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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Apr 06, 2026 8:26 pm
by Acer6920
Well, 20 min and i‘m crossing the border moving over the old rhine and then the grand canal de alsace.
On the german side you can finde some destroyed Bunker when you now where in the old rhine forests i found one a few (20) years ago when i work as a wasserbauer

, yes this is a job

.
Reminds me that i want to visit since years some old Bunker which are near to my Home town in germany and reachable within 1-3 hrs in the Department alsace if i remember correct.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Apr 06, 2026 8:57 pm
by bondjamesbond
Acer6920 wrote: ↑Mon Apr 06, 2026 8:26 pm
Well, 20 min and i‘m crossing the border moving over the old rhine and then the grand canal de alsace.
On the german side you can finde some destroyed Bunker when you now where in the old rhine forests i found one a few (20) years ago when i work as a wasserbauer

, yes this is a job

.
Reminds me that i want to visit since years some old Bunker which are near to my Home town in germany and reachable within 1-3 hrs in the Department alsace if i remember correct.

Are you driving a tank?
Tobi72 wrote: ↑Mon Apr 06, 2026 7:46 pm
Hello,
One more thing for everyone who may be interested: I have reworked my four Yamato 37–40 campaigns. I updated them to PAK Mod version 3.40 and merged them into one continuous campaign, so you can carry over your core units from one campaign to the next and play one large 40-mission campaign. However, the new BigUnit images are not included yet.ghj.png
viewtopic.php?t=116239

That’s great – maybe one day I’ll even play through it again, but this time as a complete experience.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Apr 06, 2026 9:47 pm
by Tobi72
I started this project some time ago, but due to the considerable effort involved—I wanted to create a large campaign—my motivation waned. I've found a different, simpler approach. I haven't been able to fully test this campaign yet due to time constraints, but I think and hope everything will work out. I'll try to resume work on the BigUnit images in May; I simply don't have the time or motivation for anything else. Until next time!

- 3740.png (233.44 KiB) Viewed 116 times
Download the big Yamato Campaign 37-40:
viewtopic.php?t=116239
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Apr 06, 2026 11:21 pm
by Acer6920
bondjamesbond wrote: ↑Mon Apr 06, 2026 8:57 pm
Are you driving a tank?
Sad to be say no
But i remember the Nato summit in 2009 i was as on duty as internal sailor (not a sailor on the sea but on inland rivers) with my captain and we support our colleagues in Kehl and there was a lot of confusion when the french army retreat, excuses i meant move to straßburg for security reasons from the border to protect the VIPs.
We were about 200-300 meters from the bridge over the rhine and when the protester begun to damage the bridge the german police take action to stop them and i said without thinking about it to my captain: "Oh look, we doing it again after 1940. Maybe we have this time more luck."
At this moment i realized what i said and my captain couldn't stop laughing for about 10-15 min and had tears in his eyes.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Tue Apr 07, 2026 8:52 am
by bondjamesbond