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Re: new city hexes test

Posted: Thu Jun 07, 2012 4:38 pm
by massi
propaganda

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Re: new city hexes test

Posted: Thu Jun 07, 2012 5:10 pm
by VPaulus
Well done massi.
That poster is great!

Re: new city hexes test

Posted: Thu Jun 07, 2012 5:14 pm
by bebro
I have a feeling that these tiles are out to get me ;)

Re: new city hexes test

Posted: Thu Jun 07, 2012 9:00 pm
by massi
ImageTHE NEW "MASSI-Ve DESTRUCTION MOD" Image
THE MOD IS READY TO 100%
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Re: new city hexes test

Posted: Thu Jun 07, 2012 9:09 pm
by VPaulus
Fantastic work.
Now, what will be your next mod? :P

Re: new city hexes test

Posted: Thu Jun 07, 2012 9:12 pm
by massi
african and desert MOD fod AfrikaCorps :D

Re: new city hexes test

Posted: Thu Jun 07, 2012 10:31 pm
by flakfernrohr
Massi Destruction...............is there a download link yet? Foaming a little around my mouth waiting here, just thought I'd mention it. My dogs are looking at me with skeptical eyes and a slight show of teeth. :lol:

Re: new city hexes test

Posted: Thu Jun 07, 2012 10:51 pm
by massi
ahhaha one moment Flak :D

Re: new city hexes test

Posted: Thu Jun 07, 2012 11:52 pm
by massi
the mod is ready
22 May 2012 21:54
08 Jun 2012 01:52
17 days for a big mod... :oops:
that hard work
But a great satisfaction.
but I do not end here: D

Heartfelt thanks to all
MAssi

Re: new city hexes test

Posted: Fri Jun 08, 2012 1:09 am
by flakfernrohr
Massi Destruction, I have downloaded the files. They are simply magnificent and a truly great gift and contribution to Panzer Corps and the modders now and in the future who will use them. They set an entirely new standard in map making and I believe they will change some scenarios to become even more challenging when the appropriate limitations and obstacle commands are assigned to the appropriate hexes. The tank defenses look impregnable and when set up with care & directional fields of fire, they will usher us into a new realm of strategic thinking in Panzer Corps scenarios and campaigns. It's not just the weather, airplanes and the guns we have to worry about any more, it's everything! Thanks from the bottom of my heart. :D

This is a force more powerful than anything on the dark side could ever come up with.

Re: new city hexes test

Posted: Fri Jun 08, 2012 8:14 am
by massi
thanks dwight ;)

Re: new city hexes test

Posted: Tue Jun 12, 2012 10:10 pm
by massi
could serve the wooded mountains?
I feel like I lost my job TilesCreator, and I still have small ideas in the drawer ...

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Re: new city hexes test

Posted: Tue Jun 12, 2012 11:28 pm
by Chris10
massi wrote:could serve the wooded mountains?
I feel like I lost my job TilesCreator, and I still have small ideas in the drawer ...

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eyy....hey...nice... :lol:
yeahh..I know..you stop tomorrow... :P ...just a last quick shot...ahhhhhhhhhhhhhhhhhhhhhhh...thats better.....
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Re: new city hexes test

Posted: Wed Jun 13, 2012 12:02 am
by massi
improved and added suburban houses tiles

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example of a big city

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Re: new city hexes test

Posted: Wed Jun 13, 2012 2:31 am
by flakfernrohr
massi wrote:improved and added suburban houses tiles

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example of a big city

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Massi, when will these extra tiles be available? I like the wooded mountains too.

Re: new city hexes test

Posted: Wed Jun 13, 2012 8:38 am
by massi
time soon, I think. (things are not difficult)
I insert what I think is missing in MOD...
makes me losing time, climatic conditions, muddy, frozen, and my damn job.
I keep you updated here.
stay tuned.
then produce the MDM 2.0 upgrade, Massive Destruction Mod uprgrade;)
I add everything to the end of the PNG file, then your work will be saved. But you others, 2-3000 pixels to scroll wheel :D
no ... joke

Re: new city hexes test

Posted: Wed Jun 13, 2012 12:10 pm
by massi
yes ok, I'm an addict toxic graphic ...
but it seems right to make some new hexagon.

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super modular homes 24 new hexes
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wooded mountains 15 new hexes
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Re: new city hexes test

Posted: Wed Jun 13, 2012 1:06 pm
by El_Condoro
Ah, the intoxication of producing brilliant work - a sure-fire addiction! Well done, massi - these are looking excellent.

I can't quite tell from the frozen sample above, but did you make the roads in the frozen pallet a bit less stark so that they blend with the surrounding snow a bit more?

Re: new city hexes test

Posted: Wed Jun 13, 2012 1:11 pm
by massi
El_Condoro wrote:.. but did you make the roads in the frozen pallet a bit less stark so that they blend with the surrounding snow a bit more?
How about making the roads even more snow?

Re: new city hexes test

Posted: Wed Jun 13, 2012 2:25 pm
by El_Condoro
Yeah, they just seem to stand out too much at the moment - a bit more like the original ones would help, I think.