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Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Sun Dec 19, 2021 4:28 pm
by SpeedyCM
With much joy the city fathers of Soluntum announce their election of the mighty general Hasdrubal Speedy to the august position of Dictator of Soluntum.
Now the people can retire to their beds safe in the knowledge that soon the great general will return peace to these troubled lands.

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Sun Dec 19, 2021 4:50 pm
by devoncop
SpeedyCM wrote: Sun Dec 19, 2021 4:28 pm With much joy the city fathers of Soluntum announce their election of the mighty general Hasdrubal Speedy to the august position of Dictator of Soluntum.
Now the people can retire to their beds safe in the knowledge that soon the great general will return peace to these troubled lands.
Tyrant Dionysii of Syracuse warmly welcomes the Great Hasdrubal Speedy and warmly recommends he goes travelling north into the riches of the mainland and trusts the stout hearts of Syracuse to protect his rear from the barbarian Carthaginian menace spawning like sex crazed rabbits in the western reaches of the sceptred isle of Sicily.... :D

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Sun Dec 19, 2021 9:46 pm
by kronenblatt
Yes, this was admittedly a lot of new player factions appearing in the south, but that's where they wanted to start. :)

Any additional players (room for 1-2 more) will therefore need to appear farther north, e.g. in Etruscan Pisae, Apulian Larinum, or Italic Tribal Cales or Luna. Please PM me if interested.

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Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Mon Dec 20, 2021 12:16 pm
by Giacofa93
devoncop wrote: Sun Dec 19, 2021 3:57 pm Blimey its going to be a proper bunfight in the south :D
Oooh it's gonna be fun

Round 2: Movement instructions

Posted: Mon Dec 20, 2021 9:35 pm
by kronenblatt
Time has come for round 2's order giving and movement instructions and the 12 MP each of your armies have.

Please send to me through replying to my PM by Wednesday December 22 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of you guys until I've published my own movement instructions for army #1.

For details, please check Giving orders and Movement in the RULES.

Any questions? Please ask them in this thread, for everyone else to see question and answer.

Don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all! :)

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Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Mon Dec 20, 2021 10:56 pm
by Karvon
I have put together a cyberboard gamebox and scenario file, which shows the status of the game as of the beginning of turn 2. Feel free to use it if you are so inclined.

https://drive.google.com/file/d/1WSovCd ... sp=sharing

You'll need to download and install Cyberboard itself to take advantage of these files; just put the files in the Cyberboard directory for easiest access.

Cyberboard can be found at the following link

https://cyberboard.brainiac.com/availabl.html

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Tue Dec 21, 2021 6:03 pm
by kronenblatt
Let us welcome Doyley50, entering as Etruscan starting out in Pisae in this round 2.

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Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Tue Dec 21, 2021 6:31 pm
by devoncop
Welcome Doyley !

Nice to see Rosedelio and deeter won't have a clear run in the frozen north :D

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Tue Dec 21, 2021 6:41 pm
by kronenblatt
devoncop wrote: Tue Dec 21, 2021 6:31 pm Welcome Doyley !

Nice to see Rosedelio and deeter won't have a clear run in the frozen north :D
Yes. A seventeenth player will need to be Apulian in Larinum. :)

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Tue Dec 21, 2021 6:47 pm
by Doyley50
Thanks for the welcome!

Vae Victis III - Bellum Italicum: Ongoing

Posted: Tue Dec 21, 2021 11:37 pm
by kronenblatt
And... let us also welcome carpenkm, entering as Apulian starting out in Larinum in this round 2.

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Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Tue Dec 21, 2021 11:49 pm
by batesmotel
Question for type B battles:

"Type B: between one player's army as attacker and a defending Town or City (owned by another player or no player at all), due to the Town or City being located within the player's army."

I assume this should be "within the player's army's ZoC"?

Chris

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Tue Dec 21, 2021 11:50 pm
by kronenblatt
batesmotel wrote: Tue Dec 21, 2021 11:49 pm Question for type B battles:

"Type B: between one player's army as attacker and a defending Town or City (owned by another player or no player at all), due to the Town or City being located within the player's army."

I assume this should be "within the player's army's ZoC"?

Chris
True, good point: thanks, Chris! EDIT: have now updated the rules.

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Wed Dec 22, 2021 1:31 am
by Karvon
Updated Cyberboard gamebox and scenario files to accommodate new players.

https://drive.google.com/file/d/1t5m3z6 ... sp=sharing

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Wed Dec 22, 2021 1:45 am
by SpeedyCM
A further question on ZOC's and attacking towns or cities, if your army moves into a hex and there are 2 player or non-player cities/towns in your armies ZOC do you fight both of them?
If so is there a negative FP modifier to reflect you fighting two different armies?

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Wed Dec 22, 2021 6:55 am
by kronenblatt
Karvon wrote: Wed Dec 22, 2021 1:31 am Updated Cyberboard gamebox and scenario files to accommodate new players.

https://drive.google.com/file/d/1t5m3z6 ... sp=sharing
Thanks, Mark! I'll stick to my established multi-layer GIMP files, but other players may find the Cyberboard setup useful.

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Wed Dec 22, 2021 7:07 am
by devoncop
kronenblatt wrote: Wed Dec 22, 2021 6:55 am
Karvon wrote: Wed Dec 22, 2021 1:31 am Updated Cyberboard gamebox and scenario files to accommodate new players.

https://drive.google.com/file/d/1t5m3z6 ... sp=sharing
Thanks, Mark! I'll stick to my established multi-layer GIMP files, but other players may find the Cyberboard setup useful.
Thanks Andreas. I am not a great one for downloading things like Cyberboard, incredibly useful though I know a lot of folk find them ( and it is really nice of Mark to offer it as an option for such folk) .

I am more than happy with the presentation in this thread.

Cheers

Ian

Re: Vae Victis III - Bellum Italicum: Ongoing

Posted: Wed Dec 22, 2021 7:18 am
by kronenblatt
SpeedyCM wrote: Wed Dec 22, 2021 1:45 am A further question on ZOC's and attacking towns or cities, if your army moves into a hex and there are 2 player or non-player cities/towns in your armies ZOC do you fight both of them?
Good question: I asked myself that too actually just a few days ago. :)

The answer is no: then you'll need to decide which one of them you want to fight. It's incidentally covered by the rules already, I saw, but not explicitly but too vaguely, so I'll try to clarify therein (underlined parts added). Thanks for pointing out!

  • Games of battles played in Field of Glory II: Ancients will be fought in the following situations:
    3.1 Armies from different players are located within the each other's ZoCs and/or having the same Town or City with their ZoCs (Type A battle), or
    • If the latter, the outcome of that battle will determine ownership over the Town or City.

    3.2 An army from one player (such army not already to fight at least one Type A or other Type B battle that round) having a a Town or City not owned by that player within its ZoC (Type B battle).
    • The player army will then fight a battle in its hex as attacker against an army defending that Town or City in a fight about ownership over the Town or City.
    • If the player army has more than one Town or City within its ZoC, the player will decide which one to attack.

SpeedyCM wrote: Wed Dec 22, 2021 1:45 am Is there a negative FP modifier to reflect you fighting two different armies?
No such negative FP modifiers in place.

Campanian army #1: movement instructions

Posted: Thu Dec 23, 2021 11:07 am
by kronenblatt
Army #1:
4 4 4

Re: Campanian army #1: movement instructions

Posted: Thu Dec 23, 2021 11:40 am
by devoncop
kronenblatt wrote: Thu Dec 23, 2021 11:07 am Army #1:
4 4 4

Awwwwww :(

The Syracusean excursion laid on by the Tyrant for the blood sports devotees amongst his citizenry will now have to be cancelled as the hoped for early bloodbath between the Campanians and the Roman upstarts appears to have been cancelled due to the Campanian army running away (sorry, I mean " strategically redeploying ") south east. :D