First of all, is really (and why?) conquered Spain gives full 12 PP production? What is so special in Spain?
Secondary, Turkish operation looks like pure avanture for me. First of all, you don't have this many time between fall of france and normal barbarossa date - most players, as I can see, hardly manage to grab Balkans and redeploy for the east to launch barbarossa on 22 June (and its not optimal date, 2nd June or even May is much better). After you conquer Turkey you can rail, but how? You need to ship troops to Turkey (paying PPs) and you still rail them into all same 3 supply and rough/mountain terrain hexes, if you are heading for caucassus/iraq, and you still have to fight hard, so benefits are unclear. Even direct early strike from Lybia to Egypt and further looks like more promising thing, to conquer oil (tested, workes sometimes, but not often). Direct strike through USSR to caucassus works (almost) never though, and if it works, it means that USSR simple have no troops to defend this side region, because its close to surrender.
Bringing BBs to coast bombard something from Black Sea looks...strange, coast bombardments are not great, especially from low ORG italian BBs.
Russians can easily answer to any amphib operation, railing troops, since they have enough troops - its not like England in summer 1940. So soon you will find your amphibious forces defending some beachhead (with 1 supply) and surrounded by red army.
Also why sending 3-4 armour to conquer Turkey? Turks have no armour units, so you just smoke infantry out of Adana and Ankara, and 2 mechs (with 2 TACs and 1 fighter) will do it just as good.
Building funny stuff like CVs (together with delaying research) for axis is playing with death, since ostfront can collapse very early.
CV is also huge oil burner and not the best unit, compared to ground-based planes, so why you need it at all?
Last thing to add , just keep in mind, that loading troops into transports cost 8 PPs, moving transport consume oil, and early axis transport cap is low.
So each 4 units loaded into transports and moved for 1 turn is 1 unbuilt corps and 1 unfueled panzer. Before sending troops overseas for minor goals consider it.
Nothing special about spain. That's why I included it in odds and ends about axis play. If axis conquer spain they get all 12 pp. If axis conquer britain they get 14 of 28 pp. Just an observation about axis spanish conquest along with naval bases, operations by axis air units to ambush allied convoys and capturing gibralter.
Turkish operation looks like a pure adventure to you? According to Van Creveld's Supplying War: Logistics from Wallenstein to Patton German planners knew barbarossa logistics would go to hell in a hand basket in 4 or 5 months.
From my notes, Axis conquest of yugo is worth 3 pp's and serves no strategic purpose. Axis conquest of greece is worth 4 pp's and crete serves as an axis CV for air units against UK operations against the conquest of turkey. The whole point of the conquest of turkey is to serve as a gateway to the easier conquest of oil in iraq and the ussr caucausas. The whole poimt of an ideal barbarossa after the conquest of turkey is to grab ussr oil. Think Schwerpunkt. The adavantage of a preemptive blitzkreig/pearl harbour on turkey is that it gives you access to ussr and iraq oil, whereas going through egypt or russia you have to foot slog through egypt or russia at say 4 hexs/turn max. Whereas 4 german armour transports from southern italy can travel at travel at 15 hexes to adana then land, then bitchslap the adana unit asap and go for ankara asap with the help of axis air units landed near adana. Think how supermax would do it. The whole point of a turkish invasion is to capture oil asap without wasting time.
Conventional barbarossa sucks, even with an ideal supermax border troops destruction strategy. Because their is no schwerpunkt. Axis should either go north using naval transports asap at barbarossa start to go for leningrad/moscow. 13 pp's? or south from turkey to cut of the caucasuas via batumi then north through mountains then east to the caspain across clear terrain cutting off the caucausaus from reinforcements asap to get oil. Everything in the middle is low pp crap.
I knpw where your sun Tzu coming from. Your either a Borger/monty hey diddle diddle straight up the middle attritionist basterd or your a supermax/rommel/patton ingloious basterd who will carve a swatsika in your enemy's forehead/grab'em by the balls kick'em in the rear.
enemy's
Rail movement is just a side benefit of the conquest of turkey puting you closer to oil oil oil oil oil. How does germany lose the quickest? Run out of oil for air and armour units?
Your probably right about italian bb's with low org in the the black sea being useless for shore bombardment to unhinge ussr defensive lines from the coast. But, they will get experience and you can't build a canal from germany to the med.
3 or 4 armour units to conquer turkey. Speed, speed speed and more speed. Don't want to get bogged down in turkey prior to barbarossa. 1or 2 to iraq and 2 to batumi then the caspian.
The point of building a german CV is to help sealion and /orhelp assist the capture of ussr baltic ports. Then help win the battle of the atlantic.
Yeah I know naval transports cost 8 pp's and consume 1 oil, but time is money. There's a napolean and stonewall jackson quotes I could give you about stealing a march on your enemy. Naval transports move 15 hexes. Remember what I told your about operational mobility? Time is worth more than firepower.
I agree with you. rkr1958 I don't understand Ceaw GS game mechanics as well as you do, but I'm om the same wavelength as supermax on steroids
I'd bet supermax could pull off a sealion/turkey/ussr oil iraq oil taco bell think outside the bun.