Re: [Modding] Creating my first scenario
Posted: Tue Jul 17, 2018 12:29 am
Yes, I think you are right. Ones start playing Aggressors I don't think there is a way back.
Here is an image of a not so historical accurate cowhide farm:
I'm experimenting with the new resource. Atm I have a flow of cowhides coming from cows within range 2 from any city. With the cowhides (and other resources) you can start building a cowhide farm. The cowhide farm can transform cowhide to gold, but cost a small amount of food to feed the cows.
The fun part is that it uses the standard animals cows so you can even have cows walking to enemy territory if you move your units onto their tile.
(I have to find out if that's real fun or not).
So I need also a model for the cowfarm that should look somewhat like this image, but in an ancient setting of course:
Here is an image of a not so historical accurate cowhide farm:
I'm experimenting with the new resource. Atm I have a flow of cowhides coming from cows within range 2 from any city. With the cowhides (and other resources) you can start building a cowhide farm. The cowhide farm can transform cowhide to gold, but cost a small amount of food to feed the cows.
The fun part is that it uses the standard animals cows so you can even have cows walking to enemy territory if you move your units onto their tile.
(I have to find out if that's real fun or not).
So I need also a model for the cowfarm that should look somewhat like this image, but in an ancient setting of course: