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				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 6:55 pm
				by Tobi72
				The second test was also successful.
			
		
				
			
 
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				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 7:15 pm
				by Tobi72
				The trigger is perfectly fine and works.
I'll keep this version for myself. I'll install another one now and send you the link so that you can move on, but you'll still have to start this scenario all over again.
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 7:25 pm
				by bondjamesbond
				Tobi72 wrote: ↑Fri Dec 13, 2024 7:15 pm
The trigger is perfectly fine and works.
I'll keep this version for myself. I'll install another one now and send you the link so that you can move on, but you'll still have to start this scenario all over again.
 
Well I'm waiting for your update ) You can certainly try to barge around the enemy ships that would try to land in the deep rear but it is tedious long and boring and the troops I have deployed is not so much and at the same time lost all the ships that were alive before this mission )))))
 
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 7:41 pm
				by Tobi72
				Link is updated
At the moment I can't understand why this trigger doesn't work for you, but I have now changed it.
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 7:45 pm
				by Tobi72
				How long will they be testing today? So that I can prepare enough coffee.
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 8:06 pm
				by bondjamesbond
				Tobi72 wrote: ↑Fri Dec 13, 2024 7:41 pm
Link is updated
At the moment I can't understand why this trigger doesn't work for you, but I have now changed it.
 
Tobi72 wrote: ↑Fri Dec 13, 2024 7:45 pm
How long will they be testing today? So that I can prepare enough coffee.
 
I'm going to re-download and reinstall now ) I don't know about the coffee, but if we're not in a hurry, I'll go through this map with the fleet.) Toby mate if you want to sleep eat or do your personal business you can always give yourself free time ) But any expectations will affect the time of the test itself we are not in a speed contest after all ) ) For example yesterday I only reinstalled the mod 5 times to make it load with all the units and not crash ))))
 
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 8:09 pm
				by Tobi72
				I would like to rectify any errors as quickly as possible. I have time.
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 8:15 pm
				by Tobi72
				Only 5 times...I will change that too. Having to put all the units in the campaign again is too tedious for me, if I forget even one that's it. I didn't need to do that in Y'37 and I'll find out why.
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 8:26 pm
				by Tobi72
				Your core fleet should now appear normally as reinforcements in turn 3.
			
		
				
			
 
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				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Fri Dec 13, 2024 8:28 pm
				by Tobi72
				I just need to center the message and reposition the enemy fleet.
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sat Dec 14, 2024 5:46 am
				by bondjamesbond
				
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sat Dec 14, 2024 9:20 am
				by Tobi72
				
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sat Dec 14, 2024 9:58 am
				by Tobi72
				Also test the other triggers to see if they work.
Repair ships for free.
Repair ground troops for free.
			
		
				
			
 
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						- TFON.png (571.53 KiB) Viewed 2181 times
 
		
		
		
			 
I now know why there are problems with the units. Due to the new units I have added, the ID locations in the unit file have shifted. I have a different device file than yours and that clashes.
 
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sat Dec 14, 2024 6:18 pm
				by bondjamesbond
				Tobi72 wrote: ↑Sat Dec 14, 2024 9:20 am
Ok. In Mission Dolinsk you can exchange your prisoners, try the trigger so I can see if it works for you.
JHUI.png
Is it possible that you no longer see the submarine because of the “Dive” switch? If so, you simply have to activate the switch again in the scenario game before completing it, otherwise you will take it invisibly into the next mission. The switch can be activated 3 times.
UBAG.pngUBUW.png
 
I didn't even know they could be replaced for free on that hex ))))) I didn't want to turn them into a Japanese unit, I didn't want to waste prestige and sometimes you don't have enough prestige when you buy an aircraft carrier additionally ))))) Although they are good fighters these brigands if you pump them up ))))I will check this fitchu I hope I have a save for this map )) 
No I can't see the submarine at all visually but it can swim and dive but it can't attack anything )
Tobi72 wrote: ↑Sat Dec 14, 2024 9:58 am
Also test the other triggers to see if they work.
Repair ships for free.
Repair ground troops for free.
TFIP.pngTFON.png
I now know why there are problems with the units. Due to the new units I have added, the ID locations in the unit file have shifted. I have a different device file than yours and that clashes.
 
About repairing ships to the shipyard it definitely works ) ) Since I upgraded all my wounded ships one by one but my aircraft carrier which I bought at the beginning of my battle from 17 units was repaired to 15 instead of 20 )))About the Depot for repair of armor and artillery I will take a closer look as I didn't know that they can repair and repair something free of charge )))))
 
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sat Dec 14, 2024 6:38 pm
				by Tobi72
				Ok, so I think the submarine is in a submerged state, press the battle mode button several times.
Yes, I wrote several hints that you can repair the units and ships for free, but only at the marked locations and the ships are only restored to a certain strength to remain combat capable. Ships that already have a strength of 15, for example, are not made even stronger - that's not what I wanted to achieve. I wanted to give players the opportunity to save some prestige. 
You have a program that can translate text in the game
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sat Dec 14, 2024 6:51 pm
				by bondjamesbond
				Tobi72 wrote: ↑Sat Dec 14, 2024 6:38 pm
Ok, so I think the submarine is in a submerged state, press the battle mode button several times.
Yes, I wrote several hints that you can repair the units and ships for free, but only at the marked locations and the ships are only restored to a certain strength to remain combat capable. Ships that already have a strength of 15, for example, are not made even stronger - that's not what I wanted to achieve. I wanted to give players the opportunity to save some prestige. 
You have a program that can translate text in the game
 
 The player doesn't waste his prestige as this feature works the main thing is not to shove his pumped up ships in the hope that they will reach the former power for free if they are suddenly a little wounded ))))) The submarine just floats around and is of no use if you only use it for reconnaissance )))))
 
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sat Dec 14, 2024 7:02 pm
				by Tobi72
				Ok, I don't know, I press the button and the submarine appears again, there's nothing I can do about it.
But I will change it until the release maybe that will help. 
			
		
				
			
 
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Until then sell the sub and buy a new one!!! There is a new update coming soon from Pak-Mod maybe the problem will be solved then.
 
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sun Dec 15, 2024 5:48 am
				by bondjamesbond
				
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sun Dec 15, 2024 7:38 am
				by Tobi72
				Ok, well done, I'm pleased.
			 
			
					
				Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
				Posted: Sun Dec 15, 2024 7:42 am
				by Tobi72
				They thought that if they brought the landing craft to the repair harbor, they and their crews would be brought back into shape 12.... Good thought!