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Re: PC1 Remake Mod - July update -
Posted: Fri Sep 19, 2025 6:20 pm
by Grondel
dukeiii wrote: ↑Fri Sep 19, 2025 5:49 pm
Grondel wrote: ↑Fri Sep 19, 2025 2:40 pm
Yep, 1 digit was not correct here.should work properly after next update.
thx for reporting.
sers,
Thomas
Found it, new tricks learned.
local choose_action = world:MakeChooseAction(0, message, "ProcessChoicehero")
yep, that 0 needs to be a 1 here.
mod has been updated and fix for this is in.
sers,
Thoams
Re: PC1 Remake Mod - July update -
Posted: Fri Sep 26, 2025 10:53 am
by dukeiii
1942 13Tatsinskaya
Upon ending the brief, if you decline the tiger prototype offer, the random hero script doesn't work.
Several player ID function parameters need to be updated in the script.
Re: PC1 Remake Mod - July update -
Posted: Fri Sep 26, 2025 1:50 pm
by Grondel
dukeiii wrote: ↑Fri Sep 26, 2025 10:53 am
1942 13Tatsinskaya
Upon ending the brief, if you decline the tiger prototype offer, the random hero script doesn't work.
Several player ID function parameters need to be updated in the script.
ths for reporting, i´ll have a look.
sers,
Thomas
Re: PC1 Remake Mod - July update -
Posted: Tue Oct 14, 2025 9:13 am
by dukeiii
Grondel wrote: ↑Fri Sep 26, 2025 1:50 pm
ths for reporting, i´ll have a look.
sers,
Thomas
Hi Thomas, is there a projected release time for 1944?
Re: PC1 Remake Mod - July update -
Posted: Wed Oct 15, 2025 12:35 am
by Grondel
dukeiii wrote: ↑Tue Oct 14, 2025 9:13 am
Grondel wrote: ↑Fri Sep 26, 2025 1:50 pm
ths for reporting, i´ll have a look.
sers,
Thomas
Hi Thomas, is there a projected release time for 1944?
No, i have roughly 1/3 of the maps done by now, will still be some time.
sers,
Thomas
Re: PC1 Remake Mod - July update -
Posted: Wed Oct 15, 2025 3:32 pm
by dukeiii
Grondel wrote: ↑Wed Oct 15, 2025 12:35 am
No, i have roughly 1/3 of the maps done by now, will still be some time.
sers,
Thomas
Thanks, good things take time.