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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Tue Aug 27, 2024 4:57 pm
by Tobi72
I have changed everything so far. For me personally, I have already solved the missing sound, the missing graphics of the unit and the transportation problem. I have seen in the corresponding folders that everything is ready. So let's wait for the update.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Tue Aug 27, 2024 4:58 pm
by Tobi72
I'm still missing a few answers from you, but we can sort that out later.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Tue Aug 27, 2024 5:06 pm
by bondjamesbond
Tobi72 wrote: ↑Tue Aug 27, 2024 4:58 pm
I'm still missing a few answers from you, but we can sort that out later.

What exactly are your concerns and what questions do you have, feel free to ask and no need to fog ))))
https://oper-1974.livejournal.com/520563.html

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Tue Aug 27, 2024 5:53 pm
by Tobi72
Does the marine unit “Riku Sentai” have sound?
Were the briefings and orders, comments understandable? Or were they garbled after translation?
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Tue Aug 27, 2024 6:25 pm
by bondjamesbond
Tobi72 wrote: ↑Tue Aug 27, 2024 5:53 pm
Does the marine unit “Riku Sentai” have sound?
Were the briefings and orders, comments understandable? Or were they garbled after translation?

Some units don't have engine sound, others don't have a picture in the purchase menu ) Some artillery and anti-aircraft units don't even have gooseneck transport )
Briefings and popups are clear - as well as tasks, the rest is all in my screenshots
Einige Einheiten haben kein Motorengeräusch, andere haben kein Bild im Kaufmenü ) Einige Artillerie- und Luftabwehreinheiten haben nicht einmal einen Schwanenhals-Transport )
Briefings und Popups sind klar - sowie Aufgaben der Rest ist alles auf meinen Screenshots
https://www.pinterest.co.uk/pin/45036065004043226/
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Tue Aug 27, 2024 6:31 pm
by Tobi72
Ok. Thank you.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Aug 28, 2024 5:35 pm
by bondjamesbond
Tobi72 wrote: ↑Tue Aug 27, 2024 6:31 pm
Ok. Thank you.

German, Japanese, Finns)
You are welcome!
https://store.steampowered.com/publishe ... oProseSale
https://store.steampowered.com/app/2591 ... 2_Pacific/
https://warspot.ru/20550-submariny-pod- ... a-i-drugie
https://maxdianov.livejournal.com/38434.html
https://coollib.com/b/293566/read
https://world-japan.livejournal.com/735480.html
A total of 194 ships and vessels with a total tonnage of 963,761 bt were sunk by Japanese submarines. Of this number, 73 ships (353,475 bt) were sunk in the Pacific and 121 ships (604,286 bt) in the Indian Ocean
https://sergiovillaggio.livejournal.com/3841.html

Japanese war correspondent Senior Lieutenant Dr. Sunji Sasamoto, attached to the Royal Hungarian Army, Eastern Front.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Tue Sep 03, 2024 9:35 pm
by bondjamesbond
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Sep 04, 2024 4:36 am
by Tobi72
Thank you very much.
The first question.
The idea of a Chinese campaign is there, but other projects have priority first.
To the second question.
In the campaign, additional core units appear as qusai gifts. Think of the general himself, the brave pilot or the lieutenant with his tank unit in the defense of Luodian. All units with extra abilities. The T-26 loot tanks...I know what you're getting at but at the time of completion there were no activated bonus units for Japanese. In Yamato`38 I have already taken care of this.

- Prototyp.png (236.85 KiB) Viewed 2090 times
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Sep 04, 2024 4:41 am
by Tobi72
I've already thought about that. I found a guard unit in another mod. But maybe I'll build a Japanese guard myself and install it as a bonus. Let's see, first I have to finish the maps and missions for Yamato`38. Since I'm a man, I can only concentrate on one thing at a time.

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Sep 04, 2024 4:57 am
by Tobi72
Yes, there are some nice pictures here that I will use. Well done buddy.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Sep 04, 2024 5:48 am
by Tobi72
But it's also good for the campaign if not all units are immediately available, giving you an extra opportunity to increase your variety from mission to mission.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Sep 04, 2024 6:14 am
by bondjamesbond
Tobi72 wrote: ↑Wed Sep 04, 2024 4:36 am
Thank you very much.
The first question.
The idea of a Chinese campaign is there, but other projects have priority first.
To the second question.
In the campaign, additional core units appear as qusai gifts. Think of the general himself, the brave pilot or the lieutenant with his tank unit in the defense of Luodian. All units with extra abilities. The T-26 loot tanks...I know what you're getting at but at the time of completion there were no activated bonus units for Japanese. In Yamato`38 I have already taken care of this.Prototyp.png
Mine-clearing Vehicle "GS"
GS was modified from Type 97 Medium Tank in 1943. To clear mines, it launched detonating cords with rocket from the launcher on the engine deck and a bangalore torpedo with rocket from the launcher placed at MG mount of the rear turret.

EXPERIMENTAL VEHICLES
http://www3.plala.or.jp/takihome/tanks.htm
There is only time to come up with interesting tasks to get bonuses in the form of prototypes and exclusive models ))))) This is a great motivation for players to fulfill additional tasks ))))
Tobi72 wrote: ↑Wed Sep 04, 2024 5:48 am
But it's also good for the campaign if not all units are immediately available, giving you an extra opportunity to increase your variety from mission to mission.
I agree that something special has to be earned )
Experimental 41cm Howitzer
http://www3.plala.or.jp/takihome/artillery_history.html
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Sep 04, 2024 2:47 pm
by Tobi72
Yamato`38, I have already installed the first two prototypes.

- Proto.png (395.46 KiB) Viewed 1965 times
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Sep 04, 2024 5:08 pm
by Tobi72
Yamato`38. mission 2 in progress and test.

- K2.png (353.64 KiB) Viewed 1931 times

- Karte2.png (562.25 KiB) Viewed 1931 times
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Wed Sep 04, 2024 8:26 pm
by bondjamesbond
Tobi72 wrote: ↑Wed Sep 04, 2024 2:47 pm
Yamato`38, I have already installed the first two prototypes. Proto.png
You know how to do it when you make it )))) The more interesting the company and historical events happen in it, the more interesting it is to play ) The developers of the game themselves made up dry fiction for us mod should fix it )
Tobi72 wrote: ↑Wed Sep 04, 2024 5:08 pm
Yamato`38. mission 2 in progress and test.K2.pngKarte2.png
Here is a smart girl need information I will provide you with it and you do mod that would not be boring to play )))))
Вот умница нужна информация я ей тебя обеспечу, а ты делай мод что бы не было скучно играть )))
Look how my text and thought is mangled and mangled by this damn online translator )) What can you do without a stuffy AI?
Смотри как картавит и коверкает мой текст и мысль этот чертов онлайн переводчик )) Ну что поделать без душный ИИ
Встречаются советская и американская подлодки. Всплывают. На мостики выходят капитаны и офицеры среднего звена. Американский штурман советует своему командиру:
– С этими русскими невозможно разговаривать. Не успеваешь с ними поздороваться, как их капитан командует: «Носовые, товьсь! Залп!», и все дела.
– Ничего, я буду отменно вежлив.
Далее диалог между капитанами подлодок:
– Хеллоу, рашен!
– Что?! Херово покрашено? Внимание товарищи торпедная атака ! Носовые, товьсь! Залп!
Встречаются 2 подводные лодки - американцы и русские. Поднимаются на
поверхность. Американцы кричат: "Хеллоу рашен". Русские: "хуево
покрашен?". Американцы: "Хеллоу". Русские: "Так я еще и хуйло? Пятый
отсек торпеду!"

Damn Tower of Babel )))))

My friend tell me if you will also have the Thai army in your mod in the future ?
http://tankfront.ru/axis/thailand/photo ... rettyPhoto
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Thu Sep 05, 2024 12:55 am
by doktorbole
Thank you for a great mod. Especially since there are not many mods for IJA. I have a question regarding mission briefings, are they only in German?
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Thu Sep 05, 2024 4:11 am
by Tobi72
doktorbole wrote: ↑Thu Sep 05, 2024 12:55 am
Thank you for a great mod. Especially since there are not many mods for IJA. I have a question regarding mission briefings, are they only in German?
Thank you very much.
Thanks for the tip. I have two versions of the campaign. Both are the same except for the language. I have tested the English version and linked the probably German version, I will change that, thanks.
Update!!!
The English translated version is now included in the link.
https://www.slitherine.com/forum/viewtopic.php?t=116239
If something is wrong, please let me know. best regards
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Thu Sep 05, 2024 5:15 am
by Tobi72
"My friend tell me if you will also have the Thai army in your mod in the future ? "
It was a short battle between the Kingdom of Thailand and the Japanese Empire. Despite fierce fighting in southern Thailand, it only lasted five hours before a ceasefire was reached.
I'm not yet sure where my campaign series will end.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Thu Sep 05, 2024 11:33 am
by doktorbole
Tobi, thank you so much for uploading English translation as well!