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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 5:28 pm
by eskuche
I highly appreciate the project as well. IMHO there is a great foundation; if the actual gameplay/scenarios could be improved that would go leaps and bounds beyond adding 0.1% more units.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 7:27 pm
by phcas
Tobi72 wrote: ↑Wed Feb 25, 2026 5:15 pm
It’s completely understandable that such a huge project can become overwhelming at some point—especially when it feels like you’re sitting alone on a mountain of work. What you’ve already created is enormous and deserves a lot of respect. With projects of this size it’s easy to lose track, but the foundation is there—and it’s a strong one. Maybe it helps not to look at the massive amount that’s still left, but simply keep going step by step.
I also want to say: your work makes a difference. In my own mod I use your ground and river tiles—they’re fantastic and have greatly improved the look of my maps. I hope that’s okay. I truly hope you can find some momentum again. The mod deserves it—and so does your work.
All the best.
Greetings,
Tobi
P.S. If you would also be satisfied with AI-colorized BigUnits, I would be happy to offer my support.I have an almost unlimited limit since I have a ChatGPT subscription.Lysander Mk.I.png Original:Westland_Lysander_(motor_Merkur_VIII).jpg
Thanks Tobi
If someone can help with the (Colorized) BigUnits that will be great.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 9:59 pm
by Tobi72
This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 10:57 pm
by bondjamesbond
Tobi72 wrote: ↑Wed Feb 25, 2026 9:59 pm
This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png
I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm.
I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 11:00 pm
by Acer6920
phcas wrote: ↑Wed Feb 25, 2026 4:28 pm
Hello everybody,
As you have seen the MOD stopped more or less. This has a few reasons. First of all I had a lot of private problems that took a lot of time for me. Ajs81 is still a kind of active but he works on his own. AKRebel is more or less out of the project and will only launch the updates if they are ready. There is not much contact. I make the unit updates and the bigunit pictures. The MOD is so big and Ajs81 is doing a great job with scenarios but I am slowly loosing the overview.
Thank you for sharing and i hope that your private problems are full or on a good way to be solve finally.
I cross my fingers and send some hugs! i got a lot of them last year regarding some health issues and a hart time too and they helped a lot.
phcas wrote: ↑Wed Feb 25, 2026 4:28 pm
The number of bigunits that still have to be made is so high that it takes my motivating away because I am the only one who take care of that. Update v3.50 is half way but it came to an end a few month ago.
So i can't offer so much or technical stuff like tobi but if you need help for maintenance or something which may help to reduce the workload and even when it is just a little bit let me know.
Regarding my health issues from last year i work currently and maybe a bit longer in part time and can for sure offer some spare time for this.
phcas wrote: ↑Wed Feb 25, 2026 4:28 pm
I will be more active now
Greetings PHCAS
Please do this only when it fit to the current state of your life!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 11:09 pm
by Tobi72
bondjamesbond wrote: ↑Wed Feb 25, 2026 10:57 pm
Tobi72 wrote: ↑Wed Feb 25, 2026 9:59 pm
This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png
I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm.
I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.
Don't worry, when I'm working for Panzercorps I'm always busy with chatgpt, which includes designing images, so it's something I can easily offer as help. And the next update for Rome will be released in a few days.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 11:14 pm
by bondjamesbond
Tobi72 wrote: ↑Wed Feb 25, 2026 11:09 pm
bondjamesbond wrote: ↑Wed Feb 25, 2026 10:57 pm
Tobi72 wrote: ↑Wed Feb 25, 2026 9:59 pm
This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png
I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm.
I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.
Don't worry, when I'm working for Panzercorps I'm always busy with chatgpt, which includes designing images, so it's something I can easily offer as help. And the next update for Rome will be released in a few days.
That's wonderful, and if it's not difficult for you, who are we to hinder your creative growth! Good luck and all the best!!!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 11:53 pm
by Acer6920

good to know that i was wrong

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Feb 25, 2026 11:59 pm
by bondjamesbond
Acer6920 wrote: ↑Wed Feb 25, 2026 11:53 pm

good to know that i was wrong

You jumped to conclusions! I wish all developers, regardless of which clans and communities they belong to, good luck and creative success! I am also very grateful to these people for making our favourite game better and sometimes spending their personal time on it!
https://problembo.com/ru/services/ai-video-generator
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Feb 26, 2026 1:18 pm
by Tobi72
Hi Phcas,
here are the first 10 Big Units for nationalist Spain. A start has been made. As soon as you let me know if the images are okay for you,
I'll edit the next ones.
Cheers, Tobi