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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 7:03 am
by ajs81
terminator wrote: ↑Thu Nov 20, 2025 5:53 am
This mod unfortunately seems abandoned
But maybe keep it alive by creating
unofficial patches (scenario, campaign, bug...) in a
new Topic to avoid any confusion
On what basis did you draw this conclusion? Any examples?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 7:47 am
by terminator
ajs81 wrote: ↑Thu Nov 20, 2025 7:03 am
terminator wrote: ↑Thu Nov 20, 2025 5:53 am
This mod unfortunately seems abandoned
But maybe keep it alive by creating
unofficial patches (scenario, campaign, bug...) in a
new Topic to avoid any confusion
On what basis did you draw this conclusion? Any examples?
Last update on September 15, since no more official info, bad feeling.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 8:25 am
by ajs81
terminator wrote: ↑Thu Nov 20, 2025 7:47 am
ajs81 wrote: ↑Thu Nov 20, 2025 7:03 am
terminator wrote: ↑Thu Nov 20, 2025 5:53 am
This mod unfortunately seems abandoned
But maybe keep it alive by creating
unofficial patches (scenario, campaign, bug...) in a
new Topic to avoid any confusion
On what basis did you draw this conclusion? Any examples?
Last update on September 15, since no more official info, bad feeling.
That's true, but one day we'll hit a wall. Every possible weapon will be available, and the extensive campaign will have every possible scenario. What's next?
We'll just have to fix the bugs.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 9:35 am
by terminator
ajs81 wrote: ↑Thu Nov 20, 2025 8:25 am
That's true, but one day we'll hit a wall. Every possible weapon will be available, and the extensive campaign will have every possible scenario. What's next?
A battle can be played on both sides and moreover it can be created in different ways, which makes an infinity of possibilities.
ajs81 wrote: ↑Thu Nov 20, 2025 8:25 am
We'll just have to fix the bugs.
It’s a colossal job if we want to fix all the small bugs.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 11:05 am
by ajs81
But first I need bug report what, when, in which scenario we have problems like wrong unit hex 77,88
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 11:26 am
by bondjamesbond
ajs81 wrote: ↑Thu Nov 20, 2025 11:05 am
But first I need bug report what, when, in which scenario we have problems like wrong unit hex 77,88
There is also a German submarine cheat it is immortal on it always 20 units its only weakness is that it runs out of torpedoes , the entire mass English fleet could not sink it with the rest they dealt with quite quickly ))))
On the side of the Germans only surprise, which the British very sharply nullify with the help of mines of their fleet and massive aviation ) I have a save on the 37th move and if my cheat on adding moves will work I will continue to move to Scotland and three important points that still remain behind the English )
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 1:07 pm
by ajs81
bondjamesbond wrote: ↑Thu Nov 20, 2025 11:26 am
There is also a German submarine cheat it is immortal on it always 20 units its only weakness is that it runs out of torpedoes , the entire mass English fleet could not sink it with the rest they dealt with quite quickly ))))
Name, hex?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 1:12 pm
by ajs81
If you have a problem with a scenario and want it fixed, please:
1. Provide the scenario name
2. Describe your problem
3. If it's a problem with a specific unit, provide the unit name and its hexadecimal number
4. Include the save file
If you don't use this form, don't blame anyone for not fixing anything.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 8:33 pm
by bondjamesbond
ajs81 wrote: ↑Thu Nov 20, 2025 1:12 pm
If you have a problem with a scenario and want it fixed, please:
1. Provide the scenario name
2. Describe your problem
3. If it's a problem with a specific unit, provide the unit name and its hexadecimal number
4. Include the save file
If you don't use this form, don't blame anyone for not fixing anything.

The U-29 submarine was immortal, but the enemies still managed to destroy it with a crowd.

I'm still struggling with the English navy and tanks that the AI spawns to infinity ))))
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 20, 2025 9:12 pm
by ajs81
Right, U-29 had a mistake; it's been fixed.
Uzbek, please remember that you can also play this scenario in the campaign.
Try it using your last save from scenario Sea Lion 40 and then... magic

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Fri Nov 21, 2025 1:42 am
by bondjamesbond
ajs81 wrote: ↑Thu Nov 20, 2025 9:12 pm
Right, U-29 had a mistake; it's been fixed.
Uzbek, please remember that you can also play this scenario in the campaign.
Try it using your last save from scenario Sea Lion 40 and then... magic
I will definitely go through all your scenarios in the company, but let's first fix all the flaws and logistics in your wonderful maps.
It would also be great to reduce the British air force if the player follows the storyline and wins the Battle of Britain, otherwise it makes no sense ))) The player destroys aircraft and airfields with facilities and again faces an even more numerous wall of British air force and navy )))
And why don't the Germans have marines in the mod pack? At some point, the barge function in seaport hexes disappears and only the railway remains... You have to enable the turbo units cheat because landing from airfields doesn't work either. Also, why are there no British partisans, and why does Ireland look like neutral territory?
https://auto.ru/mag/article/8-faktov-o- ... estvennoy/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Fri Nov 21, 2025 9:27 am
by RobertCL
Hi,
I played at custom difficulty with high prestige and AI low prestige.
Even so I added 99.0000 prestige to my account.
I am at turn nr 21 and I finally conquered London. I am not a good player I know...

So I know I shall never win at turn nr 38.
This is unplayable, how after the victory at the Battle of Britain do I have to oppose to so many aircrafts ?
Landings in the northern east are condemned to death.
The map is outstanding (even if far too big for me), there are too few German troops on the coast and weak ones preventing a breakthrough.
British opponents are far too strong.
Besides this, this is a nice addition to the campaign, and a victory should stop here the war in the West (for the campaign).
Or the scenario reflects history (but includes the forces of the Battle of Britain as if the Battle of Britain never took place) and Germany had not a single chance to invade GB, so they took the right decision to cancel Seeöwe...
Nice work anyway for the game!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Nov 26, 2025 4:01 pm
by KornelPL
Dear Guys,
My problem is connected with mod that I would like to play as f***, but since it seems there is no more technical support for it, I decided to describe my problem here. Here is the situation:
- Game version is PzC Gold Steam
- Have two laptops, Lenovo x240 and Acer Nitro - both with genuine Win10
- On both I have PzC vanilla - works perfect
- On both (at the same time) I have game with PAK MOD - installed by old fasion way, i.e. not bu using GME software, but by creating another folder with copy of vanilla game and overwritting all of the original files with PAK MOD files - works perfect as game and as scenario editor
Now...
I tried to install Modern Conflict Mod and Soviet Storm mod by the same way. For both mods, on both laptops I have the same result, i.e. game, or rather game main menu looks like mix of PzC and Mod. Even when I manually remove original PzC scenarios, game still sees them and can't see mods scenarios (for PAK MOD scenarios game or windows perfectly recognize, e.g. original France scenario from vanilla and big scenario from PAK MOD - both work fine). For both mods game dosen't start - when I try to choose one of the 'original' scenarios run under the mod, the game dies and I have to manually turn it off. Scenario editor doesn't even start at all.
After some manual activities from my side (e.g. deleting original PzC files that were not overwritten by mods files and seemed to be useless) I could run scenario editor successfully (with mod units, scenarios, terrain graphics and so on). But with no results regarding running the game itself.
One of our forum members (Thank you so much Tobi!) prepared for me ready made game version with modern conflicts mod - tried to run it and had the same result.
After this hell I tried to run last version prepared by Tobi on different Win user account where I just installed steam app and vanilla PzC Corps. And it works !
What the hell is going on and what would be solution for this ?
Many thanks in advance for any help.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Nov 26, 2025 4:18 pm
by KornelPL
Here you have some screenshots
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Wed Nov 26, 2025 7:50 pm
by bondjamesbond
KornelPL wrote: ↑Wed Nov 26, 2025 4:18 pm
Here you have some screenshots
Judging by your screenshots you are trying to cross two completely different mods ) Mod Pak is installed differently, as well as separately installed mod Modern Conflicts, you have some kind of wildness on your screenshots )
https://www.strategium.ru/forum/topic/1 ... nt-3976848
Also for the correct launch you need 1.32 version of the game ) EE you can download in the right topic and replace your original exe 1.30
https://steamcommunity.com/app/268400/d ... 163711389/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 27, 2025 10:29 am
by KornelPL
Hi Uzbek/ James Bond
First of all game version that I use is 1.34 - provided with latest version od modern conflicts mod. And maybe you didn't notice that Tobi72 has prepared for me PzC with MdC in separate full game folder - he checked on his PC and it works fine. When I downloaded it and tryied to lauch it on both my PCs I had same result as I had with my efforts - game looks like hybrid of the original and MdC versions and doesn't work. But when I created another Windows user where there was no PzC before, the game prepared by Tobi72 works. So I think that the problem is that the Windows (with my primary user account) can't recognize different game versions located in different folders.
Привет, Узбек/Джеймс Бонд.
Во-первых, я использую версию игры 1.34, в которой установлена последняя версия мода Modern Conflicts. Возможно, вы не заметили, что Tobi72 подготовил для меня PzC с MdC в отдельной папке с игрой — он проверил на своём компьютере, и всё работает нормально. Когда я скачал и попытался запустить на обоих компьютерах, результат оказался таким же, как и раньше — игра выглядит как гибрид оригинальной версии и MdC и не работает. Но когда я создал другого пользователя Windows, где ранее не было PzC, игра, подготовленная Tobi72, заработала. Думаю, проблема в том, что Windows (моя основная учётная запись) не распознаёт разные версии игр, расположенные в разных папках.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 27, 2025 12:53 pm
by bondjamesbond
KornelPL wrote: ↑Thu Nov 27, 2025 10:29 am
Hi Uzbek/ James Bond
First of all game version that I use is 1.34 - provided with latest version od modern conflicts mod. And maybe you didn't notice that Tobi72 has prepared for me PzC with MdC in separate full game folder - he checked on his PC and it works fine. When I downloaded it and tryied to lauch it on both my PCs I had same result as I had with my efforts - game looks like hybrid of the original and MdC versions and doesn't work. But when I created another Windows user where there was no PzC before, the game prepared by Tobi72 works. So I think that the problem is that the Windows (with my primary user account) can't recognize different game versions located in different folders.
Привет, Узбек/Джеймс Бонд.
Во-первых, я использую версию игры 1.34, в которой установлена последняя версия мода Modern Conflicts. Возможно, вы не заметили, что Tobi72 подготовил для меня PzC с MdC в отдельной папке с игрой — он проверил на своём компьютере, и всё работает нормально. Когда я скачал и попытался запустить на обоих компьютерах, результат оказался таким же, как и раньше — игра выглядит как гибрид оригинальной версии и MdC и не работает. Но когда я создал другого пользователя Windows, где ранее не было PzC, игра, подготовленная Tobi72, заработала. Думаю, проблема в том, что Windows (моя основная учётная запись) не распознаёт разные версии игр, расположенные в разных папках.
Привет! Во-первых, я не знаю версию игры 1.34. и не когда о такой не слышал, даже 1.32 все еще считается экспериментальной ) Стим и гог версии игры 1.30 !Во-вторых, ты пишешь не в той ветке, потому что это модпак, а рассказываешь нам о своих непонятных проблемах с современными конфликтами ) В-третьих, какой гибрид Тоби собрал для тебя, тогда все вопросы к Тоби )
Hi! Firstly, I do not know the version of the game 1.34. and never heard of such a version, even 1.32 is still considered experimental ) Steam and gog version of the game 1.30 !Secondly, you are posting in the wrong thread, because this is a modpack, and tell us about your incomprehensible problems with modern conflicts ) Thirdly, what hybrid Toby put together for you, then all questions to Toby )
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 27, 2025 1:14 pm
by KornelPL
It's not about modern conflicts mod (same problem with soviet storm) or what Tobi did. The questions is WHY the windows can't see these folders as separate games, and with other, clear windows account it can see them as separate games.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 27, 2025 1:30 pm
by terminator
KornelPL wrote: ↑Thu Nov 27, 2025 1:14 pm
It's not about modern conflicts mod (same problem with soviet storm) or what Tobi did. The questions is WHY the windows can't see these folders as separate games, and with other, clear windows account it can see them as separate games.
If you install the same game several times in different versions at different places, each version must have its own shortcut that points to its own exe file.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Posted: Thu Nov 27, 2025 2:52 pm
by Tobi72
bondjamesbond wrote: ↑Thu Nov 27, 2025 12:53 pm
KornelPL wrote: ↑Thu Nov 27, 2025 10:29 am
Hi Uzbek/ James Bond
First of all game version that I use is 1.34 - provided with latest version od modern conflicts mod. And maybe you didn't notice that Tobi72 has prepared for me PzC with MdC in separate full game folder - he checked on his PC and it works fine. When I downloaded it and tryied to lauch it on both my PCs I had same result as I had with my efforts - game looks like hybrid of the original and MdC versions and doesn't work. But when I created another Windows user where there was no PzC before, the game prepared by Tobi72 works. So I think that the problem is that the Windows (with my primary user account) can't recognize different game versions located in different folders.
Hi! Firstly, I do not know the version of the game 1.34. and never heard of such a version, even 1.32 is still considered experimental ) Steam and gog version of the game 1.30 !Secondly, you are posting in the wrong thread, because this is a modpack, and tell us about your incomprehensible problems with modern conflicts ) Thirdly, what hybrid Toby put together for you, then all questions to Toby )
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Hello Usbek, there seems to be a misunderstanding on your side.
I did not create any kind of “mixed hybrid,” as you phrased it, but provided a clean Modern Conflicts version 2.15. It works flawlessly — I have over 22 different Panzer Corps mods on my PC, and all of them run without any issues.
I shared this version with the forum member in the hope of helping them fix the problem on their system.
At the moment, I have no idea where the error in their versions is coming from.