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Re: GTPG Grand Campaign v0.1

Posted: Thu May 10, 2012 8:28 pm
by produit
Talking about the flowchart, if you lose at Wacht am Rhein, it would be logical that you go the Berlin, and not West Germany, as you never won against the Russian. The other solution would be to make the player go through West Germany and then Berlin East.

Re: GTPG Grand Campaign v0.1

Posted: Thu May 10, 2012 8:51 pm
by nikivdd
produit wrote:Talking about the flowchart, if you lose at Wacht am Rhein, it would be logical that you go the Berlin, and not West Germany, as you never won against the Russian. The other solution would be to make the player go through West Germany and then Berlin East.
A loss takes the player to the confrontation with the americans and the russians, MV to West-Germany and DV to Budapest. Perhaps i didn't update the flowchart in the last package.
Further changes to the campaign tree before "The Channel" is not warranted, the campaign tree became rather complicated.

The Wacht am Rhein scenario counts 180 allied units (appr 140 ground + 40 air units) against approximately 110 axis units. If i need to increase difficulty, i fear that by adding allied groundforces this is not going to help, it might lead to more force surrenders and an overcrowded map.
I would suggest the following:
-drop the player core from 53 to 50 (+7 possible SE units)
- reduce the player auxiliaries from 52 to 30 which would translate into a 2:1 in favor of the allies
- overall raise of strengthpoints of the allied airforce
- eventually script another airwave of allied planes (about 15)

Let me know what you think. And as always, thanks for the feedback :).

Re: GTPG Grand Campaign v0.1

Posted: Fri May 11, 2012 5:45 am
by produit
Concerning the flowchart, it is corresponding to the campaign path. What is surprising is that you don't have to battle against the Russian to win if you fight in the west. MV or Loss in Wacht am Rhein should take you to Berlin, not West Germany.

Considering your propositions, reducing the core size should help to make the battle more difficult. It was also done during the DLC, with great success. Il like also your other propositions.

Thank you for the work.

Re: GTPG Grand Campaign v0.1

Posted: Sat May 12, 2012 8:20 am
by produit
Finished the Budapest map. Did not change a lot since the last time I played.
It was quite easy for me to achieve a DV. Nice map.

Re: GTPG Grand Campaign v0.1

Posted: Sat May 12, 2012 8:45 pm
by nikivdd
produit wrote:Finished the Budapest map. Did not change a lot since the last time I played.
It was quite easy for me to achieve a DV. Nice map.
Thanks Produit. I made a few minor changes and gave hungarian rebels a couple of tanks. Still i think it is a hard map for less experienced players.

Re: GTPG Grand Campaign v0.1

Posted: Sun May 13, 2012 8:57 pm
by nikivdd
Scenario list GTPG v1.0
Danzig, Warsaw, Norway, Belgium, Dunkirk, England40, Gibraltar, Malta, Balkans41, Crete, Barbarossa, Pskov, Leningrad, Kiev, Moscow41, Winteroffensive Moskow, Dnepropetrovsk, Sevastopol, Stalingrad, Liberate the 6th Army, Rostov,Charkov, Kursk, Sicily, Moscow 43, Retreat from Moscow, Operation:Red Fury, Operation: German Fury, Ploesti, Budapest, Berlin East, West-Germany (2 versions), Anzio, D-Day, Cobra, Anvil, The Netherlands, Wacht am Rhein, The Channel, England45a, England45b, US east, US Central, San Francisco, German Torch, North Africa, Middle East, Persian Gulf, Madrid, Westerplatte, Narvik, Sweden, France, Spain, Bessarabia, Odessa, Winteroffensive Kerch, Dieppe1, Dieppe2, Gothic Line, Outbreak to Holland, Balkans44, Königsberg, Seelow Heights, Götterdämmerung, Iceland, Ethiopia, Haiderabad.

Progress:

Scenario's: 95%
Briefings Nikivdd: 100%
Upscale english briefings: 10%
Briefings in german: 10%

Re: GTPG Grand Campaign v0.1

Posted: Sun May 13, 2012 10:25 pm
by Chris10
nikivdd wrote: Scenario's: 95%
Briefings Nikivdd: 100%
Upscale english briefings: 10%
Briefings in german: 10%
How much I envy you.... :? .............. :lol:

Ethiopia

Posted: Tue May 15, 2012 6:46 pm
by nikivdd
Scenario Ethiopia.

Image

[ALLIES]
Total units: 188 (cost=90778)

Re: GTPG Grand Campaign v0.1

Posted: Thu May 17, 2012 10:05 am
by nikivdd
Image

Final scenario for v1.0. Haiderabad.

Re: GTPG Grand Campaign v0.1

Posted: Thu May 17, 2012 8:03 pm
by produit
Finished the Koenigsberg map. Destroyed all attacking units on turn 8. Captured every hex on turn 10. Achieve all objectives on turn 13 (if I remember well).

This map showed me how much KV2 tanks can destroy enemy infantry. The problem is that there are not so many good tanks killers on the map (KV-85, IS-1, IS-2, T34-85, ISU-100, etc.) with 4 stars. As a result, it is quite easy to achieve victory.

Compared to the DLC, what is strange is that enemies have not so much experience. As a result, you don't even loose strength points when attacking IS-2. This map has a great potential, with a huge place to retreat and defend in depth. However, enemy units are not good enough and I was able to keep the enemy at bay on the first line of defense.

I would have thought that I would have to fight hordes after hordes of Russian, but is was not the case. The only surprise was the Katyusha and AAA units, which surprised me.

Pursuing to Seelow Heights.

Re: GTPG Grand Campaign v0.1

Posted: Thu May 17, 2012 8:43 pm
by nikivdd
produit wrote:Finished the Koenigsberg map. Destroyed all attacking units on turn 8. Captured every hex on turn 10. Achieve all objectives on turn 13 (if I remember well).

This map showed me how much KV2 tanks can destroy enemy infantry. The problem is that there are not so many good tanks killers on the map (KV-85, IS-1, IS-2, T34-85, ISU-100, etc.) with 4 stars. As a result, it is quite easy to achieve victory.

Compared to the DLC, what is strange is that enemies have not so much experience. As a result, you don't even loose strength points when attacking IS-2. This map has a great potential, with a huge place to retreat and defend in depth. However, enemy units are not good enough and I was able to keep the enemy at bay on the first line of defense.

I would have thought that I would have to fight hordes after hordes of Russian, but is was not the case. The only surprise was the Katyusha and AAA units, which surprised me.

Pursuing to Seelow Heights.
This is a bit of a difficult map. Some people played this one before, and some had no problem like you while others were completely overwhelmed. Overall, taking the strength of the player's core into consideration and their number of heroes, i will add some strength points to the red horde. The Katyusha surprise is actually an experiment to counteract the "behaviour" of the AI and with success it seems :).
In the meantime i had a look, and i also did something about the meager Is-1/2 representation :twisted: .

Re: GTPG Grand Campaign v0.1

Posted: Fri May 18, 2012 4:57 pm
by produit
Finished to play the Seelow Heights scenario. Excepting the second air wave which inflict some damages, it was quite east. Cleared the map and capture everything on turn 10. I even forgot the general, attacking with him. He survived with just 1 strength point. I was lucky.

Concerning the T34-85 later arrival, I was already on the other side of the river and had captured all southern city on the east bank. I really had to take back units to kill them.

A last point, during the last two maps, it seems that Russian new units come with no experience. Is it wanted ?

Re: GTPG Grand Campaign v0.1

Posted: Fri May 18, 2012 5:09 pm
by nikivdd
produit wrote:Finished to play the Seelow Heights scenario. Excepting the second air wave which inflict some damages, it was quite east. Cleared the map and capture everything on turn 10. I even forgot the general, attacking with him. He survived with just 1 strength point. I was lucky.

Concerning the T34-85 later arrival, I was already on the other side of the river and had captured all southern city on the east bank. I really had to take back units to kill them.

A last point, during the last two maps, it seems that Russian new units come with no experience. Is it wanted ?
Not really. They should have experience. I'll need to check and correct if necessary. Thanks.

Re: GTPG Grand Campaign v0.1

Posted: Wed May 23, 2012 8:23 pm
by produit
Finished the Berlin East scenario. Nice. The enemy units become really powerful. There are a lot of 4-5 stars units and thus, you are losing some strength point. It was not so difficult with my core. DV on turn 11.

Some points:
- There are no railways in Berlin. Thus, the railway guns cannot go through Berlin. As a result, one is completely fixed, and the second can only move on the North-Eastern part of Berlin. It is not so good.
- The troop appearing around hex 31/23 are a pain. They really appear behind my lines. I would really push them on the East Bank of the river. Having partisans or paratroopers popping up is something, but 14 strenghted tank is perhaps a bit too much for behind lines apparition. They were really appearing in the middle of troops.
- Best troops seem to be on the middle/south, and they get stuck on rivers, making them easy to kill. I was able to keep all bridges (except 38/24 which I recaptured quite fast) and thus it was more or less a turkey shot... It would be interesting to push the units more to the west, or put paratroopers to block German reinforcement, allowing the units to come across the river. Another solution would be to put more units to the north...

Thank you for the work...

Re: GTPG Grand Campaign v0.1

Posted: Thu May 24, 2012 7:54 am
by nikivdd
produit wrote:Finished the Berlin East scenario. Nice. The enemy units become really powerful. There are a lot of 4-5 stars units and thus, you are losing some strength point. It was not so difficult with my core. DV on turn 11.

Some points:
- There are no railways in Berlin. Thus, the railway guns cannot go through Berlin. As a result, one is completely fixed, and the second can only move on the North-Eastern part of Berlin. It is not so good.
- The troop appearing around hex 31/23 are a pain. They really appear behind my lines. I would really push them on the East Bank of the river. Having partisans or paratroopers popping up is something, but 14 strenghted tank is perhaps a bit too much for behind lines apparition. They were really appearing in the middle of troops.
- Best troops seem to be on the middle/south, and they get stuck on rivers, making them easy to kill. I was able to keep all bridges (except 38/24 which I recaptured quite fast) and thus it was more or less a turkey shot... It would be interesting to push the units more to the west, or put paratroopers to block German reinforcement, allowing the units to come across the river. Another solution would be to put more units to the north...

Thank you for the work...
Thanks for the feedback.
I'll have a look into the railroads, there must be a few connections lacking in Berlin.
The new wave around hex 31,23 had a different intention, i will rescript the trigger
I think i'll go for the paratroopers for blocking some paths

Re: GTPG Grand Campaign v0.1

Posted: Fri May 25, 2012 4:25 pm
by produit
Finished the West Germany map. Quite an easy walkover the allies. DV on turn 15.
Compared to East Berlin, with 3-5 stars units, West Germany is really easier, with mainly 2 stars units, especially for good tanks (Pershing) and good planes (Meteor). Making them 4-5 stars units will render the scenario more strategic, as they become more difficult to kill.
Second time I played the map (SS-GPTG), but it is still enjoyable.

Re: GTPG Grand Campaign v0.1

Posted: Sat May 26, 2012 12:29 pm
by nikivdd
Thanks Produit. Those units won't be appearing out of the blue anymore. Also upped some strength values and took care of the railroads.

Re: GTPG Grand Campaign v0.1

Posted: Tue May 29, 2012 7:36 pm
by produit
Finished the Channel scenario. DV at turn 17, not difficult at all. Compared to the last scenario, it is really easy to achieve victory. There are only two Pearshing appearing from the south, and with not a lot of exp. Compared to West Germany, the allies airforce is quite small...

A not concerning the map, is it lack of cities and road. The northern part of France is still highly developed, but from the map, you could think that you are in Siberia...

Lets go for UK...

Re: GTPG Grand Campaign v0.1

Posted: Tue May 29, 2012 7:52 pm
by produit
Concerning UK 45 scenario, perhaps give a warning that the UK troops begin...

Re: GTPG Grand Campaign v0.1

Posted: Tue May 29, 2012 7:53 pm
by nikivdd
produit wrote:Finished the Channel scenario. DV at turn 17, not difficult at all. Compared to the last scenario, it is really easy to achieve victory. There are only two Pearshing appearing from the south, and with not a lot of exp. Compared to West Germany, the allies airforce is quite small...

A not concerning the map, is it lack of cities and road. The northern part of France is still highly developed, but from the map, you could think that you are in Siberia...

Lets go for UK...
Thanks Produit :). Gonna add a few gadgets ;).