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Re: new city hexes test
Posted: Mon Jun 18, 2012 11:12 pm
by El_Condoro
massi wrote:destructible bridges.
small bug ... the bridge is similar to a Brückenpioniere. little defense and attack zero.
But is not passable by the opposing faction ... how can we find a solution?
Until a "neutral" side is added there is only 2 bits (0 and 1) that can be used, which are set in the UI\editor_unitparams.htm file. That means units can be passed through by only one side/faction. I don't think there is a solution to this problem at the moment. I added a parameter and could change units to "Neutral" (for some reason they showed the smaller icons even when the zoom was 100% in the editor and no strength indicator) but the game hung when starting that scenario.
Option:
1. Set the terrain to major river (uncrossable except by bridging engineers or when frozen). The unit you have can be placed on top so that the same faction can cross it. Have the unit switchable to an image of a blown bridge that has stats that make it indestructibe and no bridging trait and no switch so that it can't be "undestroyed". The controlling player can switch the bridge (engineers blow it up) at any point. I think DMP modders did something like this.
Problems: no chance of a failed attempt to blow the bridge; the other faction can never use the bridge even before it is destroyed.
Re: MASSI Hexes and Units
Posted: Mon Jun 18, 2012 11:22 pm
by massi
Thanks El_Condoro.
bridges for now leave them. it seems a bit complicated .. I think I understand. but I am still too newbie for this unit: D
Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 12:47 am
by massi
last update
MDM 2.0 (massive destruction mod 2.0) is complete
the mod contains:
-various improvements
layerstation:
-6 New station
-25 new suburbs
-6 barraks
-9 new villages
-1 new factory
layerterrain:
-1 castel
-3 Monumental new city hexes
-capital city improvements
-15 wooded montains
tomorrow if I have time I put the mod online

Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 1:26 am
by flakfernrohr
Thank you again from the bottom of my Panzer Corps loving heart.
Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 2:59 am
by El_Condoro
massi wrote:Thanks El_Condoro.
bridges for now leave them. it seems a bit complicated .. I think I understand. but I am still too newbie for this unit: D
Actually, even if you don't make units for them, some destroyed bridges would be nice tiles - like the vanilla ones, but destroyed. Or even a Remagen and Arnhem in destroyed image would be good. Remagen collapsed within a few days of its capture, IIRC.
Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 8:58 am
by massi
and, Remagen bridge was created

Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 1:15 pm
by massi
bridges improved and added Remagen
MOD and is ready to 100%

Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 1:30 pm
by El_Condoro
Very nice! I hope Razz sees them - he's been asking for wrecked bridges for 6 months or more.
Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 1:36 pm
by massi
if I knew six months ago ... I would give him a hand, a remedy now.

Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 2:35 pm
by massi
Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 5:01 pm
by bebro
Very nice with those bridges
How do you create them, I mean what 3d software do you use? Just curious here, keep up the good work

Re: MASSI Hexes and Units
Posted: Tue Jun 19, 2012 6:33 pm
by massi
The best software in the world: D google sketchup is free.
rendering 3dsmax, but most of the work is done with photoshop cs3
Re: MASSI Hexes and Units
Posted: Wed Jun 20, 2012 5:38 am
by flakfernrohr
And I thought all along it was a magic wand, potion boiling with bat's wings, eyes of a newt, hair of a unicorn and some complex incantations recited in some obscure dead dialect known to only a few with magical powers.

Re: MASSI Hexes and Units
Posted: Wed Jun 20, 2012 8:10 am
by massi
ahaha there is always a bit of magic in all this!

Re: MASSI Hexes and Units
Posted: Thu Jun 21, 2012 5:15 pm
by massi
I made this bunker with cannon, could be good, or too fantasy?

Re: MASSI Hexes and Units
Posted: Thu Jun 21, 2012 6:31 pm
by Radoye
good, especially for coastal battery / heavy naval gun turret emplaced in a concrete bunker for shore defense against ships
Re: MASSI Hexes and Units
Posted: Thu Jun 21, 2012 6:56 pm
by flakfernrohr
massi wrote:I made this bunker with cannon, could be good, or too fantasy?

Imagine that hex placed at Sevastopol! Or somewhere on the Italian Coast, Greece or Crete! Looks very very nice to me.
Re: MASSI Hexes and Units
Posted: Sun Jun 24, 2012 10:34 pm
by massi
set of new defence units WIP

in game

Re: MASSI Hexes and Units
Posted: Mon Jun 25, 2012 5:25 am
by flakfernrohr
Most definitely good looking and useful tools in any appropriate scenario. Wonderful work Massi
Re: MASSI Hexes and Units
Posted: Mon Jun 25, 2012 1:01 pm
by bebro
massi wrote:set of new defence units WIP
Fantastico
