Page 28 of 35
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Fri Jun 08, 2018 4:03 pm
by nikivdd
Equipment upgrade project version 34+35
Take note that each new version includes the changes from the previous versions.
Changes:
SE PzC +1 ammo and +1 HA fixed (previously unreleased except with MPC '40)
UK Grant, M3 and M5 Stuart recon move trait added
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Fri Jun 08, 2018 4:49 pm
by guille1434
Hello Nikivdd! Thanks for the new update...
Errata: The fix for +1 Ammo and +1 HA is for the SS Pz IIC
Some minor detail: Soviet M3 Lee tanks should also have reconmove trait, if US and British units have it, for the sake of coherency.
On the other hand, the M3 Grant, which was a medium tank (from which the Sherman was developed, and very different machines from the light M3 and M5 tanks) should not have that trait in my opinion... Why give the reconmove trait only to Grants but not to Sherman tanks, for example?
And a question: Which were the changes added to the eqp file in the v34 update?
Thanks again!
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Fri Jun 08, 2018 6:18 pm
by nikivdd
guille1434 wrote:Hello Nikivdd! Thanks for the new update...
Errata: The fix for +1 Ammo and +1 HA is for the SS Pz IIC
Some minor detail: Soviet M3 Lee tanks should also have reconmove trait, if US and British units have it, for the sake of coherency.
On the other hand, the M3 Grant, which was a medium tank (from which the Sherman was developed, and very different machines from the light M3 and M5 tanks) should not have that trait in my opinion... Why give the reconmove trait only to Grants but not to Sherman tanks, for example?
And a question: Which were the changes added to the eqp file in the v34 update?
Thanks again!
v34 was the fix for the SS Pz IIC, a typo mistake on my behalf
Since the devs gave the US M3 Grant the recon move, i saw no problem giving it to the UK M3 Grant either. The Soviets should get it too, will be part of the next update.
I just made me think how badly i discussed to get the Pz 35(t) in PzC 2

Re: GC DLCs upgrade project (GC Complete v3)
Posted: Fri Jun 08, 2018 7:45 pm
by guille1434
Thanks Nikivdd for the answer!
M3 Grant with reconmove: The unfathomable reasons of the developers who gave the vanilla values to the eqp file...

Re: GC DLCs upgrade project (GC Complete v3)
Posted: Fri Jun 08, 2018 7:50 pm
by fcbayern1984
nikivdd my point was that if you boost german forces with SS you should do the same with Soviets and other nations too. Because the game become very easy even the highest level of difficulty. I've passed some of the first missions buying mostly SS but quit very bored from the changes because they are too strong, crushing everything on their way with few casualties. Anyway.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Sat Jun 09, 2018 9:24 am
by nikivdd
fcbayern1984 wrote:nikivdd my point was that if you boost german forces with SS you should do the same with Soviets and other nations too. Because the game become very easy even the highest level of difficulty. I've passed some of the first missions buying mostly SS but quit very bored from the changes because they are too strong, crushing everything on their way with few casualties. Anyway.
There are plenty of ways to make it harder.
Less turns, less prestige, field less units than allowed, disbanding SE unit when awarded one and so on.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Wed Aug 08, 2018 5:08 pm
by nikivdd
Equipment upgrade project version 37 FINAL
Version 37 changes;
(SS) Panzerfaust 30/60/100/150 added
Osttruppen icon changed to soviet conscript
This is the final update.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Wed Aug 08, 2018 10:19 pm
by guille1434
Thanks again for the continued support! But also somewhat sad to know that this is the last update...

Here is a recolored/modified version of the Soviet Conscript Icon to give the option to use a different icon for the German Osttruppen unit and differentiate its looks from the Soviet Unit icon.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Thu Aug 09, 2018 5:46 am
by glaude1955
Thank you Nikivdd for this huge work of improvement.
Panzer Corps is not the same, it's another game much more interresting.
Also, a big thank you to all the other modders
Best regards
Yves
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Thu Aug 09, 2018 7:38 pm
by nikivdd
I decided to play Ancient Frontier and Star Traders instead until i am invited to the alpha test of Panzer Corps 2. I don't even want to know the hours i spend modding, testing, playing Panzer Corps

)))
Thanks Guille for the icon, i am sure it will come in handy.
Cheers.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Sun Aug 26, 2018 10:39 pm
by 413x3
Thank you Nikividd for your work.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Fri Sep 14, 2018 7:14 pm
by nikivdd
A small update to the equipment file: Pz 35(t) added, Pz III Flamm (Flammpanzer III) added.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Wed Sep 19, 2018 1:16 pm
by PawelS
Thank you for continued improvement of the equipment file.
Shouldn't Pz III Flamm have an increased rate of fire, like Pz II Flamm?
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Sun Sep 23, 2018 11:03 am
by nikivdd
PawelS wrote: ↑Wed Sep 19, 2018 1:16 pm
Thank you for continued improvement of the equipment file.
Shouldn't Pz III Flamm have an increased rate of fire, like Pz II Flamm?
You're right, should be fixed with the next update.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Tue Sep 25, 2018 11:15 am
by nono hard et heavy
nikivdd wrote: ↑Sun Sep 23, 2018 11:03 am
PawelS wrote: ↑Wed Sep 19, 2018 1:16 pm
Thank you for continued improvement of the equipment file.
Shouldn't Pz III Flamm have an increased rate of fire, like Pz II Flamm?
You're right, should be fixed with the next update.
Hello nikivdd. I discovered your mod today. Great job but links of Afrika corps and Afrika corps + Italians Units are broken. Coud you resolve this ? Thanks
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Wed Sep 26, 2018 6:36 pm
by nikivdd
PawelS wrote: ↑Wed Sep 19, 2018 1:16 pm
Thank you for continued improvement of the equipment file.
Shouldn't Pz III Flamm have an increased rate of fire, like Pz II Flamm?
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Wed Sep 26, 2018 7:14 pm
by nono hard et heavy
Hello nikivdd. I discovered your mod today. Great job but links of Afrika corps and Afrika corps + Italians Units are broken. Coud you resolve this ? Thanks
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Fri Sep 28, 2018 1:59 pm
by nikivdd
nono hard et heavy wrote: ↑Wed Sep 26, 2018 7:14 pm
Hello nikivdd. I discovered your mod today. Great job but links of Afrika corps and Afrika corps + Italians Units are broken. Coud you resolve this ? Thanks
Not sure if i still have those, my PzC hard drive is lend out for the time being.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Fri Sep 28, 2018 2:10 pm
by nikivdd
With the use of the upgraded equipment file, i tweaked the starting units somewhat of DLC 39 opening mission Poznan.
There are now 12 core units to start out with, instead of 10.
Starting core:
39 Kradschûtzen
34 MG infantry + horse transport
3.7 cm PaK 36 + horse transport
39 Wehr Infantry + horse transport
39 Wehr Infantry + Opel Blitz
7.5 cm FK 16 nA + Opel Blitz
39 Gebirgsjâger
Pz IA
Pz IIC
Pz 35(t)
Ju 87B
Bf 109e
Bf 110c (auxliary)
The modded files can be downloaded from the second post on the first page of this thread.
Re: GC DLCs upgrade project (GC Complete v3)
Posted: Sun Sep 30, 2018 10:42 am
by nikivdd
New tweaked campaign files have been added as dedicated attachments. (part one)
Tweaked Allied Corps
Tweaked Afrika Korps
Extended Afrika Korps (= tweaked Afrika Korps + extra scenario to purchase core army)
These files can be download from the third post on the first page of this thread.
Backup the panzer corps\data folder before extracting any of the modded campaigns!
Extract a modded campaign into panzer corps folder (the folder where the game is installed)
You can also use GME to load any of the modded campaigns.