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Re: March of the Eagles : additional campaigns and content

Posted: Tue Feb 03, 2026 3:00 pm
by bondjamesbond
Imeror wrote: Tue Feb 03, 2026 1:49 pm
bondjamesbond wrote: Mon Feb 02, 2026 11:21 am
Yes, it was difficult to collect taxes and transport tribute in those days )))
Damn pirates, always doing pirates things ! :mrgreen:

If you want to replay it one day, I'd advise you to use your cavalry units on this mission : they can move quickly, open the way for the transport, reinforce the rear guards fast, overwhelm any unit trying to block the convoy, etc...
In this scenario, it is better to have fast unit than strong units.



Now that I delivered the map of Sicily, I will start the sequel -492 AUC- soon :mrgreen:
:lol:

In this mission, you have to think like a pirate robber yourself. You need to think about the cavalry and how to use it, because agility can sometimes defeat strength.

In the distance, the Serbian special forces began to cry again. :lol:
https://ren.tv/news/v-rossii/837113-ros ... nogo-vraga

Re: March of the Eagles : additional campaigns and content

Posted: Sun Feb 15, 2026 12:14 pm
by Imeror
Hello,

492 Ab Urbe condita campaign is nearly completed and ready to be released. I just have one last scenario to do, the structure of the campaign, and test it. It should be released during the week.

All 8 scenarios will be about the siege (and battle) of Agrigentum, in -262 (and a bit in -261. Since roman calendar start in March, we are technically still in the same year all along :p )

Contrary to 491 AUB campaign (when I had to invent most scenarios, since the year is often summarized by ancient author simply by something like "Hiero II accepted an alliance with Rome and then became the greatest ruler of Syracuse"), I tried to represent in 492 any major events related by Polybius (the ancient author that give the most detail about the siege).
You will thus be able to play the surprise sally of the carthaginian garrison, the delivery of supplies from Hiero II, the cavalry skirmish before the battle itself, etc...


I also decided to introduce a new concept for the scenario about the battle of Agrigente.

Roman military doctrines focus on heavy infantry, while skirmishers and cavalry usually play a minor role in roman battles. I wanted to have a battle that felt authentic, but I have no power over what the player choose to deploy (and I should'nt be able to either, to develop our own core armies is a key concept of the Panzer General games). But I decided to encourage the player to fight their battle in the Roman style with a sort of "challenge mode".
Simply put: the player will have a decisive victory (and thus plenty of prestige points for next scenarios and campaigns) if he does not deploy more than 4 ranged units at the same time, 4 cavalry units, etc... Infantry have to be the core of what the player deploy during the battle.
If the player prefer to deploy a more varied core army, it will be possible, but the victory condition will be locked to a "marginal victory" and the reward will be less important.

Image


Overall, I have designed the battle of Agrigente to be brutal, with plenty of units clashing.
It was the first real battle of the First Punic War, until now my campaigns were at best about big skirmishes. Consequently, expect losses and intense pressure during this scenario :mrgreen:

Image


Additional challenge : win with no siege weapons. No reward, just for fun.
I did the initial test of the scenario without catapults (which don't have much of a role to play in a battle, realistically speaking, but should be exceptionally strong in the scenario with the game engine), so if you want to suffer with me, here's an additional challenge :lol:

Re: March of the Eagles : additional campaigns and content

Posted: Sun Feb 15, 2026 3:46 pm
by bondjamesbond
Imeror wrote: Sun Feb 15, 2026 12:14 pm Hello,

492 Ab Urbe condita campaign is nearly completed and ready to be released. I just have one last scenario to do, the structure of the campaign, and test it. It should be released during the week.

All 8 scenarios will be about the siege (and battle) of Agrigentum, in -262 (and a bit in -261. Since roman calendar start in March, we are technically still in the same year all along :p )

Contrary to 491 AUB campaign (when I had to invent most scenarios, since the year is often summarized by ancient author simply by something like "Hiero II accepted an alliance with Rome and then became the greatest ruler of Syracuse"), I tried to represent in 492 any major events related by Polybius (the ancient author that give the most detail about the siege).
You will thus be able to play the surprise sally of the carthaginian garrison, the delivery of supplies from Hiero II, the cavalry skirmish before the battle itself, etc...


I also decided to introduce a new concept for the scenario about the battle of Agrigente.

Roman military doctrines focus on heavy infantry, while skirmishers and cavalry usually play a minor role in roman battles. I wanted to have a battle that felt authentic, but I have no power over what the player choose to deploy (and I should'nt be able to either, to develop our own core armies is a key concept of the Panzer General games). But I decided to encourage the player to fight their battle in the Roman style with a sort of "challenge mode".
Simply put: the player will have a decisive victory (and thus plenty of prestige points for next scenarios and campaigns) if he does not deploy more than 4 ranged units at the same time, 4 cavalry units, etc... Infantry have to be the core of what the player deploy during the battle.
If the player prefer to deploy a more varied core army, it will be possible, but the victory condition will be locked to a "marginal victory" and the reward will be less important.

Image


Overall, I have designed the battle of Agrigente to be brutal, with plenty of units clashing.
It was the first real battle of the First Punic War, until now my campaigns were at best about big skirmishes. Consequently, expect losses and intense pressure during this scenario :mrgreen:

Image


Additional challenge : win with no siege weapons. No reward, just for fun.
I did the initial test of the scenario without catapults (which don't have much of a role to play in a battle, realistically speaking, but should be exceptionally strong in the scenario with the game engine), so if you want to suffer with me, here's an additional challenge :lol:
I hope this isn't an announcement three months in advance, like it was with the Serbs ))))I can't see your pictures.

Re: March of the Eagles : additional campaigns and content

Posted: Sun Feb 15, 2026 6:32 pm
by Imeror
bondjamesbond wrote: Sun Feb 15, 2026 3:46 pm I hope this isn't an announcement three months in advance, like it was with the Serbs ))))I can't see your pictures.

It should be good, I advance far more quickly on this project.

My content for Modern Conflicts was designed to be complex. There are some exceptions, but many scenarios I make for MC requieres A LOT of work. There are a lot of scripts to simulate complex situations, many texts to inform the player about special rules or about situation elsewhere, each message have an illustration picture (that I need to search an appropriate one on Internet), I try to make accurate maps and spend a lot of time on an application to zoom to see what the real terrain look like, etc...
If you are curious and want to be afraid, I encourage you to check with the scenario editor how many scripts is in my "Russia09" scenario (in 3rd russian campaign), for example :lol:

On comparison, I decided to make more simple scenarios for March of the Eagles. The nature of warfare is not the same between both eras, so there is less need for complex special rules, operations were slower and the scale is different so I could keep the same map for different scenarios, etc... Consequently, I do more scenarios faster.

I could make a scenario for March of te Eagles in only a few hours. For Modern Conflicts, I am happy if it needs only three days :lol:
I started to do content for March of the Eagles only 1 month ago, I already did 19 scenarios.
In comparison, I need the same time for a 4ish scenarios long campaign for MC, since I always try to put a special/big scenario in each chapter.


So don't worry, 492 AUC is really on the way :mrgreen:

Re: March of the Eagles : additional campaigns and content

Posted: Sun Feb 15, 2026 7:24 pm
by bondjamesbond
Imeror wrote: Sun Feb 15, 2026 6:32 pm
bondjamesbond wrote: Sun Feb 15, 2026 3:46 pm I hope this isn't an announcement three months in advance, like it was with the Serbs ))))I can't see your pictures.

It should be good, I advance far more quickly on this project.

My content for Modern Conflicts was designed to be complex. There are some exceptions, but many scenarios I make for MC requieres A LOT of work. There are a lot of scripts to simulate complex situations, many texts to inform the player about special rules or about situation elsewhere, each message have an illustration picture (that I need to search an appropriate one on Internet), I try to make accurate maps and spend a lot of time on an application to zoom to see what the real terrain look like, etc...
If you are curious and want to be afraid, I encourage you to check with the scenario editor how many scripts is in my "Russia09" scenario (in 3rd russian campaign), for example :lol:

On comparison, I decided to make more simple scenarios for March of the Eagles. The nature of warfare is not the same between both eras, so there is less need for complex special rules, operations were slower and the scale is different so I could keep the same map for different scenarios, etc... Consequently, I do more scenarios faster.

I could make a scenario for March of te Eagles in only a few hours. For Modern Conflicts, I am happy if it needs only three days :lol:
I started to do content for March of the Eagles only 1 month ago, I already did 19 scenarios.
In comparison, I need the same time for a 4ish scenarios long campaign for MC, since I always try to put a special/big scenario in each chapter.


So don't worry, 492 AUC is really on the way :mrgreen:
You can always contact me about the pictures.
Image

Everything else is clear, but the Serbs are still eagerly waiting..:lol:
https://i.ytimg.com/vi/qZQk7mb-Pks/maxresdefault.jpg

Re: March of the Eagles : additional campaigns and content

Posted: Tue Feb 17, 2026 6:08 pm
by Imeror
Ladies and gentlemen, 492 AUC campaign for March of the Eagles is ready and released.


After having rescued the Mamertines and forced Hieron II of Syracuse to make peace, your already well-experienced legions will be sent to carry sword into Carthaginian territory.
A vast army of mercenaries is gathering at Agrigente, under the orders of Hannibal Gisco. Your mission will be to take the city and neutralize the threat.
The program of this campaign: 8 scenarios representing the 7 months of siege, culminating with the famous battle of Agrigente in 261 BC, the first major battle of the First Punic War.

Image


As usual, the army you used in previous campaigns will be available again. So if you have played 491 AUC, your veterans will return.
if you prefer to experience the siege without having played the previous campaigns don't worry, that is also possible: a new army will be provided to you by the Senate.


Link : https://www.mediafire.com/file/3meo4y0g ... C.rar/file


Have fun ! :D





... What are you still doing here? Do you think Carthago will be destroyed on its own like this???

Re: March of the Eagles : additional campaigns and content

Posted: Tue Feb 17, 2026 9:45 pm
by bondjamesbond
Imeror wrote: Tue Feb 17, 2026 6:08 pm Ladies and gentlemen, 492 AUC campaign for March of the Eagles is ready and released.


After having rescued the Mamertines and forced Hieron II of Syracuse to make peace, your already well-experienced legions will be sent to carry sword into Carthaginian territory.
A vast army of mercenaries is gathering at Agrigente, under the orders of Hannibal Gisco. Your mission will be to take the city and neutralize the threat.
The program of this campaign: 8 scenarios representing the 7 months of siege, culminating with the famous battle of Agrigente in 261 BC, the first major battle of the First Punic War.

Image


As usual, the army you used in previous campaigns will be available again. So if you have played 491 AUC, your veterans will return.
if you prefer to experience the siege without having played the previous campaigns don't worry, that is also possible: a new army will be provided to you by the Senate.


Link : https://www.mediafire.com/file/3meo4y0g ... C.rar/file


Have fun ! :D





... What are you still doing here? Do you think Carthago will be destroyed on its own like this???
I'm downloading it, but I'll play tomorrow. As I understand it, there's no Russian there? Although the main thing is that there are no armored trains there.

Re: March of the Eagles : additional campaigns and content

Posted: Tue Feb 17, 2026 11:30 pm
by Imeror
bondjamesbond wrote: Tue Feb 17, 2026 9:45 pm I'm downloading it, but I'll play tomorrow. As I understand it, there's no Russian there? Although the main thing is that there are no armored trains there.
No, it is just the "international" english version.


I am currently replaying 492 AUC and I am pretty satisfied, but I strongly suggest players to forget about my "velites only" challenge and also deploy catapults during the battle of Agrigentum scenario :lol:
I've lost 4 infantry units during my last test, including one hastati that follow me since the crossing of the Messana strait :cry:


I will now check for a few days if players spot if there is something to fix ; then I'll do some homeworks to rewrite texts for Tobi, play the Brennus campaign ; and finally return on MC for a new wave a campaigns... Unless there is a problem in the meantime :lol:

The next few years of the First Punic War were quite calm with only a few skirmishes and naval battles, so these campaigns will be shorter.
From a certain point of view, it's a good idea that I take a short break after Agrigentum. The first phase of the war ends in a spectacular finale at that precise moment ; So I would come back gently to MotE with more limited confrontations.

By combining the three mini-campaigns of these chronicles of the first Punic war, the number of scenarios already rises to 19. That's almost a fairly long experience already :D

Re: March of the Eagles : additional campaigns and content

Posted: Wed Feb 18, 2026 9:10 am
by Tobi72
Bravo, at the moment I don't have the time to play anything for obvious reasons, but I will make up for it. 8)

Re: March of the Eagles : additional campaigns and content

Posted: Wed Feb 18, 2026 11:32 am
by bondjamesbond
Imeror wrote: Tue Feb 17, 2026 11:30 pm
bondjamesbond wrote: Tue Feb 17, 2026 9:45 pm I'm downloading it, but I'll play tomorrow. As I understand it, there's no Russian there? Although the main thing is that there are no armored trains there.
No, it is just the "international" english version.


I am currently replaying 492 AUC and I am pretty satisfied, but I strongly suggest players to forget about my "velites only" challenge and also deploy catapults during the battle of Agrigentum scenario :lol:
I've lost 4 infantry units during my last test, including one hastati that follow me since the crossing of the Messana strait :cry:


I will now check for a few days if players spot if there is something to fix ; then I'll do some homeworks to rewrite texts for Tobi, play the Brennus campaign ; and finally return on MC for a new wave a campaigns... Unless there is a problem in the meantime :lol:

The next few years of the First Punic War were quite calm with only a few skirmishes and naval battles, so these campaigns will be shorter.
From a certain point of view, it's a good idea that I take a short break after Agrigentum. The first phase of the war ends in a spectacular finale at that precise moment ; So I would come back gently to MotE with more limited confrontations.

By combining the three mini-campaigns of these chronicles of the first Punic war, the number of scenarios already rises to 19. That's almost a fairly long experience already :D
Image Image Image Image

Image Image Image Image

Image Image Image Image

Image Image
Well, I've started, and even though I don't really understand what's going on there and what my tasks are, I'm moving forward )))

Now I'll translate my pictures and in the end I'll understand what exactly is expected of me )))