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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Sat Jan 11, 2025 6:39 am
by phcas
Error.jpg
Error.jpg (33.23 KiB) Viewed 2867 times
Add the Russian commander in your Graphics/units folder. (because of an error in the Equipment file the graphic does not show in the game. This can crash the game. This will also be fixed in the next update)

003B_000_Commander1.png
003B_000_Commander1.png (9.35 KiB) Viewed 2867 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Sun Jan 12, 2025 8:03 pm
by ajs81
Hi Panzer players, soon you can play the new scenario, Danzig 45.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Sun Jan 12, 2025 8:51 pm
by bondjamesbond
ajs81 wrote: Sun Jan 12, 2025 8:03 pm Hi Panzer players, soon you can play the new scenario, Danzig 45.
Quite curious )

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Great Victory Flights Danzig - 45 Spring
https://vk.com/club113420339


https://en.topwar.ru/27669-kamuflyazh-t ... lenie.html


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https://dzen.ru/a/ZmM_pPkqHGOjx2sE
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An aerial view of American bombs dropped on the city of Kobe in Japan, 1945.


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The British aircraft carrier HMS Eagle is moored near the bombed-out bastions of the entrance to Grand Harbour harbour (Malta). In the foreground are Supermarine Seafire fighters. Mk III. Malta, May 1942.


Image

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 7:25 am
by ajs81
Two pictures of Gdansk (ex Danzig) after war and today

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 10:43 am
by Tobi72
ajs81 wrote: Sun Jan 12, 2025 8:03 pm Hi Panzer players, soon you can play the new scenario, Danzig 45.
Hello ajs81,
that is a beautiful card. How big is it?
May I also use it for my projects if you have published them?
Greetings Tobi

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 11:13 am
by ajs81
This is one of the smallest maps, 70x70. The main goal is, exceptionally, but historically, the defense of civilians who are fleeing East Prussia and Pomerania from the Red Army. I still need to add the defense of Königsberg, but that will be a secondary issue in this scenario.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 11:48 am
by Tobi72
Interesting. We are looking forward to the release. 70x70 is almost gigantic by my standards.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 12:14 pm
by ajs81
Tobi72 wrote: Mon Jan 13, 2025 11:48 am Interesting. We are looking forward to the release. 70x70 is almost gigantic by my standards.
From the point of view of warfare, the stubborn defense of Gdansk, Sopot and Gdynia, in addition to tying up the actions of the Red Army (similarly to the defense of Königsberg), which instead of going to Berlin had to fight on its right wing, additionally aimed to save the civilian population of East Prussia and the Gdansk Pomerania region. Operation Hannibal turned out to be a great success - 1,230,000 people were taken out of Courland, East Prussia and Pomerania. Naturally, there was also the tragedy of the Wilhelm Gustloff ship, compared to which the sinking of the Titanic is a joke. Or the Steuben ship.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 12:36 pm
by Tobi72
I know such stories from my ancestors in Silesia. It was the same tragedy.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 12:40 pm
by Tobi72
What have they planned without giving too much away? Will there be special missions? How many rounds?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 12:50 pm
by ajs81
Turns 25, main object - save civil refugees and move them to Danzig or Gotenhafen harbor (today's Gdańsk and my hometown Gdynia). By the way, the defense from the west, i.e. today's Lębork, in the south - the Tuchola Forest, all the way to Elbląg to the east. A semicircle. The advantage is the support of a strong group of ships in the Gulf of Gdańsk.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 1:04 pm
by Tobi72
Are you also planning to build a similar scenario about the battle for Silesia? I'm asking because I was planning something like this as a mini-campaign in the future. Not specifically with refugees as a mission, but I could imagine it now.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 1:06 pm
by Tobi72
ajs81 wrote: Mon Jan 13, 2025 12:50 pm Turns 25, main object - save civil refugees and move them to Danzig or Gotenhafen harbor (today's Gdańsk and my hometown Gdynia). By the way, the defense from the west, i.e. today's Lębork, in the south - the Tuchola Forest, all the way to Elbląg to the east. A semicircle. The advantage is the support of a strong group of ships in the Gulf of Gdańsk.
Now I'm curious :D

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 1:15 pm
by ajs81
Tobi72 wrote: Mon Jan 13, 2025 1:04 pm Are you also planning to build a similar scenario about the battle for Silesia? I'm asking because I was planning something like this as a mini-campaign in the future. Not specifically with refugees as a mission, but I could imagine it now.
No, I didn't think about that. Yesterday was exactly 80 years since the offensive of the Red Army and the Polish army from the Vistula. They trampled the Wehrmacht in a month. The advantage in soldiers was 11:2, tanks 6:1, guns 12:1, planes 10:1. If I were making a map of Silesia, I couldn't forget the liberation of the Auschwitz and Birkenau camp complex by the Red Army on January 27th.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Mon Jan 13, 2025 1:26 pm
by Tobi72
Without getting political, this is probably Germany's darkest and worst chapter. Even in this game, you have to think about it sometimes.
Well then, let's wait for their work, 25 rounds is not too much for the size of the map.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Thu Jan 16, 2025 10:21 am
by ajs81
phcas wrote: Sat Jan 11, 2025 6:39 am Error.jpg

Add the Russian commander in your Graphics/units folder. (because of an error in the Equipment file the graphic does not show in the game. This can crash the game. This will also be fixed in the next update)


003B_000_Commander1.png
Check also small Soviet boat. I have forgot type, today at 8pm I will check --> G5 Class 1933

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Wed Jan 29, 2025 8:47 am
by Tobi72
I don't have this unit picture in the French army.
LKJH.png
LKJH.png (55.52 KiB) Viewed 1773 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Wed Jan 29, 2025 1:54 pm
by bondjamesbond
Tobi72 wrote: Wed Jan 29, 2025 8:47 am I don't have this unit picture in the French army.LKJH.png
This air force is the French air force of the Vichy regime?
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https://aviatorguru.mirtesen.ru/blog/43 ... vannoy-Fra
https://en.wikipedia.org/wiki/Vichy_French_Air_Force


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https://thai369.com/ru/la-guerre-franco ... 1940-1941/

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https://istorium.net/yaponskij-perevoro ... indokitae/

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Thu Jan 30, 2025 6:13 am
by phcas
Engineers 3 men icons. Mineclearing figure added.
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001-010_Eng39.png
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Posted: Thu Jan 30, 2025 6:14 am
by phcas
001-010_Eng43.png
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002-010_Engineer41.png
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002-010_Engineer43.png
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