Re: Modern Conflicts (Version 1.1 RELEASED)
Posted: Sat Jun 06, 2020 6:04 am


Bes regards,Changelog 1.2
GENERAL
* Argentina: nation added, 1982 equipment
* Great Britain: 1982 equipment added
* Multiplayer enabled
* Custom scenarios option enabled
* New air movements types (descriptions below)
* Tutorial campaign updated (new air movement types)
* Library available
* Crash issues with version 1.32 fixed
* Savegames names issues fixed
* Purchase screen now shows the units role icons. Now different aircrafts roles are easier to recognize.
SCENARIOS
* South Atlantic (1982, Historical) Grand Scenario added (MP)
* Debaltseve (2015, Historical) Scenario added (MP and SP)
* USA vs Russia (2020 Syria, Fictional) Scenario added (MP and SP)
UNITS
Russia
* Su-24MR
* Su-30SM Naval variant
* Project 885M-Class submarine
UK
* 1982 Infantry variants added
* 1982 Naval Units added
* 1982 Aircraft added
* Rapier (1982 and Modern)
* EF-2000 FGR4
USA
* M142 HIMARS
* Centurion C-RAM
* Oshkosh M1278
* Oshkosh M1280
* Oshkosh JLTV-RV
Germany
* NH90 TTH transport helicopter
France
* Westland Lynx Mk.4(FN)
Norway
* NH90 NFH antisub helicopter
Belarus
* BTR-70MB1
Finland
* NH90 TTH transport helicopter
GRAPHICS/SOUNDS
* Icons for new movement types added
* Frigate and Cruiser class units: new ID icon next to the unit plate
* FV101 Scorpion: icon reworked
* M109 (all variants): icon reworked
* M270: icon reworked
* CAESAR: icon reworked
* 2S1 Gvozdika: icon reworked
* BTR70 (all variants): icon reworked
* BTR80 (all variants): icon reworked
* BTR82: icon reworked
* Ticonderoga-Class Cruiser: icon reworked
* Buyan/BuyanM-Class Corvette: icons reworked
* Attack sound improved:
- BTR and BMP series
- M2 and M3 Bradley series
- FV107
* Some Russian units reskinned.
* Overall minor fixes and adjustments
EQUIPMENT
New Movement Types
* Naval Air: Penalize movement over land (2). Units affected listed below.
* Land Air: Penalize movement over sea (2). Applies to most of the fighters, helicopters and tactical bombers.
The idea of this change is to separate land and sea roles for several air units, i.e: ASW and tactical bombings. This will add more variety in the army compositions and a little bit of complexity in the gameplay (I hope).
* Naval + Land Air (regular) will kept for large scale bombers, AWACS, transports, 5th gen aircraft (Su-57, F-35, F-22) and few other exceptions.
All Nations
* Regular Infantry: SA reduced to 3
* Heavy Infantry: Initiative reduced to 1, SA slightly increased.
* Paras Infantry: Ammo reduced, CD increased, SA decreased
* RPG Infantry: SA reduced to 1
* Helicopters fuel slightly increased
Russia
* Su-33: movement changed to "naval air". Fuel increased. NA decreased (fighter version)
* Mig-29K: movement changed to "naval air". Fuel increased.
* Ka-27M: movement changed to "naval air". Fuel increased.
* Su-25UTG: movement changed to "naval air". Fuel increased.
* Su-34 (naval): movement changed to "naval air". Fuel increased, Ammo reduced. SA and HA removed. GD decreased. NA increased. Air attack for naval version fixed to "passive"
* Tu-142MZ: movement changed to "naval air". Fuel increased. Spotting increased (3). Note: the Tu-142MZ is a specialized ASW aircraft, it is not a recon unit but it is able to detect naval units at better range than the rest of the bombers.
* Tu-22M3: Fuel increased.
* Mil Mi-28: Fuel increased, AD increased, Initiative incrased.
* Remaining aircrafts (except heavy aircrafts and 5th gen fighters): movement changed to "land air".
* GAZ Tigr: name fixed to GAZ 2330 Tigr.
USA
* M1127 Recon Vehicle: SA slightly reduced
* F-18 (all variants): movement changed to "naval air". Fuel increased. SA and HA reduced to 1 (only fighters).
* F-18F: initiative increased.
* SH-60B (Naval): movement changed to "naval air". Fuel increased.
* SH-60B (Ground support): HA reduced. Movement remains "normal air".
* MQ-9 Reaper Recon: reconmove trait added.
* Light Infantry: CD increased
* AH-1W Cobra: name fixed to AH-1W SuperCobra. Retains "normal air" movement. Movement reduced.
* Remaining aircrafts (except heavy aircrafts and 5th gen fighters): movement changed to "land air".
UK
* FV101 Scorpion: SA decreased, GD decreased.
* FV107 Scmitar: HA decreased, GD decreased.
* EF-2000 T1: Renamed to EF-2000 F2
France
* Rafale M: role changed to naval warfare. Movement changed to "naval air". Fuel increased.
* Remaining aircrafts (except heavy aircrafts and 5th gen fighters): movement changed to "land air".
* CAESAR: movement type fixed to wheeled.
* VAB VTT: movement type fixed to wheeled.
* Panhard VBL: movement type fixed to wheeled.
* ERC90F4: movement type fixed to wheeled.
Germany
* Gebirgsjager Infantry: SA reduced.
* EF-2000 series: upgrade family fixed.
Finland
* F-18C: Renamed to F-18C MLU2. SA and HA attack reduced to 1 (only fighters). Initiative increased. Movement "normal air".
* Remaining aircrafts (except heavy aircrafts and 5th gen fighters): movement changed to "land air".
Poland
* ZSU-23-2: AA reduced
* Su-22: AD reduced
NATO CAMPAIGN
* Missions involving naval battles: air units changed to match the new "naval air" and "land air" movement restrictions.
* NATO 04: Victory conditions issues fixed.
* NATO 09: Air units deployment hexes added around carrier
* NATO 14: Russian air units have a more aggresive behaviour
* NATO 22: Briefing window fixed.
RUSSIAN CAMPAIGN
* Missions involving naval battles: air units changed to match the new "naval air" and "land air" movement restrictions.
* Russia 04: Russian airfields added near the coast.
* Russia 07: Briefing now includes more information about objectives and air deployment conditions.
OTHERS
* Music transitions fixed
* New sounds added: 30mm attack sound.




Thanks for your words about the South Atlantic scenario. Crazy times during the testing!Estherr wrote: ↑Sat Jun 06, 2020 11:05 pm Hurray!
Congratulations with 1.2 release, Akkula!
And since it's not a secret anymore - I highly recommend everyone to give atleast a shot to South Atlantic scenario. It's really awesome piece of work. And new air movement mechanics add whole new layer of flavor for sure.
ps: can't wait for 1.3 and new ideas already =)
Actually, I initially had such a version 1.32 ) I downloaded, reinstalled and the mission went from a save;)Akkula wrote: ↑Sun Jun 07, 2020 2:41 am Hi Uzbek,
Be sure to have the latest version of the game 1.32. If that is the case I strongly suggest to use a clean game installation.
Thanks for your words about the South Atlantic scenario. Crazy times during the testing!Estherr wrote: ↑Sat Jun 06, 2020 11:05 pm Hurray!
Congratulations with 1.2 release, Akkula!
And since it's not a secret anymore - I highly recommend everyone to give atleast a shot to South Atlantic scenario. It's really awesome piece of work. And new air movement mechanics add whole new layer of flavor for sure.
ps: can't wait for 1.3 and new ideas already =)![]()
I hope to release 1.3 soon, the Russian campaign HAS to come back![]()

















Hi jjaquemond!.jjaquemond wrote: ↑Mon Jun 08, 2020 9:52 pm Many many thanks again for your Fantastic Work Akkula! We are all in your debt. Very much looking forward to working with the scenario editor as well.
However I am (sadly)having problems w the 1.32 update. I've followed all advice in the Pzc forums w the 1.32 install, and it still gives me errors and/or black screen.
Apologies but can someone clearly indicate where the 1.32 files you included are supposed to be added/moved/overwritten.
Merci Messieurs.
Uzbek,uzbek2012 wrote: ↑Mon Jun 08, 2020 10:09 pm Oddly played a single for Britain ) But Argentina won again ))) Someone tell me how to land or land on this damn island ? The computer buys itself more and more units to replace the destroyed ones even though I bombed the warehouses ) Buy also not what you can not some ships do not shoot on the shore ... The Argentine fleet is easy to destroy if you meet it on the approach ! And you can't buy anyone ....
Akkula wrote: ↑Mon Jun 08, 2020 10:57 pmUzbek,uzbek2012 wrote: ↑Mon Jun 08, 2020 10:09 pm Oddly played a single for Britain ) But Argentina won again ))) Someone tell me how to land or land on this damn island ? The computer buys itself more and more units to replace the destroyed ones even though I bombed the warehouses ) Buy also not what you can not some ships do not shoot on the shore ... The Argentine fleet is easy to destroy if you meet it on the approach ! And you can't buy anyone ....
The scenario is NOT designed to be played against the AI. It is a MULTIPLAYER ONLY challenge.
Best regards,
Akkula.




Hi Robert, thank you!.RobertCL wrote: ↑Thu Jun 11, 2020 11:38 pm Hi,
Congrats for this Mod.
Just FYI : sole unit without image on the top right of purchase screen: Sukhoi SU25UTG (from USA vs Russia scenario).
I guess saved games in previous version of this mod are not playable in this one since you use 1.32 exe file now.