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Re: VolksMoD [ Release Update 4/3/21 ]
Posted: Tue Apr 06, 2021 8:50 pm
by lennis29
Greetings, I want to modify the 1944, but I was thinking that it really is difficult.
With the modifications made by Nikivdd, although it is more difficult due to the changes of units, then for me to ambush surprise attacks, more variety of units, it would not be until 1945.
what I'm going to do is decorate a little more and change some units for others, so as not to increase the degree of difficulty.
I would like to see some opinions.
Thank you.
Re: VolksMoD [ Release Update 4/3/21 ]
Posted: Thu Apr 08, 2021 6:28 pm
by lennis29
Hi, PzC Community.
Working for the next update.
// New Units and Changes ///
Schütz Kav 41
GbJäger 41
SE.GbJäger 41
SE.Jäger 44
-----------
FK18 [75] Light Artillery
K35 [105] Heavy Artillery
GeBM.15 [75] Change to GebG.36 [75]
Gr.W [42]
K17 [100]
leIG18 [75] - Add Camo
Gr.W - In 1940
SdKfz.251/2 - in 1940
PzGr.Mit Mrs - change to 1942 update.
SdKfz.251/2 - change to 1942 update.
-------------
Hs.129 B change to Hs.129 B-2 + [ 2 Mov ]
Hs.129 B-3
--------------------
Me.110 F Change to Me.110 F-1
Me.110 F-4 NF
Me.110 G2/R4 - AT
Me.110 G-4 NF FuG Radar
------
Pz-IVC - change to 23/9/1939
------
JgPz.VI[P] Mit [88]Pak43/3 - Tracks Porche.
-------
Stu.G-III [E] Swicht to: At-Mode
--------
//// DLC 1944 West ////
- Additional Italian units were added.
- Allied Bomber units increased.
- Monte Cassino: No escape route.
- Beaches of Normandy: No escape route.
- Caen : No escape route
-
Re: VolksMoD [ Release Update 4/3/21 ]
Posted: Thu Apr 08, 2021 6:32 pm
by jeffoot77
thxs for your update, the mod is great .
Re: VolksMoD [ Release Update 4/3/21 ]
Posted: Thu Apr 08, 2021 8:26 pm
by faos333
Very good work done so far, I intend to try this mod in the future, thanks for keeping the game alive with your mod as well
Re: VolksMoD [ Release Update 4/3/21 ]
Posted: Sat Apr 10, 2021 4:06 pm
by lennis29
lennis29 wrote: ↑Thu Apr 08, 2021 6:28 pm
Hi, PzC Community.
Working for the next update.
// New Units and Changes ///
Schütz Kav 41
GbJäger 41
SE.GbJäger 41
SE.Jäger 44
-----------
FK18 [75] Light Artillery
K35 [105] Heavy Artillery
GeBM.15 [75] Change to GebG.36 [75]
Gr.W [42]
K17 [100]
leIG18 [75] - Add Camo
Gr.W - In 1940
SdKfz.251/2 - in 1940
PzGr.Mit Mrs - change to 1942 update.
SdKfz.251/2 - change to 1942 update.
-------------
Hs.129 B change to Hs.129 B-2 + [ 2 Mov ]
Hs.129 B-3
--------------------
Me.110 F Change to Me.110 F-1
Me.110 F-4 NF
Me.110 G2/R4 - AT
Me.110 G-4 NF FuG Radar
------
Pz-IVC - change to 23/9/1939
------
JgPz.VI[P] Mit [88]Pak43/3 - Tracks Porche.
-------
Stu.G-III [E] Swicht to: At-Mode
--------
//// DLC 1944 West ////
- Additional Italian units were added.
- Allied Bomber units increased.
- Monte Cassino: No escape route.
- Beaches of Normandy: No escape route.
- Caen : No escape route
-
------------------------------------------------
Hi. PzC Community.
---- VolksMod Update 3 ----
- It is important that you can download all the updates in order, in them I make important corrections and adjustments that will serve a pleasant experience within the MOD.
- The information on changes and informative notes on changes and work processes, I am publishing in this post.
- I take this opportunity to thank and congratulate the good work of Nikivdd in his mod, which is the basis of the GC DLC.
- The GC 1944 East and West DLCs are finished
-
The download link is in the first post below the other updates, the same procedure as always, cut and paste.
Re: VolksMoD [ Release Update #3 ] 4.10.21
Posted: Mon Apr 12, 2021 9:27 pm
by lennis29
Hi. PzC Community.
For Next Update #4.
Re: VolksMoD [ Release Update #3 ] 4.10.21
Posted: Tue Apr 13, 2021 9:51 pm
by faos333
Very interesting!!!
Re: VolksMoD [ Release Update #3 ] 4.10.21
Posted: Wed Apr 14, 2021 1:00 am
by lennis29
Hi PzC Community.
Update in progress .....
Coming Soon
****************
VolksMod. V4 13421
****************
VolksMod. V4 16421 Update inf.
****************
---------------------------------------------
- DLC 1945 [ West @ East ]
- The campaign file has been modified so that you can reach the end even if you have losses.
- I did it this way to extend the user experience, since it is difficult to reach the end in 1945, nor with all the help that I provide, even so they do not arrive.
//New info.
- I'll be reviewing all the data from the allied nations.
I am also going to modify some information, to introduce new modes [called combat doctrines] for AT / ART / AA, increasing their value, performance and efficiency in battles.
New and Fix modes:
Assault - Change to class 3: Can attack in anti-tank mode.
Ambush - Camouflaged, with greater initiative and +1 Spotting, penalty 1 Mov.
Support - Changes to class 4: Same as Overwatch but with half the effectiveness [AA / AT], for AA they do not lose AA defense ability but their shots are less effective.
Defensive - For AT, increases visibility, initiative / only 1 move and Targe Type change to 0, Allows to take a better defensive position.
Overwatch - Change to Class 4: For AT, +1 Rng. Strong fire support against armor
---------------------------------------------------
- Adaptation to the mod of the Heroes file of PaK-MOD.
- Fix Bug
- Minor Changes
-Changes in some names
- New Units
- Changes, adjustments and new units in the EFX file.
- Fixes in DLC 1940 GC scenarios / Albert Canal and The Hague.
-----------------------
/Germany
- Changes in the designation of some field artillery.
- Nest MG-34 and 42 Change Class 6 to 0.
- Sd.Kfz [3] Now is Bautruppen change class 6 and Switch Strongpoint unit: aviable 1942
- Truck [ Brück ] change to class 6 and Switch Brucken unit.
- v1ground.png : New Design
- Light cargo truck Change TC to tp1
- Heavy cargo truck Change TC to tp8
- 240mm K 3: Change Image
- - - -///
- Beginning in 1942, as their attack weaponry remains with little effect, an upgrade from Assault mode to support is made.
- Sd.Kfz.10 [4]A : [ Support ] aviable in 1942
- Sd.Kfz.7 [ 1 ]A : [ Support ] aviable in 1942
- Sd.Kfz.7 [ 2 ]A: [ Support ] aviable in 1942
--------------------
-Luftwaffe:
- Donier 17 change to class 8, in 1942.
- Donier 217 change to class 8, in 1943.
- Junkers 88 change to class 8, in 1942.
- He.111 [ H ]/8
---------------------------------------
Slovakia
- LT vz.35
- 37 mm KPÚV vz. 34
- 75mm vz.15
- 100mm M.14
- 20mm VKPL vz. 36
- Avia B-534
-----------------------------------------
Hungary
- 36M 40mm: change to [ Support ]
- 37M Hansa-Lloyd: Sd.Kfz.7 change to Sd.Kfz.11
-----------
Romanian
-Name changes, minor modifications.
-------------------------
Bulgarian.
- Somua S35
-------------------------------------
Italy
- Bersaglieri 44: +1 HA
- L6/40: +1 Spt
- Breda Ba.65 : Now has AA attack
- > Modification in the transportation system.
- Horse Power
- Light Truck
- Heavy Truck
- Artillery Tractor
- Heavy Art.Tractor
-
------------------------------------
/ Poland
- Lublin R.XIII : +1 Mov
- 37mm wz. 36 :
- 40mm wz.36 :[ Assault ]
-
-------------------------------
/Norwegian
- 37mm Bofors
- 40 mm Flak Bofors: [ Assault ]
-
----------------------
/ Dutch
-
- Solothurn S18-1000 20 mm [AT ]
- Canone da 47/32
-
- 75mm M.1903 --> Range 3
- 105mm M.1927 --> Range 4
- 15 cm sFH13 --> Range 2
-
- Oerlikon 20 mm: [ Support ]
-
- Fokker D.XXI
- Fokker G.I
- Fokker C.X
-----------------------------
/ Belgian
- Belgian Mnt: Corrections
-
- Vickers T-15 light tank
-
- 47mm M.1931
- 60mm Antichar
-
- 7.5 cm mle 1877: Corrections
- 10 cm K17
- 12 cm mle 1931
-
- 75mm FRC AA : [ Assault ] 13 HA
- QF 3 inch AA: [ Support ]
-
- Fiat CR.42
- Fairey Battle
-------------------------------
France [ work in progress ] 16/4/21.......
-- - > Modification in the transportation system.
- 75mm FRC: [ Support ]
Re: VolksMoD [ Release Update #3 ] 4.10.21
Posted: Fri Apr 16, 2021 11:02 pm
by lennis29
Update information
VolksMod. V4 16421 Update inf.
Re: VolksMoD [ Release Update #3 ] 4.10.21
Posted: Sat Apr 17, 2021 10:12 pm
by lennis29
Hi. PzC Community.
Update: V4 [17421 ]
- Series Bf 109
Re: VolksMoD [ Release Update #3 ] 4.10.21
Posted: Mon Apr 19, 2021 5:24 pm
by lennis29
Hi PzC community.
Next update V.4
- Bomb V1
Re: VolksMoD [ Release Update #3 ] 4.10.21
Posted: Tue Apr 20, 2021 1:38 am
by cw58
Great-looking unit!
Re: VolksMoD [ Release Update #3 ] 4.10.21
Posted: Thu Apr 22, 2021 4:13 am
by lennis29
Hi PzC community.
For the next Update, the Italian faction ready for the Africa Korps.
Re: VolksMoD [ Release Update #4 ] 4.27.21
Posted: Tue Apr 27, 2021 10:59 pm
by lennis29
Hi. PzC Community
I just published version 4 Full.
All in 1
I hope you like it, thank you.
Re: VolksMoD [ Release Update #4 ] 4.27.21
Posted: Wed Apr 28, 2021 1:20 am
by lennis29
The Junkers 87.0 was left by mistake, it is a prototype that I was going to test in artillery mode, I forgot and it was included in the update, the idea was to test with several different aircraft modalities of this type and according to the results then I was going to decide to publish them or not.
But let other players do the test to see how it is.
greetings to all.
Re: VolksMoD [ Release Update #4 ] 4.27.21
Posted: Wed Apr 28, 2021 6:33 am
by Ursulet
I Tested it in eben emael and poznan.
not having transport for the pak and the artillery in poznan to start with is problematic. the movement and graphisms look cool. animations look and sound unfinished , like when flak 37/38 attack in AT mode, lthey have no animation and they sound like artillery. those are just details of course.
Re: VolksMoD [ Release Update #4 ] 4.27.21
Posted: Wed Apr 28, 2021 2:28 pm
by Ursulet
I made so further tests. Wih marders. I cant switch it to defensive mode or i didnt understand. Or support mode. How does these stances work?
Re: VolksMoD [ Release Update #4 ] 4.27.21
Posted: Wed Apr 28, 2021 6:48 pm
by Ursulet
i now realized why it was messy, somehow i had replaced your eqp file. now it is working as attended.
Re: VolksMoD [ Release Update #4 ] 4.27.21
Posted: Wed Apr 28, 2021 7:09 pm
by lennis29
Ursulet wrote: ↑Wed Apr 28, 2021 6:33 am
I Tested it in eben emael and poznan.
not having transport for the pak and the artillery in poznan to start with is problematic. the movement and graphisms look cool. animations look and sound unfinished , like when flak 37/38 attack in AT mode, lthey have no animation and they sound like artillery. those are just details of course.
Greetings, let me explain.
Look at Blue Circle in the picture, you have a Flak 20mm / 38 and a 37mm Flak 37.
They are in [Support] mode providing support, but if you are fixed they can attack airplanes, but with much less power.
Look at the Tables and the Yellow Arrows, there it shows you the information of the change of the unit.
I did not want to put another icon of change, I mean the pistol in AT, because it is a lot of work for me just with all this MOD, I really had to do it with all the units in [support] Mode of all the nations.
Look at the Black Arrows: If the infantry or cavalry attack the units in front (Wehr infantry), then the Flak of 20 and 37 mm, will respond with support fire to minimize the attack, is the idea, that They can provide help as you go.
Re: VolksMoD [ Release Update #4 ] 4.27.21
Posted: Wed Apr 28, 2021 7:19 pm
by lennis29
Ursulet wrote: ↑Wed Apr 28, 2021 2:28 pm
I made so further tests. Wih marders. I cant switch it to defensive mode or i didnt understand. Or support mode. How does these stances work?
Let's go with the other situation, we simulate a counterattack with tanks from the north of the position where the 20 and 37 mm Flak are.
but we have a [Marder II] in difficult terrain and behind I have a Sdkfz 7 with a Flak 88 Mounted.
Look at the Yellow and Orange colors.
The Marder in Yellow, is in [Defensive] mode. It means that in that position it has 1 Movement, but it changes from Hard to Soft, [in the Targe Type] 1 to 0 / this is to be able to position it better to defend and increase its initiative, that is the Defensive function, stop armored counterattacks.
Color Orange, the Sdkfz Flak 88, is in [OverWatch] It changes to artillery mode (Class 4) to provide support fire against TANKS, this mode like the support they do not attack, only support fire, the difference is that the support lose half the attack value, for example if you have 4 then support with [-2], while in Overwatch if you have 4, support with full 4.