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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 27, 2025 3:47 pm
by Imeror
KornelPL wrote: ↑Wed Nov 26, 2025 4:01 pm
- On both (at the same time) I have game with PAK MOD - installed by old fasion way, i.e. not bu using GME software, but by creating another folder with copy of vanilla game and overwritting all of the original files with PAK MOD files - works perfect as game and as scenario editor
It’s hard to pinpoint the exact issue. I have no idea where the problem could be... especially with Tobi that sent you a clear version of the mod. That should have been a good solution, I don't get why it don't work. But we could finish to find something
Maybe you made several tries and old misplaced files (from previous tries) that were not deleted correctly are now preventing something to work as intended ? In that case, it could be a solution to delete absolutely everything related to Panzer Corps on your computer (you can keep save files, of course) and start from the beginning again ?
Then, what about a try with JSGME ? I run the mods with this software and I never had any problem.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 27, 2025 3:53 pm
by bondjamesbond
Tobi72 wrote: ↑Thu Nov 27, 2025 2:52 pm
bondjamesbond wrote: ↑Thu Nov 27, 2025 12:53 pm
KornelPL wrote: ↑Thu Nov 27, 2025 10:29 am
Hi Uzbek/ James Bond
First of all game version that I use is 1.34 - provided with latest version od modern conflicts mod. And maybe you didn't notice that Tobi72 has prepared for me PzC with MdC in separate full game folder - he checked on his PC and it works fine. When I downloaded it and tryied to lauch it on both my PCs I had same result as I had with my efforts - game looks like hybrid of the original and MdC versions and doesn't work. But when I created another Windows user where there was no PzC before, the game prepared by Tobi72 works. So I think that the problem is that the Windows (with my primary user account) can't recognize different game versions located in different folders.
Hi! Firstly, I do not know the version of the game 1.34. and never heard of such a version, even 1.32 is still considered experimental ) Steam and gog version of the game 1.30 !Secondly, you are posting in the wrong thread, because this is a modpack, and tell us about your incomprehensible problems with modern conflicts ) Thirdly, what hybrid Toby put together for you, then all questions to Toby )
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Hello Usbek, there seems to be a misunderstanding on your side.
I did not create any kind of “mixed hybrid,” as you phrased it, but provided a clean Modern Conflicts version 2.15. It works flawlessly — I have over 22 different Panzer Corps mods on my PC, and all of them run without any issues.
I shared this version with the forum member in the hope of helping them fix the problem on their system.
At the moment, I have no idea where the error in their versions is coming from.
Hello my Aryan friend! I have no claims to you or anyone else ) ) Just this is another topic create a new topic for example with the name of suffering and hysterics when installing various mods ) I do not understand what kind of problems are pursuing some of the forum members here )))) Installation of some mods is simple to the point of outrageousness even the pak mod is not a problem now )))) Good luck to everyone with the installation let your brains and hands work properly good luck bros ))))
Imeror wrote: ↑Thu Nov 27, 2025 3:47 pm
KornelPL wrote: ↑Wed Nov 26, 2025 4:01 pm
- On both (at the same time) I have game with PAK MOD - installed by old fasion way, i.e. not bu using GME software, but by creating another folder with copy of vanilla game and overwritting all of the original files with PAK MOD files - works perfect as game and as scenario editor
It’s hard to pinpoint the exact issue. I have no idea where the problem could be... especially with Tobi that sent you a clear version of the mod. That should have been a good solution, I don't get why it don't work. But we could finish to find something
Maybe you made several tries and old misplaced files (from previous tries) that were not deleted correctly are now preventing something to work as intended ? In that case, it could be a solution to delete absolutely everything related to Panzer Corps on your computer (you can keep save files, of course) and start from the beginning again ?
Then, what about a try with JSGME ? I run the mods with this software and I never had any problem.
I agree with my French friend programme JGME does almost everything itself the main thing is to insert everything correctly according to the instructions ) I personally have more problems and errors when the original game should be replaced with mush ))))
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Fri Nov 28, 2025 12:47 pm
by KornelPL
terminator wrote: ↑Thu Nov 27, 2025 1:30 pm
KornelPL wrote: ↑Thu Nov 27, 2025 1:14 pm
It's not about modern conflicts mod (same problem with soviet storm) or what Tobi did. The questions is WHY the windows can't see these folders as separate games, and with other, clear windows account it can see them as separate games.
If you install the same game several times in different versions at different places, each version must have its own shortcut that points to its own exe file.
I use exe files directly from each game folder
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Fri Nov 28, 2025 1:46 pm
by bondjamesbond
KornelPL wrote: ↑Fri Nov 28, 2025 12:47 pm
terminator wrote: ↑Thu Nov 27, 2025 1:30 pm
KornelPL wrote: ↑Thu Nov 27, 2025 1:14 pm
It's not about modern conflicts mod (same problem with soviet storm) or what Tobi did. The questions is WHY the windows can't see these folders as separate games, and with other, clear windows account it can see them as separate games.
If you install the same game several times in different versions at different places, each version must have its own shortcut that points to its own exe file.
I use exe files directly from each game folder
That may be your problem ! I hope you are replacing the original exe with the one in the archives ?
https://russian7.ru/post/skolko-sudov-p ... lchi-stai/
https://dzen.ru/a/aNiyB587bFTXUXoP

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 9:55 am
by T2_2112
I used version 3.40 of this mod with GOG 1.31, can not play any camp due to black screen

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 10:12 am
by bondjamesbond
T2_2112 wrote: ↑Mon Dec 08, 2025 9:55 am
I used version 3.40 of this mod with GOG 1.31, can not play any camp due to black screen
Replace your original EXE with the EXE version 1.32 from the archive, and you'll be happy.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 10:14 am
by T2_2112
bondjamesbond wrote: ↑Mon Dec 08, 2025 10:12 am
Replace your original EXE with the EXE version 1.32 from the archive, and you'll be happy.
I Tried but got this CRC error

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 10:15 am
by bondjamesbond
T2_2112 wrote: ↑Mon Dec 08, 2025 10:14 am
bondjamesbond wrote: ↑Mon Dec 08, 2025 10:12 am
Replace your original EXE with the EXE version 1.32 from the archive, and you'll be happy.
I Tried but got this CRC error
viewtopic.php?p=820242#p820242
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 10:18 am
by T2_2112
I tried both files in many topics, nothing worked at all

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Mon Dec 08, 2025 6:56 pm
by bondjamesbond
T2_2112 wrote: ↑Mon Dec 08, 2025 10:18 am
I tried both files in many topics, nothing worked at all
Tell us how you connect it. There are two options: through the JGME program and adaptation through the game!?
I even played Dancin' 45, but the Soviets beat me up ))) I should try the opposite now )))
During the assault on Danzig, Soviet troops lost 10,000 soldiers, 80 tanks, and 800 artillery pieces, including Major General S. U. Rakhimov, who was killed in action.
The losses of the Wehrmacht amounted to 22,000 soldiers (3,000 surrendered), 195 tanks, and 450 guns, including the death of Lieutenant General Clemens Betzell, commander of the 4th Panzer Division.
Part of the freed-up troops of the 2nd Belorussian Front reinforced the 1st Belorussian Front, which was deployed on Berlin.
https://ru.wikipedia.org/wiki/Рахимов,_Сабир_Умарович
https://ru.wikipedia.org/wiki/Взятие_Данцига_(1945)
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 1:01 am
by T2_2112
bondjamesbond wrote: ↑Mon Dec 08, 2025 6:56 pm
Tell us how you connect it. There are two options: through the JGME program and adaptation through the game!?
I overwrite game files, and i use the GOG version, i think it checks some hash like goggame-2018365546.hashdb. That is why the CRC

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 6:36 am
by ajs81
bondjamesbond wrote: ↑Mon Dec 08, 2025 6:56 pm
T2_2112 wrote: ↑Mon Dec 08, 2025 10:18 am
I even played Dancin' 45, but the Soviets beat me up ))) I should try the opposite now )))
From a scenario perspective, the most important thing is to save as many civilians as possible in this scenario. Defending and destroying the Soviets is a secondary concern, though still important.
The battles for Pomerania were bloody, the best example being the 5th Guards Tank Army. By the end of the war, after operations near Elbląg, it was victorious, but completely destroyed, with only a few dozen tanks remaining.
To this day, there are cemeteries throughout Poland dedicated to Soviet soldiers who died in combat in 1944-45. These two photos are from my hometown of Gdynia. The cemetery itself is less than a kilometer from my office.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 3:21 pm
by bondjamesbond
ajs81 wrote: ↑Wed Dec 10, 2025 6:36 am
bondjamesbond wrote: ↑Mon Dec 08, 2025 6:56 pm
T2_2112 wrote: ↑Mon Dec 08, 2025 10:18 am
I even played Dancin' 45, but the Soviets beat me up ))) I should try the opposite now )))
From a scenario perspective, the most important thing is to save as many civilians as possible in this scenario. Defending and destroying the Soviets is a secondary concern, though still important.
The battles for Pomerania were bloody, the best example being the 5th Guards Tank Army. By the end of the war, after operations near Elbląg, it was victorious, but completely destroyed, with only a few dozen tanks remaining.
To this day, there are cemeteries throughout Poland dedicated to Soviet soldiers who died in combat in 1944-45. These two photos are from my hometown of Gdynia. The cemetery itself is less than a kilometer from my office.
I see, you can see from the photos that they are well taken care of, well done ! About your maps will they be included in the new patch and will it be at all? What are you working on now?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 3:53 pm
by ajs81
I see, you can see from the photos that they are well taken care of, well done ! About your maps will they be included in the new patch and will it be at all? What are you working on now?
[/quote]
In Poland, we take care of all cemeteries, even those of soldiers who were our opponents. We removed monuments of gratitude to the Red Army, but the monuments were moved to the cemeteries of Red Army soldiers.
As for the maps, I'm not doing anything after Operation Sea Lion. Besides, no one asked me for a specific scenario.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 10, 2025 8:22 pm
by bondjamesbond
ajs81 wrote: ↑Wed Dec 10, 2025 3:53 pm
I see, you can see from the photos that they are well taken care of, well done ! About your maps will they be included in the new patch and will it be at all? What are you working on now?
In Poland, we take care of all cemeteries, even those of soldiers who were our opponents. We removed monuments of gratitude to the Red Army, but the monuments were moved to the cemeteries of Red Army soldiers.
As for the maps, I'm not doing anything after Operation Sea Lion. Besides, no one asked me for a specific scenario.
Setting tasks comical in the style of balalaikas and vodka )))

It's also good to play for the USSR ))) You crush the fascists en masse suppressing any resistance with artillery and aviation ) I see there are even Polish partisans and Polish army )
https://wio.ru/galgrnd/ww2cz-ru.htm
Tiger II No. 314 under the command of SS Untersturmführer Georg Dirks.
This tank became famous for destroying more than 39 Soviet tanks during an attempt to break out of Berlin, but was put out of action by a German anti-tank mine.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Dec 17, 2025 2:36 am
by T2_2112
Steam had a discount, so I bought Panzer Corps Gold again (I have the GOG version). Now I can play this excellent mod.
Pz-III H Beobpanzer
Pz-V D Beobpanzer
has the wrong availability to Date 26.08.1943 but the availability from was 01.12.1943
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Sat Dec 20, 2025 12:25 am
by strubbel80
Hello!
Thank you for Sealion Map.Great Job.Maybe we see later Invasion for the USA.In Orignal Panzer Corps Campaign Tree there is the way to USA
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Sat Dec 20, 2025 1:45 am
by bondjamesbond
strubbel80 wrote: ↑Sat Dec 20, 2025 12:25 am
Hello!
Thank you for Sealion Map.Great Job.Maybe we see later Invasion for the USA.In Orignal Panzer Corps Campaign Tree there is the way to USA
There are three maps ) West, East and Centre of the USA )
Or do you want the whole continent of North America at once ? ))) It would be great, but it would take a long time, but you can use the map in modern conflicts )))))
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Tue Dec 23, 2025 9:26 pm
by BeADriver
This is random, but it's still something I want to share:
Whenever I'm moving around a (light) Wehrmacht AT gun unit, I always hear "Flak einsatzbereit" (Flak is ready for action), so I assumed there was something wrong with the mod's audio files. I took a closer look at the MoveSfx folder, found the respective audio file (#4_PakTalk), listened to it several times, and it turns out I misheard Pak as Flak all the time, lol.
Having said that, I wonder if there are other players who misheard it as such, as well, and if there is a different audio file that denotes an AT gun unit less ambiguously.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Sat Jan 03, 2026 11:26 am
by Japoivvb
Hi, would it be possible to get the japaneses masks(DCS) used for your mod? I would like to change a little bit for my own version.