Posted: Mon Mar 01, 2010 12:30 am
Rules are fine. Am so glad the rules won't be changed! (I was so weary of a new version every time you went to a convention or tournament.)
Fix the tournament scoring!
Fix the tournament scoring!
A solution that has been proposed before, but so far the occasional win of a big tournament in the UK by 12 BG armies has served as the main argument that there is no problem. <sigh>peterrjohnston wrote: Because Karsten and Martin need a 25-0 system*, it would be easier just keep the system as it is now, but the maximum total number of BGs counting towards an army break point is 15, irrespective if whether or not an army has more. So an army of 12 BGs would break on losing 12 attrition points, 15 BGs on 15 attrition points, 16 or more BGs on 15 attrition points. That way players can still use the armies they want, but they would be less unbreakable in a competition time frame.
Even better make it 13 or 14. Would help prevent the "benny hill" effect at the end of games.
Nothing is set in stone, but diverting from the current 25-0 system would be most inconvenient. While the main function of the ranking system, etc. would not be affected to much additional infos like points total and points average (and everything else that depends on points) would have to be removed. That is unless you are prepared to freeze the rankings when changing scoring systems and restart from zero.peterrjohnston wrote:* It's worth noting that the rules victory conditions have decisive, major, moderate and marginal victories, plus a draw. Which is best scored by something like the 3210 system; (probably 5-0, 4-1, 3-1, 2-1 and 1-1). To get the non-decisive victories, one needs both to inflict more victory points and have ratio gains in attrition points. So there's no "let's swap BGs so I win on percentages" effect by having armies with high numbers of BGs. I don't know who came up with the 25-0 system, but frankly it wasn't well thought out. Unfortunately it now seems to be set in stone.
It would be more instructive to look at the win/draw percentages.Ghaznavid wrote: A solution that has been proposed before, but so far the occasional win of a big tournament in the UK by 12 BG armies has served as the main argument that there is no problem. <sigh>
Or 25-0, 20-5, 15-5, 12-8, 10-10.Ghaznavid wrote: There is of course no real reason why a 5-0, 4-1, 3-1, 2-1 and 1-1 couldn't be written as 25-0, 17-3, 15-5, 12-7 and 10-10, except that it would look rather clunky.
That looks like a very neat solution.peterrjohnston wrote: Because Karsten and Martin need a 25-0 system*, it would be easier just keep the system as it is now, but the maximum total number of BGs counting towards an army break point is 15, irrespective if whether or not an army has more. So an army of 12 BGs would break on losing 12 attrition points, 15 BGs on 15 attrition points, 16 or more BGs on 15 attrition points. That way players can still use the armies they want, but they would be less unbreakable in a competition time frame.
Even better make it 13 or 14. Would help prevent the "benny hill" effect at the end of games.
Smaller armies can give just as much Benny Hill stuff, as there as more space to run into.peterrjohnston wrote: Even better make it 13 or 14. Would help prevent the "benny hill" effect at the end of games.
It is not occasional, it is a regular occurrence.Ghaznavid wrote:A solution that has been proposed before, but so far the occasional win of a big tournament in the UK by 12 BG armies has served as the main argument that there is no problem. <sigh>
You miss the point Hammy. It's not about high BG count armies winning, but about them being the FoG equivalent of DBMs "Corner Sitters". Worse it's not even a product of the rules, they don't encourage such armies. It's only and purely a result of the current scoring system. Maybe it's not that much of a problem in the UK (yet), but elsewhere it is, and it's damaging the game in those areas.hammy wrote:Where are all these events being won by armies with high numbers of BGs?
That would be scores assuming an army rout though and leave only 2 (non-draws) for those battles that did not end with an army rout. At any rate the main disadvantage of such a rather crude system remains. Such a system would inevitably require some additional tie-breaker score and that is something I would prefer to avoid at all costs.peterrjohnston wrote:Or 25-0, 20-5, 15-5, 12-8, 10-10.Ghaznavid wrote: There is of course no real reason why a 5-0, 4-1, 3-1, 2-1 and 1-1 couldn't be written as 25-0, 17-3, 15-5, 12-7 and 10-10, except that it would look rather clunky.
Well why not try the very simple scoring system that I support? Each side gets 10 points - the AP they lose (minimum zero) plus the AP they claim (maximum 10) plus 5 if they break the enemy without breaking themselves. That way against a 20 BG army if you take 10 AP for the loss of say 4 the score would be 16-4 and if your opponent wants more points they have to come out and play risking total defeat.Ghaznavid wrote:You miss the point Hammy. It's not about high BG count armies winning, but about them being the FoG equivalent of DBMs "Corner Sitters". Worse it's not even a product of the rules, they don't encourage such armies. It's only and purely a result of the current scoring system. Maybe it's not that much of a problem in the UK (yet), but elsewhere it is, and it's damaging the game in those areas.hammy wrote:Where are all these events being won by armies with high numbers of BGs?
Personally I also think it's pretty irritating if after a long battle vs "the hordes" I then find that despite being ahead I actually drew or even 'lost' (marginally as it might be) just because one of his BGs is worth so much less then one of mine when it comes to scoring. That kinda contradicts the stated approach of the rules to make all BGs worth the same in AP to prevent 'sacrifical units' and the unhistorical tactics that come with them. Some armies are basically all 'sacrifical units' now.
How about trying it for the 1 day comp you're organising in Birmingham?Well why not try the very simple scoring system that I support?
I could but to be honest as a 12 BG army is huge at 650 points and quite a few players have less than 10 BGs I don't see it being a valid testkevinj wrote:How about trying it for the 1 day comp you're organising in Birmingham?Well why not try the very simple scoring system that I support?
So you mean only you would suffer from such a system so you do not want to change it as it slants the odds in your favour. I see that as as good a reason to change as anyhammy wrote: I could but to be honest as a 12 BG army is huge at 650 points and quite a few players have less than 10 BGs I don't see it being a valid test
But this will encourage small armies of super hard troops, and players taking extreme care to avoid losing any BGs at all.hammy wrote:Well why not try the very simple scoring system that I support? Each side gets 10 points - the AP they lose (minimum zero) plus the AP they claim (maximum 10) plus 5 if they break the enemy without breaking themselves. That way against a 20 BG army if you take 10 AP for the loss of say 4 the score would be 16-4 and if your opponent
I would be more than happy to use it and as Kevin says it is as simple as a simple thing.philqw78 wrote:So you mean only you would suffer from such a system so you do not want to change it as it slants the odds in your favour. I see that as as good a reason to change as anyhammy wrote: I could but to be honest as a 12 BG army is huge at 650 points and quite a few players have less than 10 BGs I don't see it being a valid test
Yes that is a problem. I particularly dislike the type of army that has, say, three BGs of strike troops and the rest light forces. You have to respect the strike force but that tends to mean if you beat it you don't get the time to hoover up the lighter stuff. The opponent can throw the strike in, exploit if it wins, run away if not.Ghaznavid wrote:You miss the point Hammy. It's not about high BG count armies winning, but about them being the FoG equivalent of DBMs "Corner Sitters". Worse it's not even a product of the rules, they don't encourage such armies. It's only and purely a result of the current scoring system. Maybe it's not that much of a problem in the UK (yet), but elsewhere it is, and it's damaging the game in those areas.hammy wrote:Where are all these events being won by armies with high numbers of BGs?
Personally I also think it's pretty irritating if after a long battle vs "the hordes" I then find that despite being ahead I actually drew or even 'lost' (marginally as it might be) just because one of his BGs is worth so much less then one of mine when it comes to scoring. That kinda contradicts the stated approach of the rules to make all BGs worth the same in AP to prevent 'sacrifical units' and the unhistorical tactics that come with them. Some armies are basically all 'sacrifical units' now.
But it would be a strange sort of Ancient/Medieval wargames rules that prevented such perfectly historical army organisations from being used. (e.g. Parthians)grahambriggs wrote:I particularly dislike the type of army that has, say, three BGs of strike troops and the rest light forces. You have to respect the strike force but that tends to mean if you beat it you don't get the time to hoover up the lighter stuff. The opponent can throw the strike in, exploit if it wins, run away if not.