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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Oct 01, 2024 6:09 am
by phcas
kieronus wrote: ↑Mon Sep 30, 2024 2:19 am
A massive, inspired mod. Truly spendid.
One suggestion for you. Make halftracks/251's etc. more resilient and capable of punching back. They are semi armoured vehicles with mounted MG's but in the mod they have the stats of canvas trucks.
It would also negate somewhat the unwanted effects of the AI sending its infantry into enemy lines before dismounting.
In update v3.20 the soft attack number of armored halftracks with HMG will be increased.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Oct 01, 2024 7:57 am
by Tobi72
phcas wrote: ↑Mon Sep 30, 2024 9:24 pm
Making a new unit icon in 2 hours out of nothing
The Toyota KCY SU-KI
Worksheet1.png
Thanks for the example. It helps anyone who wants to try to create their own units.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Oct 01, 2024 7:06 pm
by kieronus
phcas wrote: ↑Tue Oct 01, 2024 6:09 am
kieronus wrote: ↑Mon Sep 30, 2024 2:19 am
A massive, inspired mod. Truly spendid.
One suggestion for you. Make halftracks/251's etc. more resilient and capable of punching back. They are semi armoured vehicles with mounted MG's but in the mod they have the stats of canvas trucks.
It would also negate somewhat the unwanted effects of the AI sending its infantry into enemy lines before dismounting.
In update v3.20 the soft attack number of armored halftracks with HMG will be increased.
Splendid

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Wed Oct 02, 2024 11:15 am
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sun Oct 06, 2024 8:48 am
by Tobi72
In between the missions of Yamato'39, when I need a little break to think, I've started to rework the DLC's 39 a bit. Weapon SS units are now purchasable, bonus units appear, small visual changes to the scenery, I've added heroes, a few enemy counterattacks triggered by triggers for a little more prestige and of course more turns for the player. I last played these campaigns 6-7 years ago, now it's fun again with the Pak Mod units.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sun Oct 06, 2024 8:49 am
by Tobi72

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sun Oct 06, 2024 2:32 pm
by ajs81
Yamato is a nice campaign but has many strange bugs like enemy units appearing in the player-controlled area. I explain this error by the fact that the creator set a fixed day on which these Chinese units appear
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sun Oct 06, 2024 2:50 pm
by Tobi72
ajs81 wrote: ↑Sun Oct 06, 2024 2:32 pm
Yamato is a nice campaign but has many strange bugs like enemy units appearing in the player-controlled area. I explain this error by the fact that the creator set a fixed day on which these Chinese units appear
Can you give me a concrete example? Then I can take a look at it and fix the error or change something. I think I know what you mean, a cavalry attack from the mountains after the Japanese have advanced. This is intentional and should simulate a “partisan attack” from the mountains on the rear lines.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Oct 07, 2024 11:27 am
by ajs81
Tobi72 wrote: ↑Sun Oct 06, 2024 2:50 pm
ajs81 wrote: ↑Sun Oct 06, 2024 2:32 pm
Yamato is a nice campaign but has many strange bugs like enemy units appearing in the player-controlled area. I explain this error by the fact that the creator set a fixed day on which these Chinese units appear
Can you give me a concrete example? Then I can take a look at it and fix the error or change something. I think I know what you mean, a cavalry attack from the mountains after the Japanese have advanced. This is intentional and should simulate a “partisan attack” from the mountains on the rear lines.
There is a scenario where the Japanese land and are supposed to capture 3 airports. I only captured one airport + city. I left the city and suddenly the Chinese are there. I understand the reasoning. Capture 3 airports and Chinese troops appear in the cities, but I don't play linearly

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Oct 07, 2024 12:20 pm
by Tobi72
Yes ok, I understood, in the Nantong mission the plan was to capture the airports first so that the corresponding core slots for the Japanese appear, my thought was if the Chinese troops are already posted in the port cities, that would be an incentive for the player to eliminate them first. But in the end, of course, you can also set up and land all the units one by one and conquer everything one after the other with the entire force, then suddenly the Chinese troops appear as soon as you leave the port cities again.
Oh, that could be explained as a rebellion or uprising, I'm joking, I know what you mean.
I will include different tactics for the upcoming special missions.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Oct 07, 2024 12:58 pm
by bondjamesbond
Tobi72 wrote: ↑Mon Oct 07, 2024 12:20 pm
Yes ok, I understood, in the Nantong mission the plan was to capture the airports first so that the corresponding core slots for the Japanese appear, my thought was if the Chinese troops are already posted in the port cities, that would be an incentive for the player to eliminate them first. But in the end, of course, you can also set up and land all the units one by one and conquer everything one after the other with the entire force, then suddenly the Chinese troops appear as soon as you leave the port cities again.
Oh, that could be explained as a rebellion or uprising, I'm joking, I know what you mean.
I will include different tactics for the upcoming special missions.NTG.png
During World War II, these places became one of the bases of the New 4th Army of the Chinese Communists operating behind the Japanese lines, who began to establish their own local governments. In 1941, the Communists established Zhushi County (如西县), and in 1943, Zishi County (紫石县). After the end of the war in 1945, the Communists occupied the administrative center of Zhugao County, and Zushi County was renamed Zhugao County and the eastern part of Zhugao County was designated as Zhudong County. In 1948, Zishi County was renamed Hai'an County.
After the civil war finally brought these places under Communist control, the urbanized part of Nantong County was designated as Nantong City in February 1949, and the Nantong Special Region (南通专区) was established in April, comprising Nantong City and 5 counties.
In such places it is always better to keep reinforced garrisons, even from local collaborators ))))
https://vk.com/wall-104460400_629454
https://en.wikipedia.org/wiki/Collabora ... inese_Army
So can a surprise attack from the chronosphere ))))
https://ru.wikipedia.org/wiki/Хроносфера
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Oct 14, 2024 5:30 pm
by phcas

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Oct 15, 2024 7:14 am
by Thunderhog
The M4 Improved might be the ugliest vehicle ever designed. Thanks for adding it though. Weren't the M19 and Super Hellcat already in the files but just with WIP stats? Like the T29, T34, etc?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Oct 15, 2024 3:20 pm
by phcas

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M35 Prime Mover
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Oct 15, 2024 3:55 pm
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Oct 18, 2024 1:54 pm
by caesar67
Tobi72 wrote: ↑Sun Oct 06, 2024 8:48 am
In between the missions of Yamato'39, when I need a little break to think, I've started to rework the DLC's 39 a bit. Weapon SS units are now purchasable, bonus units appear, small visual changes to the scenery, I've added heroes, a few enemy counterattacks triggered by triggers for a little more prestige and of course more turns for the player. I last played these campaigns 6-7 years ago, now it's fun again with the Pak Mod units.
39a.png
Is it a version which I can download?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Fri Oct 18, 2024 2:01 pm
by Tobi72
If you have a little patience I can put them online. It's not finished yet. I only work on it when I need a break.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Oct 19, 2024 8:12 pm
by Tobi72
Is it a version which I can download?
When I am finished with the campaign '39 I will put it online on this page.
https://www.slitherine.com/forum/viewto ... 3#p1041753
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Oct 21, 2024 10:57 am
by Tobi72
Just a little hint from me for those who didn't know or haven't seen it yet.
In the Pak-Mod 3.00 Full folder there is a subfolder called “Optional” with all the DLCs where SS units are integrated and can be purchased.
I'm not doing more than minor visual changes, adding a few more enemies, some more prestige, turns and a few heroes.
So if you don`t want to wait for that, you can add the DLC`S yourself and get started. Greetings Tobi

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Oct 21, 2024 8:33 pm
by bondjamesbond

German Ferdinand heavy SAU somewhere on the territory of the USSR, 1943.

An Army Willys jeep driven by Sergeant Albert “Joe” Schofield and Private Oliver Jevons of the SAS near Geilenkirchen, Germany, November 18, 1944.

British soldiers during the liberation of Burma from Japanese occupation.
And where is the promised update of the mod 3.10 !?