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Re: Campaigns for Modern Conflicts

Posted: Tue Aug 19, 2025 8:12 pm
by bondjamesbond
Tobi72 wrote: Tue Aug 19, 2025 7:53 pm Campaign "War of the Machines" is ready for download


I’d like to introduce a small mini-campaign for Panzer Corps Modern Conflicts Mod. It currently consists of 3 missions and is mainly intended as a test to see if the setting and atmosphere work for players.

The story takes place in the “War of the Machines”: After the apocalypse, the Resistance fights against the powerful Nexus Systems. The missions feature bunker assaults, the battle for the City of Hope, and encounters with new futuristic units such as the Sky Reaper fighters and Devastator bombers.

This campaign is a test release

NX1.pngNX2.png

I’m working on further improving the gameplay experience. Some units still need balancing – for example, machines should not be able to surrender.

If the campaign continues, I plan to add more combat units and buildings. I also want to create more varied mission objectives. In this small test campaign, they are currently limited to the classic “Capture the objective hexes.”

For a start, I hope it provides some fun and a bit of variety.
:shock: :shock: :shock:
Wow, that's cool and unusual ) And I definitely want to try it ))) I'll be back...
https://www.myabandonware.com/search/q/Terminator

Re: Campaigns for Modern Conflicts

Posted: Tue Aug 19, 2025 8:23 pm
by Tobi72
Campaign "War of the Machines" is ready for download
NX6.png
NX6.png (270.13 KiB) Viewed 62 times
viewtopic.php?t=117223

I’d like to introduce a small mini-campaign for Panzer Corps Modern Conflicts Mod. It currently consists of 3 missions and is mainly intended as a test to see if the setting and atmosphere work for players.

The story takes place in the “War of the Machines”: After the apocalypse, the Resistance fights against the powerful Nexus Systems. The missions feature bunker assaults, the battle for the City of Hope, and encounters with new futuristic units such as the Sky Reaper fighters and Devastator bombers.

This campaign is a test release

I’m working on further improving the gameplay experience. Some units still need balancing – for example, machines should not be able to surrender.

If the campaign continues, I plan to add more combat units and buildings. I also want to create more varied mission objectives. In this small test campaign, they are currently limited to the classic “Capture the objective hexes.”

For a start, I hope it provides some fun and a bit of variety.

The new combat machines and buildings were created by me. They may not be perfect in every detail yet, but I’m still practicing and improving step by step. :idea: :wink:




Nexus Perimeter Grid

This high-voltage fence developed by Nexus is more than just electrified wire. Its high-frequency Tesla impulses instantly burn organic tissue while simultaneously destroying any electronics. Protective suits or armor offer no defense – whoever touches the grid is lost.
NX3.png
NX3.png (589.76 KiB) Viewed 81 times

Re: Campaigns for Modern Conflicts

Posted: Tue Aug 19, 2025 8:35 pm
by Tobi72
Nexus Rocket Sentry


This air defense system developed by Nexus has a solid average range, sufficient to keep Resistance aircraft at a distance. Moreover, the Nexus system holds absolute air supremacy.
NX4.png
NX4.png (447.33 KiB) Viewed 77 times

Re: Campaigns for Modern Conflicts

Posted: Tue Aug 19, 2025 8:46 pm
by Tobi72
Sentinel Turret

The Sentinel Tower resembles the twin guns of a battleship. It dominates large areas and is highly resilient, but not invincible.
NX5.png
NX5.png (458.38 KiB) Viewed 70 times

Re: Campaigns for Modern Conflicts

Posted: Tue Aug 19, 2025 9:11 pm
by bondjamesbond
Tobi72 wrote: Tue Aug 19, 2025 8:23 pm Campaign "War of the Machines" is ready for download

NX6.png

viewtopic.php?t=117223

I’d like to introduce a small mini-campaign for Panzer Corps Modern Conflicts Mod. It currently consists of 3 missions and is mainly intended as a test to see if the setting and atmosphere work for players.

The story takes place in the “War of the Machines”: After the apocalypse, the Resistance fights against the powerful Nexus Systems. The missions feature bunker assaults, the battle for the City of Hope, and encounters with new futuristic units such as the Sky Reaper fighters and Devastator bombers.

This campaign is a test release

I’m working on further improving the gameplay experience. Some units still need balancing – for example, machines should not be able to surrender.

If the campaign continues, I plan to add more combat units and buildings. I also want to create more varied mission objectives. In this small test campaign, they are currently limited to the classic “Capture the objective hexes.”

For a start, I hope it provides some fun and a bit of variety.

The new combat machines and buildings were created by me. They may not be perfect in every detail yet, but I’m still practicing and improving step by step. :idea: :wink:




Nexus Perimeter Grid

This high-voltage fence developed by Nexus is more than just electrified wire. Its high-frequency Tesla impulses instantly burn organic tissue while simultaneously destroying any electronics. Protective suits or armor offer no defense – whoever touches the grid is lost.NX3.png
Image
Oh, that's cool))) You know how to surprise me. I downloaded it and will try it now....
The Terminator

Re: Campaigns for Modern Conflicts

Posted: Tue Aug 19, 2025 9:55 pm
by Tobi72
IG.png
IG.png (196.36 KiB) Viewed 32 times
What is not possible in this or similar DLC campaigns:

different animations, for example light effects that look like plasma or laser projectiles

changing national flags

adding new types of sound effects

All of this does not work because it would require changes to the main mod. However, I will continue focusing on DLC campaigns and try to get the best out of them.