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Re: new city hexes test
Posted: Fri Jun 15, 2012 2:30 pm
by massi
stations improved ... I think ...
you prefer the old stations, or these?

Re: new city hexes test
Posted: Fri Jun 15, 2012 4:56 pm
by flakfernrohr
Massi, these new stations look excellent. Some of the old stations are a little large
Re: new city hexes test
Posted: Fri Jun 15, 2012 4:57 pm
by flakfernrohr
Barracks and such are excellent. Maybe some tents as well?
Re: new city hexes test
Posted: Fri Jun 15, 2012 8:59 pm
by massi
flakfernrohr wrote:Barracks and such are excellent. Maybe some tents as well?
I could make it a military camp with tents, and remove a couple of barracks. sounds like a good idea.
we might need some hexagon, with high voltage poles?

Re: new city hexes test
Posted: Fri Jun 15, 2012 9:11 pm
by flakfernrohr
Yes, something that looks temporary or ad hoc assembled in the field (without the portable toilets-LOL)
Re: new city hexes test
Posted: Sat Jun 16, 2012 9:25 pm
by massi
I am continuing to make new units to adapt to land.
This is a new strongpoint. what do you think?

Re: new city hexes test
Posted: Sun Jun 17, 2012 7:25 am
by bebro
I like it

Re: new city hexes test
Posted: Sun Jun 17, 2012 9:32 am
by massi
too big?
Re: new city hexes test
Posted: Sun Jun 17, 2012 1:42 pm
by MikeAP
massi wrote:too big?
Just a bit, yes
Re: new city hexes test
Posted: Sun Jun 17, 2012 6:23 pm
by massi
are just examples. I still have to improve these units, and read the tutorial Nikivdd.
if someone is good at making units, I send the graphics: D
I have not yet reached a standard for creation of units ...

Re: new city hexes test
Posted: Sun Jun 17, 2012 6:31 pm
by dan_hnnng
massi your work is amazing!
Kudos and keep it up

Re: new city hexes test
Posted: Sun Jun 17, 2012 7:17 pm
by MikeAP
massi wrote:
are just examples. I still have to improve these units, and read the tutorial Nikivdd.
if someone is good at making units, I send the graphics: D
I have not yet reached a standard for creation of units ...

Top one looks great!
Re: new city hexes test
Posted: Sun Jun 17, 2012 7:20 pm
by massi
thanks my friends!
Re: new city hexes test
Posted: Mon Jun 18, 2012 4:33 am
by flakfernrohr
Great work!!!!!!!!!!!!!!
Re: new city hexes test
Posted: Mon Jun 18, 2012 12:36 pm
by bebro
Indeed, very nice. Esp. good use of the terrain so that weather effects are shown

Re: new city hexes test
Posted: Mon Jun 18, 2012 12:46 pm
by massi
Thanks all friends!!
here are my first units running at 100%
I just problem for the minefields ... they live and shoot, these mines, catapult at the enemy, apparently!
I need your help to determine the proper statistics and the right price for each type of defence.

Re: new city hexes test
Posted: Mon Jun 18, 2012 12:51 pm
by bebro
Robot mines hehe
Maybe give them negative attack stats (which means actually no active attack). Like some original units which have negative air attack.
Re: new city hexes test
Posted: Mon Jun 18, 2012 1:28 pm
by massi
in game

Re: new city hexes test
Posted: Mon Jun 18, 2012 2:17 pm
by massi
destructible bridges.
small bug ... the bridge is similar to a Brückenpioniere. little defense and attack zero.
But is not passable by the opposing faction ... how can we find a solution?

Re: MASSI Hexes and Units
Posted: Mon Jun 18, 2012 10:53 pm
by massi
you get tired of these new things? or find interesting? I enjoy creating mod. I have some time to spend willingly for modding.
But sometimes I'm afraid to exaggerate ...
