Page 27 of 54
Re: PHCAS units
Posted: Wed May 27, 2015 4:04 pm
by Skel
Skel wrote:phcas wrote:On request for Skel
LT-34 Tank
Hi Phcas
Fantastic, very good job, Thank you
Skel
Re: PHCAS units
Posted: Wed May 27, 2015 5:01 pm
by Ballermann
McGuba wrote:Hm... So why does he publish them? If I wanted to keep my units to myself I would not have released them to the public. It just does not make any sense.
H.Balck says:
1st - Its forbidden to modified my units and upload it with other camo or mix with other units etc. !
http://www.matrixgames.com/forums/tm.asp?m=3348600
phcas wrote:Don't worry, I will make one in time for us all.........
Fine. And once again thx for your nice units.

Re: PHCAS units
Posted: Wed May 27, 2015 6:25 pm
by ckraiderfan1
Ya thats the german modding kabal !!!

They have generated a lot of drama over the years they tend to bully people in this forum if they don't like what they are doing . Bellerman is their current functionary and chief inspector

Re: PHCAS units
Posted: Wed May 27, 2015 7:01 pm
by phcas
Sanitäter
German Sanitäter units were trained for selfdefense. They even had 75mm artillery to protect themself.
Re: PHCAS units
Posted: Wed May 27, 2015 7:28 pm
by ckraiderfan1
To bad there isn't a function In the game where a medical unit like this one awesome icon you just made could have a small effect on other infantry based units strength number instead of always using prestige. You could do the same thing with armored units having vehicle repair battalions. fuel truck would be cool to. you could make the capturable or assign prestige to the player that destroyed them!!! this would put rear area units back into the game

just a thought if any panzer corps game designers are watching

Re: PHCAS units
Posted: Wed May 27, 2015 8:04 pm
by phcas
I am thinking about that for a long time. The biggest problem is that the AI will not understand things. For example: With the switch button you can change the status of the unit. I did this with the Cavalry being mounted or unmounted. In the game we see that the AI is using this function also and it works fine. I like recovery units very much and made a construction for panzers with a switchmode with 3 functions:
1 The panzer
2 Recovery (like a bergepanther for a panther unit. The movement number for this unit is higher. So when your panzer is at the front and the strenght is reduced very much by the enemy, you can switch to recovery mode to pull back from the front further than the panzer unit could do itself.)
3 Transport mode (Sdkfz-9 with SdAnh-116 tanktransport with high wheel movement.
It works wonderfull manuel but the AI can not handel it. The AI will go for the highest movement and al the panzers will sent into battle in recovery or transport mode.)
Anyone with ideas please help, it will be so great if we could use all kind of special units in the game.
Re: PHCAS units
Posted: Wed May 27, 2015 8:15 pm
by flakfernrohr
phcas wrote:I am thinking about that for a long time. The biggest problem is that the AI will not understand things. For example: With the switch button you can change the status of the unit. I did this with the Cavalry being mounted or unmounted. In the game we see that the AI is using this function also and it works fine. I like recovery units very much and made a construction for panzers with a switchmode with 3 functions:
1 The panzer
2 Recovery (like a bergepanther for a panther unit. The movement number for this unit is higher. So when your panzer is at the front and the strenght is reduced very much by the enemy, you can switch to recovery mode to pull back from the front further than the panzer unit could do itself.)
3 Transport mode (Sdkfz-9 with SdAnh-116 tanktransport with high wheel movement.
It works wonderfull manuel but the AI can not handel it. The AI will go for the highest movement and al the panzers will sent into battle in recovery or transport mode.)
Anyone with ideas please help, it will be so great if we could use all kind of special units in the game.
@PHCAS: If you can entice Rezaf, Bebro or Nico into looking at these types of modifications, maybe they could figure out how to do it. My head hurts if I try to figure out stuff like that.

Re: PHCAS units
Posted: Wed May 27, 2015 8:39 pm
by ckraiderfan1
isnt there a trait's Function in the equipment file called "Primary" ?!?!? wouldn't that keep the AI unit fixed on the main unit and not the transport???
Re: PHCAS units
Posted: Wed May 27, 2015 9:24 pm
by phcas
ckraiderfan1 wrote:isnt there a trait's Function in the equipment file called "Primary" ?!?!? wouldn't that keep the AI unit fixed on the main unit and not the transport???
That will not work. The Cavalry mounted is "Primary" and unmounted is "nopurchase". The AI is switching in the game.
Re: PHCAS units
Posted: Wed May 27, 2015 11:21 pm
by Akkula
Beautiful units!. Fantastic job as always phcas.
Re: PHCAS units
Posted: Thu May 28, 2015 6:37 am
by phcas
The Mercedes-Benz LG3000 truck for us all
"Everybody can modify PHCAS units and upload it with other camo or mix with other units etc!"
I will be proud to see my work back in mods of others
Greetings PHCAS
Re: PHCAS units
Posted: Thu May 28, 2015 7:45 am
by phcas
Mercedes-Benz LG3000 radiotruck
How to use radio/HQ units in the game: Let them use the switch button in the game. In "Travel mode" the unit has a spotting of 1 and a movement of 6. When using the switch button the unit will be "deployed", movement will be 0 than and spotting will be 5. This simulates the overview of the battlefield the unit has becausse of all the information it gets by radio.
Re: PHCAS units
Posted: Thu May 28, 2015 7:46 am
by phcas
Mercedes-Benz LG3000 radiotruck
How to use radio/HQ units in the game: Let them use the switch button in the game. In "Travel mode" the unit has a spotting of 1 and a movement of 6. When using the switch button the unit will be "deployed", movement will be 0 than and spotting will be 5. This simulates the overview of the battlefield the unit has becausse of all the information it gets by radio.
Re: PHCAS units
Posted: Thu May 28, 2015 7:54 am
by peterw
> "Everybody can modify PHCAS units and upload it with other camo or mix with other units etc!"
I'm very happy about this and can tell I already use a few of your units in my mod "Italia Victor!".
And I even create some bigunit with your backgrounds you published here too.
Thanks,
Peter
Re: PHCAS units
Posted: Thu May 28, 2015 12:38 pm
by flakfernrohr
Wonderful truck icons PHCAS and thank you for your sharing your image and philosophy. It is the same as mine. Anything I have done or will do to put on this forum is free to use any way the user wishes.
I am still working on getting the units skinned for you, it is a lot of units, so I am trying get them organized then skinned. Thank you for your patience.

Re: PHCAS units
Posted: Thu May 28, 2015 1:01 pm
by phcas
flakfernrohr wrote:I am still working on getting the units skinned for you, it is a lot of units, so I am trying get them organized then skinned. Thank you for your patience.

I appreciate it very much Flak, that you will do that for me, thanks.
Re: PHCAS units
Posted: Thu May 28, 2015 11:40 pm
by flakfernrohr
Here are the latest MBenz trucks so marvelously and graciously rendered by PHCAS:
Re: PHCAS units
Posted: Fri May 29, 2015 12:35 am
by flakfernrohr
Some MBenz L3000 Radio trucks
Re: PHCAS units
Posted: Fri May 29, 2015 12:59 am
by flakfernrohr
Two more MBenz LG3000 radio trucks with antenna up
Re: PHCAS units
Posted: Fri May 29, 2015 1:48 am
by guille1434
Very nice truck units, Phcas! Thnaks for sharing! Also, Flak's camouflaged variants are also very nice looking!
