WTC FINAL AND 3rd 4th PLAY-OFF CHALLENGES
This thread is for posting challenges for the WTC Finals and for the play-off for 3rd and 4th place.
There is a different thread for results.
Congratulations to all 4 teams for reaching this stage.
The Final
to decide Champions and Second Place for 2023 is
China 1 - TANG
LuciusSulla Sumerian/Akkadian 2192 w/ Elamite 1800
GCD Seleucid 166-125BC + Jewish 163-111BC
TaBai Dailami 928-1055 AD with Armenian 885
feuillant1017 Ottoman Turkish 1430-1500 AD
vs
USA 2 - Pershing's Pikes
nyczar Egyptian 945-720BC
klayeckles Neo-Hittite/Aramaean 890-with Hebrew 862
Geffalrus German 933-1049 with Polish ally
harveylh German (City NW) 1488 with German (Feudal) 1490
The Play-off
to decide Third and Fourth Place for 2023 is
France 2 - Furor Gallico
Bodhran Hittites 1275 + Mittani
Dim30 Macedonian 320 + Greek 280
Random27 Umayad Arabs 685-750 AD
Sennacherib Hungary 1441 w Serbian 1380
vs
UK & I 3 - UK Armchair Heroes
ericdoman1 Egyptian 1149 to 1069 BC.
IMC Neo-Hittite 890-700 w Phoenician 800-690 BC
Kroche Viking (Ireland) 900 AD w Irish allies
Stones1985 Portugese 1320
The rules are here
https://www.slitherine.com/forum/viewtopic.php?t=112674
Either player may initiate a match by posting a challenge in this thread and by sending a PM to their opponent.
Battles can begin on the 5th December, and are expected to finish by 22nd December, 23.59 UK time
All matches will select "Open Battle" for the scenario type.
All battles will use 1200-point armies’, players will choose
• a “Medium" army
• a “Medium" battlefield,
• Potluck terrain
• 24 turns
If a match is set-up incorrectly for any reason, then it must be re-started as soon as possible.
Both players must agree to re-start a match within the first three turns if they believe the terrain is likely to produce a sterile match or a draw. The maximum number of re-starts permitted for a single match is two.
For the KO stages we will use the old Digital League system
4 points - for a win where the losing player has not scored 50% or more.
3 points - for a marginal win where the losing player has scored 50% or more.
2 points - for a tie where both players score 60% or more, or for a draw where a player has scored at least 25%
1 point - for a marginal defeat where the losing player has scored 50% or more.
0 points - where a player has not scored 25% or more.
To win a game a player must always “rout” the opponent’s army. A "rout" occurs when an army breaks and 60% of its original troops are routed or dispersed, or if 40-59% of its original troops are routed or dispersed and the opponent has lost at least 25% less.
If both teams have equal points at the end of each stage then the team who has won most games will win. If still equal, the team with the better score difference will win. If still equal it will have to be a toss of the coin.