Hello,
492 Ab Urbe condita campaign is nearly completed and ready to be released. I just have one last scenario to do, the structure of the campaign, and test it. It should be released during the week.
All 8 scenarios will be about the siege (and battle) of Agrigentum, in -262 (and a bit in -261. Since roman calendar start in March, we are technically still in the same year all along :p )
Contrary to 491 AUB campaign (when I had to invent most scenarios, since the year is often summarized by ancient author simply by something like "Hiero II accepted an alliance with Rome and then became the greatest ruler of Syracuse"), I tried to represent in 492 any major events related by Polybius (the ancient author that give the most detail about the siege).
You will thus be able to play the surprise sally of the carthaginian garrison, the delivery of supplies from Hiero II, the cavalry skirmish before the battle itself, etc...
I also decided to introduce a new concept for the scenario about the battle of Agrigente.
Roman military doctrines focus on heavy infantry, while skirmishers and cavalry usually play a minor role in roman battles. I wanted to have a battle that felt authentic, but I have no power over what the player choose to deploy (and I should'nt be able to either, to develop our own core armies is a key concept of the Panzer General games). But I decided to encourage the player to fight their battle in the Roman style with a sort of "challenge mode".
Simply put: the player will have a decisive victory (and thus plenty of prestige points for next scenarios and campaigns) if he does not deploy more than 4 ranged units at the same time, 4 cavalry units, etc... Infantry have to be the core of what the player deploy during the battle.
If the player prefer to deploy a more varied core army, it will be possible, but the victory condition will be locked to a "marginal victory" and the reward will be less important.
Overall, I have designed the battle of Agrigente to be brutal, with plenty of units clashing.
It was the first real battle of the First Punic War, until now my campaigns were at best about big skirmishes. Consequently, expect losses and intense pressure during this scenario
Additional challenge : win with no siege weapons. No reward, just for fun.
I did the initial test of the scenario without catapults (which don't have much of a role to play in a battle, realistically speaking, but should be exceptionally strong in the scenario with the game engine), so if you want to suffer with me, here's an additional challenge
