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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 5:28 pm
by eskuche
I highly appreciate the project as well. IMHO there is a great foundation; if the actual gameplay/scenarios could be improved that would go leaps and bounds beyond adding 0.1% more units.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 7:27 pm
by phcas
Tobi72 wrote: Wed Feb 25, 2026 5:15 pm
It’s completely understandable that such a huge project can become overwhelming at some point—especially when it feels like you’re sitting alone on a mountain of work. What you’ve already created is enormous and deserves a lot of respect. With projects of this size it’s easy to lose track, but the foundation is there—and it’s a strong one. Maybe it helps not to look at the massive amount that’s still left, but simply keep going step by step.

I also want to say: your work makes a difference. In my own mod I use your ground and river tiles—they’re fantastic and have greatly improved the look of my maps. I hope that’s okay. I truly hope you can find some momentum again. The mod deserves it—and so does your work.

All the best.
Greetings,
Tobi


P.S. If you would also be satisfied with AI-colorized BigUnits, I would be happy to offer my support.I have an almost unlimited limit since I have a ChatGPT subscription.Lysander Mk.I.png Original:Westland_Lysander_(motor_Merkur_VIII).jpg
Thanks Tobi
If someone can help with the (Colorized) BigUnits that will be great.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 9:59 pm
by Tobi72
This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.
009-031_Panzer-I_A.png
009-031_Panzer-I_A.png (74.69 KiB) Viewed 1754 times
009-031_Panzer-I_ABU.png
009-031_Panzer-I_ABU.png (592.91 KiB) Viewed 1753 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 10:57 pm
by bondjamesbond
Tobi72 wrote: Wed Feb 25, 2026 9:59 pm This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png

I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm. :wink: :lol: :lol:


I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.


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Flettner Fl 282 Kolibri Helicopter
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 11:00 pm
by Acer6920
phcas wrote: Wed Feb 25, 2026 4:28 pm Hello everybody,

As you have seen the MOD stopped more or less. This has a few reasons. First of all I had a lot of private problems that took a lot of time for me. Ajs81 is still a kind of active but he works on his own. AKRebel is more or less out of the project and will only launch the updates if they are ready. There is not much contact. I make the unit updates and the bigunit pictures. The MOD is so big and Ajs81 is doing a great job with scenarios but I am slowly loosing the overview.
Thank you for sharing and i hope that your private problems are full or on a good way to be solve finally.
I cross my fingers and send some hugs! i got a lot of them last year regarding some health issues and a hart time too and they helped a lot.
phcas wrote: Wed Feb 25, 2026 4:28 pm The number of bigunits that still have to be made is so high that it takes my motivating away because I am the only one who take care of that. Update v3.50 is half way but it came to an end a few month ago.
So i can't offer so much or technical stuff like tobi but if you need help for maintenance or something which may help to reduce the workload and even when it is just a little bit let me know.
Regarding my health issues from last year i work currently and maybe a bit longer in part time and can for sure offer some spare time for this.
phcas wrote: Wed Feb 25, 2026 4:28 pm I will be more active now
Greetings PHCAS
Please do this only when it fit to the current state of your life!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 11:09 pm
by Tobi72
bondjamesbond wrote: Wed Feb 25, 2026 10:57 pm
Tobi72 wrote: Wed Feb 25, 2026 9:59 pm This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png

I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm. :wink: :lol: :lol:


I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.

Don't worry, when I'm working for Panzercorps I'm always busy with chatgpt, which includes designing images, so it's something I can easily offer as help. And the next update for Rome will be released in a few days.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 11:14 pm
by bondjamesbond
Tobi72 wrote: Wed Feb 25, 2026 11:09 pm
bondjamesbond wrote: Wed Feb 25, 2026 10:57 pm
Tobi72 wrote: Wed Feb 25, 2026 9:59 pm This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png

I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm. :wink: :lol: :lol:


I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.

Don't worry, when I'm working for Panzercorps I'm always busy with chatgpt, which includes designing images, so it's something I can easily offer as help. And the next update for Rome will be released in a few days.
That's wonderful, and if it's not difficult for you, who are we to hinder your creative growth! Good luck and all the best!!!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 11:53 pm
by Acer6920
bondjamesbond wrote: Wed Feb 25, 2026 10:57 pm I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm. :wink: :lol: :lol:
:P good to know that i was wrong :D

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Wed Feb 25, 2026 11:59 pm
by bondjamesbond
Acer6920 wrote: Wed Feb 25, 2026 11:53 pm
bondjamesbond wrote: Wed Feb 25, 2026 10:57 pm I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm. :wink: :lol: :lol:
:P good to know that i was wrong :D
:wink: You jumped to conclusions! I wish all developers, regardless of which clans and communities they belong to, good luck and creative success! I am also very grateful to these people for making our favourite game better and sometimes spending their personal time on it!

https://problembo.com/ru/services/ai-video-generator

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Thu Feb 26, 2026 1:18 pm
by Tobi72
Hi Phcas,
here are the first 10 Big Units for nationalist Spain. A start has been made. As soon as you let me know if the images are okay for you, :?: I'll edit the next ones.
Cheers, Tobi

BigUnitPaket_1.rar
(919.8 KiB) Downloaded 38 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Sun Mar 01, 2026 6:27 am
by phcas
Tobi72 wrote: Wed Feb 25, 2026 9:59 pm This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png
Hello Tobi72. It looks very good and can be used. It will be great if you can support me with the big units.

The green background is just the size the picture have to be to fit it into the frame
ex.png
ex.png (7.76 KiB) Viewed 1454 times
If you place the picture as in your example the corners will not be ok. See my example. It is like number 1 now but must look like number 2.

So the way I make them.

1 Put the picture on the green background (##) to give it the right size
2 Copy the picture in the frame (#)
3 Copy the outline (#1) over it to recover the corners

If it is to much work, I can do step 3

Thanks for your work so far. Hope you will support me

Greetings PHCAS

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Sun Mar 01, 2026 6:36 am
by phcas
Acer6920 wrote: Wed Feb 25, 2026 11:00 pm
phcas wrote: Wed Feb 25, 2026 4:28 pm Hello everybody,

As you have seen the MOD stopped more or less. This has a few reasons. First of all I had a lot of private problems that took a lot of time for me. Ajs81 is still a kind of active but he works on his own. AKRebel is more or less out of the project and will only launch the updates if they are ready. There is not much contact. I make the unit updates and the bigunit pictures. The MOD is so big and Ajs81 is doing a great job with scenarios but I am slowly loosing the overview.
Thank you for sharing and i hope that your private problems are full or on a good way to be solve finally.
I cross my fingers and send some hugs! i got a lot of them last year regarding some health issues and a hart time too and they helped a lot.
phcas wrote: Wed Feb 25, 2026 4:28 pm The number of bigunits that still have to be made is so high that it takes my motivating away because I am the only one who take care of that. Update v3.50 is half way but it came to an end a few month ago.
So i can't offer so much or technical stuff like tobi but if you need help for maintenance or something which may help to reduce the workload and even when it is just a little bit let me know.
Regarding my health issues from last year i work currently and maybe a bit longer in part time and can for sure offer some spare time for this.
phcas wrote: Wed Feb 25, 2026 4:28 pm I will be more active now
Greetings PHCAS
Please do this only when it fit to the current state of your life!
Thanks for your words. Let's see what Tobi can do for the bigunits. We stay in contact.

Thank you PHCAS

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Sun Mar 01, 2026 7:04 am
by phcas
Tobi72 wrote: Thu Feb 26, 2026 1:18 pm Hi Phcas,
here are the first 10 Big Units for nationalist Spain. A start has been made. As soon as you let me know if the images are okay for you, :?: I'll edit the next ones.
Cheers, Tobi


BigUnitPaket_1.rar
Thanks very much. Very useful!

A few little things about the BIG units in general.
* They must not be to light or to dark.
* We have preference for photo's WW2. Modern museum or monument pictures sometimes show modern buildings in the background.
009-031_Panzer-I_Blight.png
009-031_Panzer-I_Blight.png (107.17 KiB) Viewed 1439 times
009-031_Panzer-I_B.png
009-031_Panzer-I_B.png (97.5 KiB) Viewed 1439 times
Thanks for your work and I look forward to the next 10 pictures

Greetings PHCAS

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Sun Mar 01, 2026 10:18 am
by bondjamesbond
phcas wrote: Sun Mar 01, 2026 7:04 am
Tobi72 wrote: Thu Feb 26, 2026 1:18 pm Hi Phcas,
here are the first 10 Big Units for nationalist Spain. A start has been made. As soon as you let me know if the images are okay for you, :?: I'll edit the next ones.
Cheers, Tobi


BigUnitPaket_1.rar
Thanks very much. Very useful!

A few little things about the BIG units in general.
* They must not be to light or to dark.
* We have preference for photo's WW2. Modern museum or monument pictures sometimes show modern buildings in the background.

009-031_Panzer-I_Blight.png
009-031_Panzer-I_B.png

Thanks for your work and I look forward to the next 10 pictures

Greetings PHCAS
I also prefer original photographs from the Second World War. AI fantasies are fine, but historical accuracy is better. If you need help, I will assist you in your search. Good luck.


Heavy 305 mm mortar M16 manufactured in Czechoslovakia,captured by Soviet soldiers.Leningrad area. January 1943.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Sun Mar 01, 2026 3:37 pm
by Tobi72
Hi Phcas, first the bad news: I can’t seem to get the framing and image mounting to work properly. Maybe I’ll give it another try at some point.

Now the (hopefully) good news: here are the next 10 BigUnit images, already labeled with their assigned icon numbers. I’ve also included the original images in a separate folder in case there’s anything you don’t like and want to adjust yourself. I made sure not to edit any museum photos.
BigUnitPaket_2.rar
(2.74 MiB) Downloaded 29 times
CARRO-VELOCE.jpg
CARRO-VELOCE.jpg (118.83 KiB) Viewed 1354 times
009-031_L3-33.png
009-031_L3-33.png (80 KiB) Viewed 1354 times
Best regards,
Tobi :wink:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Sun Mar 01, 2026 4:22 pm
by phcas
Tobi72 wrote: Sun Mar 01, 2026 3:37 pm Hi Phcas, first the bad news: I can’t seem to get the framing and image mounting to work properly. Maybe I’ll give it another try at some point.

Now the (hopefully) good news: here are the next 10 BigUnit images, already labeled with their assigned icon numbers. I’ve also included the original images in a separate folder in case there’s anything you don’t like and want to adjust yourself. I made sure not to edit any museum photos.

BigUnitPaket_2.rar

CARRO-VELOCE.jpg009-031_L3-33.png
Best regards,
Tobi :wink:
Okey this will be perfect. I will put the photo's in the frame. If you send them like you did now it will be fine.
009-062_75mm_1897_Schneider.png
009-062_75mm_1897_Schneider.png (103.5 KiB) Viewed 1337 times
Thanks PHCAS

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Sun Mar 01, 2026 8:10 pm
by Tobi72
Because it's Sunday, I've put together another package. I'll continue with it sometime next week.
BigUnitPaket_3.rar
(2.7 MiB) Downloaded 32 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Mon Mar 02, 2026 7:22 am
by phcas
Tobi72 wrote: Sun Mar 01, 2026 8:10 pm Because it's Sunday, I've put together another package. I'll continue with it sometime next week.BigUnitPaket_3.rar
Thanks, I will finish them in the frames. Nice colors.

Greetings PHCAS

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Mon Mar 02, 2026 9:46 am
by Tobi72
Thank you very much, I'm doing my best. Sometimes I edit objects five to seven times, and the descriptions for the AI ​​can sometimes be 20 sentences or more long before they're correct. I've finished editing the last of the nationalists from package 4 and am now starting on the Spanish Republicans.
Rep_Inf.png
Rep_Inf.png (247.42 KiB) Viewed 1201 times
010-010_Rep_Inf.png
010-010_Rep_Inf.png (171.12 KiB) Viewed 1201 times
I have to honestly admit it's more work than I anticipated and takes more time than I planned, :lol: but it's also fun. We still have a lot ahead of us; many BigUnits are missing. It's also a gigantic mod. :idea:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Posted: Mon Mar 02, 2026 10:33 am
by bondjamesbond
Tobi72 wrote: Mon Mar 02, 2026 9:46 am Thank you very much, I'm doing my best. Sometimes I edit objects five to seven times, and the descriptions for the AI ​​can sometimes be 20 sentences or more long before they're correct. I've finished editing the last of the nationalists from package 4 and am now starting on the Spanish Republicans.Rep_Inf.png010-010_Rep_Inf.png

I have to honestly admit it's more work than I anticipated and takes more time than I planned, :lol: but it's also fun. We still have a lot ahead of us; many BigUnits are missing. It's also a gigantic mod. :idea:
I like you, you're just talented, my friend.
https://web.archive.org/web/20180829123 ... 97824371/7
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https://pikabu.ru/story/los_tiznaos_ist ... i_12628533
https://military.wikireading.ru/56606