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Re: Alternative LoS (instead of base game's 20)?

Posted: Fri May 15, 2026 2:05 pm
by Karvon
Chatting with AI, apparently, adding an exclusion for routing units is fairly simple. Suggested code has been provided and I'll test that option once I've finished testing V5. I've set routers to a los of 1.

Karvon

Re: Alternative LoS (instead of base game's 20)?

Posted: Sun May 17, 2026 4:34 am
by tyronec
As I recall, units are being stopped when spotting new units. I'm not sure about the undo, though; I'll watch for that.

OK; I just did a quick SP test and units are functioning as in the regular game; they stop when first spotting a unit and undo is disabled.

Karvon
There is definitely something off with Undo in Medieval MP but it doesn't happen all of the time.

Re: Alternative LoS (instead of base game's 20)?

Posted: Sun May 17, 2026 5:41 am
by Karvon
I haven't tested V5 of Medieval yet; I'll be doing that this week hopefully.

I'm currently running 6 Ancients games and no issues have popped up so far in first 2-3 turns.

Karvon

Re: Alternative LoS (instead of base game's 20)?

Posted: Sun May 17, 2026 11:25 am
by Maeglyr
Karvon wrote: Sun May 17, 2026 5:41 am I haven't tested V5 of Medieval yet; I'll be doing that this week hopefully.

I'm currently running 6 Ancients games and no issues have popped up so far in first 2-3 turns.

Karvon
Yeah, no problems.

I'm here for tests games in Medieval if needed.

Good idea to put the LoS routers at 1. But what if they rallied ? The LoS come back to 9 automatically ?

Re: Alternative LoS (instead of base game's 20)?

Posted: Sun May 17, 2026 12:05 pm
by Karvon
Maeglyr wrote: Sun May 17, 2026 11:25 am
Yeah, no problems.

I'm here for tests games in Medieval if needed.

Good idea to put the LoS routers at 1. But what if they rallied ? The LoS come back to 9 automatically ?
Yes, once rallied they have the standard LOS restored as well.

After testing various options, I'm planning on a LOS of 2 for routers. Lowering the variable further produced irregular LOS zones.

Karvon