I just finished Babruysk. While I managed to score a DV in Mogilev (it cost me one of my StuG IIIG and Sdkfz 7/1 but it was worth it) – Babruysk is a different story. I’ve been trying to finish it for few days and it always ended with massacre of my best troops and Reds pouring through every hole.
Finally, I decided it’s not only my tactics, but also troop composition that is the culprit. (I have 70 units at the moment – some of them are old captured units, that hardly got used and will be disbanded if I am prestige-tight, some are getting obsolete and will be turned into different units, to preserve heroes etc. Sometimes I can’t decide which to use).
I resigned from deploying some of the bombers, only leaving fighters, Fw 190G and Henschel – and deployed more ground troops, since in my previous tries I was running fast out of troops with enough strength or ammo. It worked, but the fight still was terrific and brutal.
Brozha and neighboring bridge was defended by an Elefant and a Tiger, while a freshly received SE Panther, StuG IIIG and Panzer IVH, helped by two Mountaineers, managed to secure another bridge at Parycy.
The city of Babruysk was defended by two Grenadiers and a Pioniere unit with +2 Ini – a true killer. They were sometimes helped by a veteran IVH tanks. In the woods to the north I kept 2 Infanterie units (1 SE) and my precious Fallschirmjäger.
At the city of Klicau, my strongest armor was awaiting the enemy: an SE Tiger, a 14 strenght SE Panther with +2 Defense and +1 Movement, a Jagdpanther (I upgraded an old Marder with a Spotting hero, so the Jagdpanther is not as blind as other AT units) – and my one shot killer, Nashorn.
Here, I was never sure of the results. I greeted first enemy tanks with ambushes, finished few off and retreated into the woods. Then, even heavier stuff came and almost destroyed me – I had to keep calm, don’t panic and retreat a heavily wounded Jagdpanther and Nashorn, screening them with other units. I paid a heavy toll in replacements (elite in case of the Nashorn), but all units soon managed to take their revenge on assailants.
Some small AT managed to infiltrate the northern edges of the map and captured two cities, but a StuG IIIG and Paratroopers taught it not to mess with me! Finally, I managed to get most of the center of the map back, but I decided not to press my luck and leave the final DV hex in peace.
(The air fight is another story. For most of the time I managed to screen my units well, both with fighter and with AA guns – so the Russians did some kamikaze attacks on my 88 guns! Also, it’s quite hilarious when the all sometimes decide to pick on one little Bf 109G, depleting it’s strength during each attack – I had to elite reinforce them at least two times. At the end, one fighter even scratched my elite Fw 190A (since enemy SPAAG slowly depleted its overstrength) but it didn’t end well for the Russian. Heh, heh).
If not for the fact that I put lots of overstrength on all fighters, I wouldn’t survive. (Normally, I only overstrength FW 190A and an old Bf 109F with Defense hero).
SOME THOUGHTS:
Hetzer seems crap. I now it’s supposed to be a disposable unit – bought and killed during a scenario – but a StuG IIIF/8 seems to be a bit better – except for the speed. Or maybe I just haven’t found a way to use disposable units. I’ll probably learn.
PaK 43 is extremely hard to use on defense. Yes, it can one-shot-kill almost anything, but abundance of strong enemy artillery makes it very easy to suppress and destroy. I learned to use Nashorn instead – it’s a bit more expensive (in comparison to PaK 43 with transport), but it’s more mobile, so I can move it out fast.
Paratroopers saved my hide few times – I have to say, I waited a long time for them, since before the 43 upgrade they are crap through most of the scenarios (except the city ones, but it is expensive to train them, since they are a magnet to tanks because of lower Ground Defense).
Now, they shine. I left overstrength Paratroopers in the woods a few times and nothing dared touching them.
StuG IIIG seemed to have trouble when dealing with the biggest of tanks and AT – but putting it in the close terrain made the odds much better (because this time StuG more often had higher initiative because of the terrain cap). It still took high damage, but it’s cheap and destroyed Russian units were not.
I still put some points of overstrength into artillery, especially if I want to use it with StuGs in close terrain (otherwise, infantry will wreck them). But I mostly keep it at low levels – maybe 12 points. It’s a bit better to overstrengthen mobile and hard bodied artillery, like SU-122 – it will keep most of the points, unless used very badly.