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Re: Penetration/Armor role in classic PzC
Posted: Sat Jan 16, 2021 5:49 am
by captainjack
For the marders, adding in the overwatch/support fire switch and putting them all in series (with the Panzerjager 1) made enough difference to make them useful. At the time they become available, they have a reasonable attack are much cheaper than tanks, and the switch makes them useful because they can deter attacks on adjoining units (especially the Nashorn). I deliberately chose not to give the Stug 3 a switch for support fire as it was already useful as it was. This also means the marders now have a different role (finishing off and providing support) to the Stugs (front line service).
The Hetzer arrives at a time when it's gun and armour is way too weak to be useful, so the recon move and maybe a switch to an ambush mode may actually make it worth buying - although having used a few auxiliary ones in 44East, I suspect it will be long way down my list of preferred equipment.
Re: Penetration/Armor role in classic PzC
Posted: Sat Jan 16, 2021 12:53 pm
by lennis29
captainjack wrote: ↑Sat Jan 16, 2021 5:49 am
For the marders, adding in the overwatch/support fire switch and putting them all in series (with the Panzerjager 1) made enough difference to make them useful. At the time they become available, they have a reasonable attack are much cheaper than tanks, and the switch makes them useful because they can deter attacks on adjoining units (especially the Nashorn). I deliberately chose not to give the Stug 3 a switch for support fire as it was already useful as it was. This also means the marders now have a different role (finishing off and providing support) to the Stugs (front line service).
The Hetzer arrives at a time when it's gun and armour is way too weak to be useful, so the recon move and maybe a switch to an ambush mode may actually make it worth buying - although having used a few auxiliary ones in 44East, I suspect it will be long way down my list of preferred equipment.
Captainjack, Thanks for responding.
You could modify the file and upload it again.
since you have the best-defined idea about the suggested changes.
thanks.
Re: Penetration/Armor role in classic PzC
Posted: Fri Jan 22, 2021 5:51 pm
by Yrfin
Armor (GD) calculator v 0.01

- Armor Calculator.jpg (135.76 KiB) Viewed 1387 times
Re: Penetration/Armor role in classic PzC
Posted: Sat Jan 23, 2021 5:49 pm
by Yrfin
Just comment.
Its not a ABSOLUTE value - just a approach.
Blue - vanilla.
Bright Green -your input:
- front armor,
- angle front armor,
- side armorC
- angle side armor
Of coz it not a Ballistic rules.

Is just show influence a SIDE ARMOR (40 %) in PzC World.
Re: Penetration/Armor role in classic PzC Topic killed by fukblood
Posted: Sat Apr 16, 2022 2:00 pm
by Yrfin
Penetration/Armor role in classic PzC Topic killed by fukblood.

- Pak 36 shells.jpg (28.45 KiB) Viewed 1055 times
Re: Penetration/Armor role in classic PzC Topic killed by fukblood
Posted: Sat Apr 16, 2022 2:45 pm
by zakblood
topic closed after user banned, already on 2nd warning, so no other call, will pass comments onto admin for their opinion on users comments