Page 256 of 286
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Sep 10, 2024 5:59 pm
by caesar67
Hi Tony! Thank you, I will check! Didn't we have some matches in the Panzerliga (von Wagner). I am playing with Neil since those times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Sep 10, 2024 6:14 pm
by TonyAfan
Hi Caesar
Yes I did play you in the Panzerliga if you have still got my email, message me and I'll try and help you if you still have problems.
If you play the DLC campaigns you should periodically be awarded bonus Waffen SS core units. If you wish to play the original Wehrmacht campaign you will have to install the files from the optional folder in the Pak Mod file.
PAK MOD/_Optional/Small scenarios/Pak Mod Standard Campaign small scenarios original scenarios
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Sep 10, 2024 7:36 pm
by caesar67
TonyAfan wrote: ↑Tue Sep 10, 2024 6:14 pm
Hi Caesar
Yes I did play you in the Panzerliga if you have still got my email, message me and I'll try and help you if you still have problems.
If you play the DLC campaigns you should periodically be awarded bonus Waffen SS core units. If you wish to play the original Wehrmacht campaign you will have to install the files from the optional folder in the Pak Mod file.
PAK MOD/_Optional/Small scenarios/Pak Mod Standard Campaign small scenarios original scenarios
Hi Tony,
it works now, thank you. It is my first time playing Pak mode. I will start with Grand campaign 39. Is there an easy way to switch between the two different graphics (Rebel and the other one)?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Tue Sep 10, 2024 9:37 pm
by TonyAfan
Hi Caesar
You could use the JSGME program . For example Make a folder AK Rebel graphics in the Mods folder then copy into that folder the Graphics and UI folders from the -Optional/Graphics - AKRebel folder. Then use the JSGME program to add or subtract the AK Rebel graphics.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 14, 2024 5:36 am
by phcas

- 009-075_FPZ-I_Breda_AT.png (25.64 KiB) Viewed 2586 times

- 009-075_FPZ-I_Breda_AA.png (26.01 KiB) Viewed 2586 times

- 033-096_Armoured_Train.png (30.06 KiB) Viewed 2586 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 14, 2024 9:10 am
by bondjamesbond
phcas wrote: ↑Sat Sep 14, 2024 5:36 am
009-075_FPZ-I_Breda_AT.png
009-075_FPZ-I_Breda_AA.png
033-096_Armoured_Train.png
What a beauty I see Spanish units and Japanese armored train ) Knowing that Toby72 makes his add-on based on your cool mod I dare to assume that someone is making an add-on about the Spanish Civil War ? )
https://ava.org.ru/front/spain/armor/bepo.htm
https://tanks-encyclopedia.com/ww2/spain-kingdom-of
https://tanks-encyclopedia.com/ww2/spai ... nzallamas/
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 14, 2024 10:29 am
by Tobi72
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 14, 2024 10:40 am
by bondjamesbond
Tobi72 wrote: ↑Sat Sep 14, 2024 10:29 am
I started working on a campaign a few years ago...I could provide a few cards for the project if needed. They would just have to be improved a bit for Pak-Mod.Guadalajara.pngFerrol.pngBilbao.png
Spanish motifs were very well and authentically reflected in the mod Legacy of Versailles - Redux v 1.2
https://www.strategium.ru/forum/topic/3 ... nt-3428266
https://www.slitherine.com/forum/viewto ... lit=SS+mod
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Mon Sep 16, 2024 6:36 pm
by jfk2
Do I need to apply the 4gb patch that comes with the v3.0 installer?
@phcas SS-units
Posted: Thu Sep 19, 2024 9:39 am
by caesar67
I have now make 25 new installs of pak-mod in all kind of ways, including a brand new installation of my vanilla game (thanks to Tony!). Every installation (with or without JSGME).
I have a hard-disc from version from Slitherine, called 'Panzercorps Wehrmacht' (not the Gold edition)and the DLCs from the Great Campaign via download from Slitherine.
One problem: I can not buy SS-units in the Grand Campaign and I do not get any of them accidental.
I can buy them in the big scenarios like 39-45 etc and in the single scenarios. That makes me think, I have not a bad installation.
For me I think, my DLCs or my main game are causing trouble with pak-mod.
Is there any idea, why I can not buy SS-units in the GC, but in all other campaigns and scenarios?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Thu Sep 19, 2024 1:28 pm
by Tobi72
I can see in my equipment file that the SS units are activated as bonus units. SS-Totenkopf Schützen available as a bonus from May 1, 1940. However, I don't know what criteria are necessary for a bonus unit to appear.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Thu Sep 19, 2024 1:34 pm
by Tobi72
I sometimes start 10 attempts to finally get a bonus unit. Save the last score in the last round from the previous scenario and then load and start again and again from that point... transition to the next mission and either bonus or again and again and again...and...
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Thu Sep 19, 2024 1:42 pm
by Tobi72
The SS-Leibstandarte Rifle Infantry was active as a bonus unit from January 1, 1939 to December 31, 1941. But what do you have to do to get them? I don't know.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Thu Sep 19, 2024 2:34 pm
by caesar67
Tobi72 wrote: ↑Thu Sep 19, 2024 1:42 pm
The SS-Leibstandarte Rifle Infantry was active as a bonus unit from January 1, 1939 to December 31, 1941. But what do you have to do to get them? I don't know.
Bonus is one case, but mainly my problem ist, that I can not buy SS Units in the grand campaign...
Re: Neues Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Thu Sep 19, 2024 3:10 pm
by Tobi72
Now I see that too. In the main campaign I can buy SS units. If I play DLC's not. I've never noticed it because I haven't played the main campaign and the DLC for a long time.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 21, 2024 9:39 am
by GAKnabben
Hey Folks,
i`ve made a installation without JSGME and the DLC`s works fine for me.
At the first Sz.-Poznan i can buy "normal SS Units".
Open the Szenario Editor - go to the first Szenario Poznan an open Edit -than Szenario Paramas - and at last Nation .
There you can see if Nation 37, Waffen SS is aktiv.
Please excuse my bad english and good luck for playing the best PC Mod ever.
Re: Neues Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 21, 2024 11:46 am
by Tobi72
That is correct. But then you only get Aux and not core units that you can keep. Therefore you have to add the SS as a nation directly in the campaign file. Just as a hint.

- Akt.png (87.12 KiB) Viewed 1839 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 21, 2024 11:52 am
by Tobi72
Then you can keep the SS units as core units.

- ag.png (318.35 KiB) Viewed 2570 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 21, 2024 1:41 pm
by Tobi72
Yamato`38 available for download.

- YCD.png (304.06 KiB) Viewed 2422 times
https://www.slitherine.com/forum/viewtopic.php?t=116239
Re: Neues Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.00
Posted: Sat Sep 21, 2024 6:27 pm
by caesar67
Tobi72 wrote: ↑Sat Sep 21, 2024 11:46 am
That is correct. But then you only get Aux and not core units that you can keep. Therefore you have to add the SS as a nation directly in the campaign file. Just as a hint.Akt.png
OK, I will try this. Where can I find the scenario editor? You do not mean the scenario file in the '39 DLC? And my campaign file also looks different from yours. Sorry for my questions, but midding is not my core competence
