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Re: Vae Victis: Tournament I
Posted: Sat May 01, 2021 7:10 pm
by olin0111
Olin0111's Romans defeat Malabar26's Etruscans 61-46
A bloody battle fought on a largely open plain. Romans were caught in a pincer move but managed to punch through the centre first and roll the flanks from there.
Round 2: Conclusion of battles
Posted: Sun May 02, 2021 10:47 am
by kronenblatt
Battle 1 (Etruscans versus Romans)
Engagement 1.1: Aetius39 (army #1) versus kronenblatt (army #8). => Aetius39 (15% incurred) beat kronenblatt (45%).
Engagement 1.2: Aetius39 (army #1) versus olin0111 (army #7). => olin0111 (54%) beat Aetius39 (61%).
Engagement 1.2: Malabar26 (army #2) versus olin0111 (army #7). => olin0111 (46%) beat Malabar26 (61%).
=> Battle is a draw.
=> Each of the four armies moving 2 hexes away from the armies it fought, in the direction of one of its faction's capitals (whether controlled or not), always without moving within the ZoC of any army from another faction.
Battle/engagement 2 (Greeks versus Samnites)
Engagement 2.1: deeter (army #6) versus Kerait (army #10). => Deeter (58%) beat Kerait (62%).
=> Battle is a Greek victory.
=> Greeks gain control over Capua.
=> Greek army remains in its hex.
=> Samnite army is removed from its hex and placed (at its player's choice) in a controlled structure along its faction's logistics lines at least 2 hexes away, or in any of its capitals (if controlled). If none of that is possible, the army is irrevocably eliminated.
Battle/engagement 3 (Greeks versus Samnites)
Engagement 2.1: TomoeGozen (army #5) versus TheGrayMouser (army #9). => TomoeGozen (48%) beat TheGrayMouser (62%).
=> Battle is a Greek victory.
=> Greek army remains in its hex.
=> Samnite army is removed from its hex and placed (at its player's choice) in a controlled structure along its faction's logistics lines at least 2 hexes away, or in any of its capitals (if controlled). If none of that is possible, the army is irrevocably eliminated.

Round 2: Post-battle admin
Posted: Sun May 02, 2021 10:57 am
by kronenblatt
Aetius39, Malabar26, olin0111, kronenblatt: please advise through replying to my PM on the direction of the 2-hex movement (like a normal movement, using 2, 4, 6, 8, 10, 12).
Kerait, TheGrayMouser: please advise through replying to my PM on where to place your armies. (Give me two alternatives, in case you select the same town or city as your highest priority.)
Please answer ASAP or at the latest tomorrow Monday May 3rd (your local times) please. If I've not heard from you, I'll make the decision for you.
EDIT: Aetius moves 10-12, back to Volsinii. olin0111 6-6, to land northwest of Roma. kronenblatt 4-4, landing north of Roma. Malabar26 10-10, southeast of Volsinii.
The map below (and in the first post of this thread) shows the situation
after removal of losing armies and control change of structures but
before drawing armies' retreats:

Re: Vae Victis: Tournament I
Posted: Sun May 02, 2021 2:15 pm
by kronenblatt
Please also note that the following formal rule (under Movement) has been added to prevent uncertainties concerning bumping of armies in hexes (and to prevent the bumping itself), becoming effective in round 3:
No army can at any point in time be located in the same hex as another army, whether from the same or from another faction. However, an army can pass through a hex in which another army from the same faction is located, at that hex's normal MP cost for doing so and as long as the two armies don't end the round in the same hex.
Only one army can move into a specific hex at any given point in time. If two or more armies from different factions are about to simultaneously do so, the army to actually be moving into that hex will (in the priority order below) be the army:
1. having the lowest cost in MP to move into the hex (for this purpose only, without taking into account the floor of 1 MP).
2. having so far spent the fewest MP that round (i.e., before taking into account moving into the hex).
3. having the highest army strength.
4. closest (in hexes) to a controlled structure (after the move into the hex having been made).
5. of the faction with the highest score.
6. farthest to the north.
7. farthest to the west.
It will be applied to Vae Victis II: First Punic War as well, in round 3.
Re: Round 2: Post-battle admin
Posted: Tue May 04, 2021 6:11 am
by kronenblatt
Aetius39: 10-12, Volsinii.
Malabar26: 10-10, southeast of Volsinii.
olin0111: 6-6, northwest of Roma.
kronenblatt: 4-4, north of Roma.
Kerait: Telesia.
TheGrayMouser: Beneventum.
kronenblatt wrote: ↑Sun May 02, 2021 10:57 am
Aetius39, Malabar26, olin0111, kronenblatt: please advise through replying to my PM on the direction of the 2-hex movement (like a normal movement, using 2, 4, 6, 8, 10, 12).
Kerait, TheGrayMouser: please advise through replying to my PM on where to place your armies.
Round 3: Order Giving
Posted: Tue May 04, 2021 7:02 am
by kronenblatt
Time has come for round 3's order giving and movement instructions for the 12 MP each of you have.
Please send to me through
replying to my PM by
Thursday May 6 (midnight,
your time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with
no other symbols in between, only
blanks (for easy copy-pasting by the administrator).
I won't open any of your PMs (other than my team members') until I have received from everyone and until I have published those of myself and all my team members in a PM to all participants or in the campaign thread. (Your PM's will thus stay in your Outbox until I open them, and to my knowledge that should be safe from me secretly reading it.)
For details, please check Giving orders and Movement in the
RULES.
Any questions? Please ask them here, in the tournament thread, for everyone else to see question and answer.
And I'd like to keep reassuring you to not worry in this campaign either: we'll all hold each other's hands to get to know and understand the rules, etc., together. As I've said before: this is for fun, after all!

Re: Vae Victis: Tournament I
Posted: Tue May 04, 2021 10:32 am
by Karvon
Shouldn't Volturnum be awarded to the Greeks as it lies within their army's zoc?
Re: Vae Victis: Tournament I
Posted: Tue May 04, 2021 10:51 am
by kronenblatt
Karvon wrote: ↑Tue May 04, 2021 10:32 am
Shouldn't Volturnum be awarded to the Greeks as it lies within their army's zoc?
Ah, good: correct, thanks, Karvon! (
EDIT: Maps above amended to reflect this.)
Re: Round 3: Order Giving
Posted: Fri May 07, 2021 6:30 am
by kronenblatt
I'm still waiting for a couple of players' movement instructions:
TheGrayMouser,
Kerait, and (possibly)
Malabar26 (depending on whether his instructions are in Aetius39's PM.)
kronenblatt wrote: ↑Tue May 04, 2021 7:02 am
Time has come for round 3's order giving and movement instructions for the 12 MP each of you have...
Round 3: Movement instructions
Posted: Sun May 09, 2021 7:29 pm
by kronenblatt
deeter and Kerait decided to not move. Haven't heard from TheGrayMouser so he's not moving either.

Vae Victis: Tournament I - Armies retreating?
Posted: Mon May 10, 2021 10:10 am
by kronenblatt
Etruscan armies #1 and #2 and Roman armies #7 and #8: please advise whether you retreat or not, by replying here or to my PM by tomorrow May 11 at the latest. If I don't hear from you, I'll assume that you are retreating and will determine your retreat path.
(Roman army #8 isn't retreating.)
Round 3: Engagements
Posted: Tue May 11, 2021 4:38 pm
by kronenblatt
Unsurprisingly none of the armies retreat, why it will all need to be fought out on the battlefield, in three engagements, all in one and the same battle.
Battle 1 (Etruscans versus Romans)
- Engagement 1.1: Aetius39 (army #1, 1524 FP) versus kronenblatt (army #8, 1555 FP), Mediterranean Agricultural. Aetius39 sets up.
- Engagement 1.2: Aetius39 (army #1, 1524 FP) versus olin0111 (army #7, 1530 FP (1500 + 30 due to being in the Town of Sutrium)), Mediterranean Agricultural. olin01 sets up.
- Engagement 1.3: Malabar26 (army #2, 1499 FP (1539 + (-40) due to being in a River hex)) versus kronenblatt (army #8, 1555 FP), Mediterranean Agricultural. kronenblatt sets up.
Please advise the player setting up the game which allies (if any) are to be used.
Battles to be concluded during a three-week period.
Any questions that you have on FP calculations, etc., just ask them here.
Enjoy!
Re: Vae Victis: Tournament I
Posted: Sat May 15, 2021 12:39 pm
by olin0111
1.2 created
PW: Mars
Re: Vae Victis: Tournament I
Posted: Thu May 20, 2021 7:33 am
by kronenblatt
As of next round, the following
addition to the rule will be implemented (under
Outcomes and effects of engagements and battles), for the purpose of enabling a winning army to gain some ground:
An army having:
...
- won a battle either (at its player's choice) remains in its hex or moves into the adjacent hex previously occupied by a removed losing enemy army. If more than one army wishes to move into the same hex, the army with the lowest incurred casualties will make the move and if a tie the army with the highest inflicted casualties will make the move. If still a tie, no army will move into that hex.
Re: Vae Victis: Tournament I
Posted: Fri May 28, 2021 8:52 pm
by kronenblatt
Engagement 1.1: kronenblatt (army #8) beat Aetius39 (army #1) 62-51.
Re: Round 3: Engagements
Posted: Tue Jun 01, 2021 4:55 pm
by Malabar26
Engagement 1.3: Malabar26 (army #2) beat kronenblatt (army #8) 64-50
Re: Round 3: Engagements
Posted: Mon Jun 14, 2021 8:31 pm
by kronenblatt
How's this one progressing?
- Engagement 1.2: Aetius39 (army #1, 1524 FP) versus olin0111 (army #7, 1530 FP (1500 + 30 due to being in the Town of Sutrium)), Mediterranean Agricultural.
Re: Round 3: Engagements
Posted: Wed Jun 16, 2021 9:02 am
by olin0111
kronenblatt wrote: ↑Mon Jun 14, 2021 8:31 pm
How's this one progressing?
- Engagement 1.2: Aetius39 (army #1, 1524 FP) versus olin0111 (army #7, 1530 FP (1500 + 30 due to being in the Town of Sutrium)), Mediterranean Agricultural.
Slowly but steadily. But we still have a long way to go, I'm a fraid.
Re: Round 3: Engagements
Posted: Thu Jul 01, 2021 10:35 am
by Karvon
kronenblatt wrote: ↑Tue May 11, 2021 4:38 pm
Battles to be concluded during a three-week period.
Any questions that you have on FP calculations, etc., just ask them here.
Enjoy!
It's now been 7 weeks since the battles were announced.
While I personally feel 3 weeks may be optimistic, we've had more than twice that allowed for this round.
Karvon
Re: Round 3: Engagements
Posted: Thu Jul 01, 2021 1:57 pm
by kronenblatt
Karvon wrote: ↑Thu Jul 01, 2021 10:35 am
kronenblatt wrote: ↑Tue May 11, 2021 4:38 pm
Battles to be concluded during a three-week period.
Any questions that you have on FP calculations, etc., just ask them here.
Enjoy!
It's now been 7 weeks since the battles were announced.
While I personally feel 3 weeks may be optimistic, we've had more than twice that allowed for this round.
Karvon
True.
olin0111 and Aetius39: How's this progressing? Which turn are you at? And how much time likely remaining?