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Posted: Sun Apr 25, 2010 7:38 pm
by Blathergut
I think you've designed this well. It seems easy to add in or subtract a player here and there as you go along.

Posted: Sun Apr 25, 2010 7:39 pm
by hidde
Switching armies is cool 8)
Not to SOA though, imho. Imortal Fire and other ancient packs would be great.

Posted: Sun Apr 25, 2010 7:44 pm
by iversonjm
One thing that you may want to consider in the future is saying that an area is conquered, or an attacker is repelled, when either the attacker or defender loses two battles. This would decide a campaign (barring the odd draw) in 2-3 battles, comfortably within the season time frame. If you were to do this, you probably want to decrease the relative harshness of casualties inflicted on loser, so that (as it does now) losing the first battle does not decide the campaign.

Posted: Sun Apr 25, 2010 7:48 pm
by Blathergut
*Finally plunks back down in the royal bubblebath after an exhaustive trip to Carthage (which may not even be done!! :shock: !! )*

CharlesR...thanks for the battle...was actually interesting there at the end.

*Waits to hear if the Carthaginians will skulker off or continue to defend.*

Posted: Sun Apr 25, 2010 8:02 pm
by Xiccarph
I can see where SOA armies might cause some people issues, especially if they do not have SOA. You might want to give folks some lead time and allow them in after a game year maybe. That allow would those who do not have it time to get it and play it some before having to face those armies. Just a thought.

Posted: Sun Apr 25, 2010 8:16 pm
by ianiow
iversonjm wrote:One thing that you may want to consider in the future is saying that an area is conquered, or an attacker is repelled, when either the attacker or defender loses two battles. This would decide a campaign (barring the odd draw) in 2-3 battles, comfortably within the season time frame. If you were to do this, you probably want to decrease the relative harshness of casualties inflicted on loser, so that (as it does now) losing the first battle does not decide the campaign.
I like this 2 defeats and you are out rule.

I have also been mulling over the idea that nobody should have a fixed army list. In a mega campaign like this with no real map or borders, it is basically a game of random territory grabbing. What if after a challenge has been made, both sides secretly choose an army list from RoR. Any army list they like.

This would stop players getting bored playing the same army over and over, plus add a little psychology to the encounter. "What army might he bring, and what army should I counter with..." Ofcourse you would keep fighting with these two armies until the territory is won or lost as normal.

Just throwing an idea in the air. The campaign might be too far along for such a drastic change anyway.

Posted: Sun Apr 25, 2010 8:53 pm
by iversonjm
Xiccarph wrote:I can see where SOA armies might cause some people issues, especially if they do not have SOA. You might want to give folks some lead time and allow them in after a game year maybe. That allow would those who do not have it time to get it and play it some before having to face those armies. Just a thought.
I kind of suspect that everyone on this list his SOA and has played with it...

Posted: Sun Apr 25, 2010 9:33 pm
by petergarnett
My understanding was that you do not need to own SoA in order to fight an army from that extension.

Have to confess I've not had a chance to test that an RoR army can fight one from SoA (irrespective of who owns what). I know there was a bug in the beta preventing it but thought that it got fixed.

Has anyone fought or started a battle where the sides are from different extensions?

Posted: Sun Apr 25, 2010 10:00 pm
by Ironclad
No I haven't tried it but the challenge setup permits it and players have referred to mixed games occurring.

Posted: Sun Apr 25, 2010 10:00 pm
by batesmotel
petergarnett wrote:My understanding was that you do not need to own SoA in order to fight an army from that extension.

Have to confess I've not had a chance to test that an RoR army can fight one from SoA (irrespective of who owns what). I know there was a bug in the beta preventing it but thought that it got fixed.

Has anyone fought or started a battle where the sides are from different extensions?
I had a couple going after the first update for the beta so I expect it should work.

Bessus
Shahanshah of Phanagoria

Posted: Sun Apr 25, 2010 10:14 pm
by Morbio
iversonjm wrote:
Xiccarph wrote:I can see where SOA armies might cause some people issues, especially if they do not have SOA. You might want to give folks some lead time and allow them in after a game year maybe. That allow would those who do not have it time to get it and play it some before having to face those armies. Just a thought.
I kind of suspect that everyone on this list his SOA and has played with it...
I don't have SOA and have no intention to get it 8)

Posted: Sun Apr 25, 2010 11:18 pm
by iversonjm
Morbio wrote:
iversonjm wrote:
Xiccarph wrote:I can see where SOA armies might cause some people issues, especially if they do not have SOA. You might want to give folks some lead time and allow them in after a game year maybe. That allow would those who do not have it time to get it and play it some before having to face those armies. Just a thought.
I kind of suspect that everyone on this list his SOA and has played with it...
I don't have SOA and have no intention to get it 8)
I stand corrected.

Posted: Sun Apr 25, 2010 11:20 pm
by iversonjm
petergarnett wrote:
Has anyone fought or started a battle where the sides are from different extensions?
I've played a Roman/French Ordonnance fight. It worked just fine and was a fun fight.

Posted: Sun Apr 25, 2010 11:27 pm
by deeter
Morbio,

You might want to reconsider. I bought it relucatantly, but now I'm glad I did. Colorful armies with new tech and tactics to learn. Fun stuff.

Deeter

Posted: Mon Apr 26, 2010 12:48 am
by petergarnett
I bought it but I'm not sure how much I'll use it - way out of my comfort zone as I barely recognise most of the armies. Playing a couple of games so that may help.

Anyway Random Events post in the player guide thread - hope you find them to your liking :twisted:

Posted: Mon Apr 26, 2010 1:01 am
by Blathergut
oh ya..sure...slave revolts...invasions....oiiii....triple the cost to raise the army!!!!!

Is there a limit to how many cards can be 'given' to another player by the rest of the players?

Posted: Mon Apr 26, 2010 1:11 am
by petergarnett
Blathergut wrote:oh ya..sure...slave revolts...invasions....oiiii....triple the cost to raise the army!!!!!

Is there a limit to how many cards can be 'given' to another player by the rest of the players?
You're more twisted than I am.

Max of one per area - so you can't gang up on a little fellow and will need an awful lot of co-operation to try to overwhelm the pantherites!

Posted: Mon Apr 26, 2010 1:16 am
by petergarnett
The players table at the top of the other thread has been amended. Wars are now shown on Scar's map so I've added the national morale for each player instead.

I believe that I've send out all new army sizes for the battles reported upto last night. Let me know if I've missed one of yours please.

Next up is the Siege rules but some sleep is required first.

Posted: Mon Apr 26, 2010 1:25 am
by Blathergut
Are we still in Spring!! ?? !! :shock:

Posted: Mon Apr 26, 2010 1:33 am
by petergarnett
Barely - just waiting for any new challenges to be issued now I've PM'd all the army sizes. So we start the summer phase later today (Monday).