.
This game could be like PG2 or PeG, with your editor skilled people could develop a lot of maps and above all new campaigns.
I also noted there are a lot of flags including Turkey and Slovakia, make sure you have such units in your e-file.
In View menu you can check/uncheck any layer so if you placed terrain first and want to see the pad image just uncheck Terrain.
Good to highlight this in the scenario editor readme file.
Other questions:
a) One more question:
how do we add names on hexes (cities, rivers, ...) ? I have not seen this yet in the scenario editor users' guide.
b) I would also be able to use Dakotas as air transport for US units -even on Axis side- vs the Soviets on Allied side (Soviets must use their red star Dakota too). I designed a scenario between US + Brits vs Soviets but unfortunately the menu forces me to select Ju52 as air transport so I lose my C47.
c) Can the computer properly use the airborne units in the air ? I set a Soviet paratrooper in the air but in the scenario it is never dropped by the AI... It seems it cannot play any role in the game, is the airborne feature reserved for the human player ?
Campaign playtesting
I have just finished the Eastern Front campaign 1941 - Leutnant mode.
I used version 0.999 up to Kursk.
I used this new version release 1 for Moscow 43 Overlord.
I also playtested all new extra standalone scenarios you gave in the DATA directory: Hylan Valley and Partisan uprising.
Comments:
1. It seems the bug belongs to the past, I can watch the map after my victory and click on the button to go to the next scenario without any crash.
2. Overlord seems still strange, although the player has conquered all VHs the scenario does not stop, it seems all units (except ships) have to be destroyed in order to get your "decisive victory".
Positive aspects of the game after a lot of playtesting those last months
1. Excellent scenarios like "Hunters in the Atlantic" or "Operation Huntress", your victory condition settings (quite hard to understand as I told you) could allow miracles.
For instance you could design an air scenario only about the Battle of Britain allowing Sea Lion or a scenario depicting British commando operations to destroy the Nazi installations working on the atomic bomb in Norway, only the destruction of specific units could allow a scenario victory. New victory condition settings offer new possibilities.
2. Automatic resolution of the game based on the screen resolution. On my laptop (1900*1200) I clearly see all units in the purchase menu in a few lines whereas I need to read many lines on my desktop having a lower resolution (1280*2014), but in both cases visibility is excellent.
3. Great difficulty settings, I love Sergeant mode especially after a work day when you want to destroy units without thinking, whereas on holidays you can try the "Rommel" mode...
NB: I would have preferred the Segeant mode this way: 5 stars units for Axis instead of 1,5 // Allies should have a base strength of 10 instead of 5.
4. Game platform is usable for many extensions:
* War in the desert: NB: the original PG had it, maybe you should have it in the 1st release of the game. Don't you have a Rommel mode BTW
* War in the Pacific.
* Korean War is possible with this game (only a few icons and maps are needed).
* WW2 on the Soviet (starting vs the Finns in 1939), British and US side.
Improvement proposals
1. Still no movement sound for railguns
2. Make sure all jets have jet sounds including Me 163 and British Meteor
3. Icons are needed to enhance the e-file
* Ju87 G icon without tank guns should be used for Ju 87D
* Icon used for IS2 is beautiful but it more looks like an IS3
* You need a ski infantry icon for Germans
* you need a few US icons with small French flag (lorries, tanks, recon units, ...) to depict the Free French units
4. New units to enhance the e-file
* British commando
* Soviet partisans
* German Volksturm (1945)
5. Add a few scenarios which were included in the original SSI game like Arnhem, Creta, all scenarios depicting the war in the desert, ...
6. When you click on ALT + unit you have stats on the units and various info but not the scenario during which he received a medal and how many units he killed. Should be nice to add this.
---OK it stands under "battle history feature" after an ALT click on a unit but I had to read the forum to discover it, I had not seen it in game!---
7. After the completion of a campaign a kind of "hall of fame" could appear with your performance namely based on the chosen difficulty settings.
8. A tool built in game should allow to show the victorious campaign path (+ nr of units killed) the player completed. It could be used to compared performance of players vs the AI.
9. No way to bring reinforcement units at a specific turn just like in PG2 or PeG ? This is just a question.