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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Fri Nov 28, 2025 1:46 pm
by bondjamesbond
KornelPL wrote: ↑Fri Nov 28, 2025 12:47 pm
terminator wrote: ↑Thu Nov 27, 2025 1:30 pm
KornelPL wrote: ↑Thu Nov 27, 2025 1:14 pm
It's not about modern conflicts mod (same problem with soviet storm) or what Tobi did. The questions is WHY the windows can't see these folders as separate games, and with other, clear windows account it can see them as separate games.
If you install the same game several times in different versions at different places, each version must have its own shortcut that points to its own exe file.
I use exe files directly from each game folder
That may be your problem ! I hope you are replacing the original exe with the one in the archives ?
https://russian7.ru/post/skolko-sudov-p ... lchi-stai/
https://dzen.ru/a/aNiyB587bFTXUXoP

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 9:55 am
by T2_2112
I used version 3.40 of this mod with GOG 1.31, can not play any camp due to black screen

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 10:12 am
by bondjamesbond
T2_2112 wrote: ↑Mon Dec 08, 2025 9:55 am
I used version 3.40 of this mod with GOG 1.31, can not play any camp due to black screen
Replace your original EXE with the EXE version 1.32 from the archive, and you'll be happy.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 10:14 am
by T2_2112
bondjamesbond wrote: ↑Mon Dec 08, 2025 10:12 am
Replace your original EXE with the EXE version 1.32 from the archive, and you'll be happy.
I Tried but got this CRC error

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 10:15 am
by bondjamesbond
T2_2112 wrote: ↑Mon Dec 08, 2025 10:14 am
bondjamesbond wrote: ↑Mon Dec 08, 2025 10:12 am
Replace your original EXE with the EXE version 1.32 from the archive, and you'll be happy.
I Tried but got this CRC error
viewtopic.php?p=820242#p820242
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 10:18 am
by T2_2112
I tried both files in many topics, nothing worked at all

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 6:56 pm
by bondjamesbond
T2_2112 wrote: ↑Mon Dec 08, 2025 10:18 am
I tried both files in many topics, nothing worked at all
Tell us how you connect it. There are two options: through the JGME program and adaptation through the game!?
I even played Dancin' 45, but the Soviets beat me up ))) I should try the opposite now )))
During the assault on Danzig, Soviet troops lost 10,000 soldiers, 80 tanks, and 800 artillery pieces, including Major General S. U. Rakhimov, who was killed in action.
The losses of the Wehrmacht amounted to 22,000 soldiers (3,000 surrendered), 195 tanks, and 450 guns, including the death of Lieutenant General Clemens Betzell, commander of the 4th Panzer Division.
Part of the freed-up troops of the 2nd Belorussian Front reinforced the 1st Belorussian Front, which was deployed on Berlin.
https://ru.wikipedia.org/wiki/Рахимов,_Сабир_Умарович
https://ru.wikipedia.org/wiki/Взятие_Данцига_(1945)
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 1:01 am
by T2_2112
bondjamesbond wrote: ↑Mon Dec 08, 2025 6:56 pm
Tell us how you connect it. There are two options: through the JGME program and adaptation through the game!?
I overwrite game files, and i use the GOG version, i think it checks some hash like goggame-2018365546.hashdb. That is why the CRC

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 6:36 am
by ajs81
bondjamesbond wrote: ↑Mon Dec 08, 2025 6:56 pm
T2_2112 wrote: ↑Mon Dec 08, 2025 10:18 am
I even played Dancin' 45, but the Soviets beat me up ))) I should try the opposite now )))
From a scenario perspective, the most important thing is to save as many civilians as possible in this scenario. Defending and destroying the Soviets is a secondary concern, though still important.
The battles for Pomerania were bloody, the best example being the 5th Guards Tank Army. By the end of the war, after operations near Elbląg, it was victorious, but completely destroyed, with only a few dozen tanks remaining.
To this day, there are cemeteries throughout Poland dedicated to Soviet soldiers who died in combat in 1944-45. These two photos are from my hometown of Gdynia. The cemetery itself is less than a kilometer from my office.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 3:21 pm
by bondjamesbond
ajs81 wrote: ↑Wed Dec 10, 2025 6:36 am
bondjamesbond wrote: ↑Mon Dec 08, 2025 6:56 pm
T2_2112 wrote: ↑Mon Dec 08, 2025 10:18 am
I even played Dancin' 45, but the Soviets beat me up ))) I should try the opposite now )))
From a scenario perspective, the most important thing is to save as many civilians as possible in this scenario. Defending and destroying the Soviets is a secondary concern, though still important.
The battles for Pomerania were bloody, the best example being the 5th Guards Tank Army. By the end of the war, after operations near Elbląg, it was victorious, but completely destroyed, with only a few dozen tanks remaining.
To this day, there are cemeteries throughout Poland dedicated to Soviet soldiers who died in combat in 1944-45. These two photos are from my hometown of Gdynia. The cemetery itself is less than a kilometer from my office.
I see, you can see from the photos that they are well taken care of, well done ! About your maps will they be included in the new patch and will it be at all? What are you working on now?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 3:53 pm
by ajs81
I see, you can see from the photos that they are well taken care of, well done ! About your maps will they be included in the new patch and will it be at all? What are you working on now?
[/quote]
In Poland, we take care of all cemeteries, even those of soldiers who were our opponents. We removed monuments of gratitude to the Red Army, but the monuments were moved to the cemeteries of Red Army soldiers.
As for the maps, I'm not doing anything after Operation Sea Lion. Besides, no one asked me for a specific scenario.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 8:22 pm
by bondjamesbond
ajs81 wrote: ↑Wed Dec 10, 2025 3:53 pm
I see, you can see from the photos that they are well taken care of, well done ! About your maps will they be included in the new patch and will it be at all? What are you working on now?
In Poland, we take care of all cemeteries, even those of soldiers who were our opponents. We removed monuments of gratitude to the Red Army, but the monuments were moved to the cemeteries of Red Army soldiers.
As for the maps, I'm not doing anything after Operation Sea Lion. Besides, no one asked me for a specific scenario.
Setting tasks comical in the style of balalaikas and vodka )))

It's also good to play for the USSR ))) You crush the fascists en masse suppressing any resistance with artillery and aviation ) I see there are even Polish partisans and Polish army )
https://wio.ru/galgrnd/ww2cz-ru.htm
Tiger II No. 314 under the command of SS Untersturmführer Georg Dirks.
This tank became famous for destroying more than 39 Soviet tanks during an attempt to break out of Berlin, but was put out of action by a German anti-tank mine.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 17, 2025 2:36 am
by T2_2112
Steam had a discount, so I bought Panzer Corps Gold again (I have the GOG version). Now I can play this excellent mod.
Pz-III H Beobpanzer
Pz-V D Beobpanzer
has the wrong availability to Date 26.08.1943 but the availability from was 01.12.1943
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Sat Dec 20, 2025 12:25 am
by strubbel80
Hello!
Thank you for Sealion Map.Great Job.Maybe we see later Invasion for the USA.In Orignal Panzer Corps Campaign Tree there is the way to USA
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Sat Dec 20, 2025 1:45 am
by bondjamesbond
strubbel80 wrote: ↑Sat Dec 20, 2025 12:25 am
Hello!
Thank you for Sealion Map.Great Job.Maybe we see later Invasion for the USA.In Orignal Panzer Corps Campaign Tree there is the way to USA
There are three maps ) West, East and Centre of the USA )
Or do you want the whole continent of North America at once ? ))) It would be great, but it would take a long time, but you can use the map in modern conflicts )))))
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Tue Dec 23, 2025 9:26 pm
by BeADriver
This is random, but it's still something I want to share:
Whenever I'm moving around a (light) Wehrmacht AT gun unit, I always hear "Flak einsatzbereit" (Flak is ready for action), so I assumed there was something wrong with the mod's audio files. I took a closer look at the MoveSfx folder, found the respective audio file (#4_PakTalk), listened to it several times, and it turns out I misheard Pak as Flak all the time, lol.
Having said that, I wonder if there are other players who misheard it as such, as well, and if there is a different audio file that denotes an AT gun unit less ambiguously.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Sat Jan 03, 2026 11:26 am
by Japoivvb
Hi, would it be possible to get the japaneses masks(DCS) used for your mod? I would like to change a little bit for my own version.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Jan 19, 2026 9:34 pm
by Acer6920
Hey,
i played Allied Corps from Torch and on Turn 7, when i had done my moves and KI Turn it crash but it is not clear why.
would it help to abload the gameplay to fix this?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Tue Jan 20, 2026 7:47 am
by bondjamesbond
Acer6920 wrote: ↑Mon Jan 19, 2026 9:34 pm
Hey,
i played Allied Corps from Torch and on Turn 7, when i had done my moves and KI Turn it crash but it is not clear why.
would it help to abload the gameplay to fix this?
Is this a constant occurrence or was it a one-off? Nevertheless, if take-offs are frequent, you need to do this and there will be fewer take-offs.
To avoid crashes and significantly improve performance
6a) Go to the new folder >>Panzer Corps 1.32<< or >>Panzer Corps BE 2.4<< from the previous step. Right-click on >>PanzerCorps.exe<< and select >>Create shortcut<< from the menu.
6b) Right-click on the newly created shortcut and select >>Properties<<.
6c) Add >> /nocache<< to the end of the destination path in the shortcut properties (for example, if the old destination path looks like this: >>‘C:\Games\Panzer 1.32\PanzerCorps.exe’<<,
then the new destination path should look like this: >>‘C:\Games\Panzer Corps 1.32\PanzerCorps.exe’ /nocache<<)
viewtopic.php?f=147&t=106604
https://en.topwar.ru/35823-mortira-litt ... -mire.html
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Tue Jan 20, 2026 5:38 pm
by Acer6920
Thank you for thwe workaround but it was not working for me

.
i used Alt-E to force the crash but this time it happens in round 8.