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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Aug 12, 2013 12:52 am
by guille1434
And also, here is the base icon and mask for the version previously uploaded of the Schwerer Pionietransporter L4500 Maultier... Enjoy!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Aug 12, 2013 1:07 am
by guille1434
Now, the focus is set on ships and naval units...
First, here we have a conversion of the standard Carrier icon from the vanilla game, also a quick derivative of the generic PzCorps naval transport icon... So, we have a distinct Axis carrier icon and a slightly different icon useful to represent a merchant ship unit.
Enjoy!

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Aug 12, 2013 1:28 am
by guille1434
Here is a Liberty Cargo Ship pack, a unit created by Asuser, and for which there are provided three mask variants for it, allowing to apply camo to the ship hull,only or to parts of the deck and mastwork.
I hope you like this new and original release!

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Aug 12, 2013 1:36 am
by guille1434
In continuation with Asuser ship creation drive, here we upload a Motor Ship Pack, a "generic" transport ship icon in small and large variants. The pack includes the base icons and masks for the DCS software. We both really hope you like it!

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Aug 12, 2013 1:46 am
by guille1434
To complete (for now!) Asuser's ship icon colection here is a comprehensive pack of assorted ships, including an ocean liner converted to troop carrier, a tanker, a cargo ship of the Hog Islander Type A class, and an icon for an individual (not a generic icon) transport ship, called Feldmarschall. All of them, full of exquisite detail, and very nice to anybody's eyes!
Please, enjoy them!

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Aug 12, 2013 1:59 am
by guille1434
In order to show more of those excellent icons, here are more samples of what is included in Asuser's Big Ship Pack, uploaded in the previous post...
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Mon Aug 12, 2013 2:07 am
by guille1434
Another navel unit conversion... made just for the fun of it... Here is a little modified version of the excellent icopn made by Bebro of the IJN Yamato battleship.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Thu Aug 15, 2013 3:47 am
by T2_2112
Could you pls share the big icon too ?
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sat Aug 17, 2013 12:21 am
by guille1434
Sorry T2, the main focus of my work is directed towards the icons used in the game map, no big icons for now.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sat Aug 17, 2013 9:28 am
by T2_2112
guille1434 wrote:Sorry T2, the main focus of my work is directed towards the icons used in the game map, no big icons for now.
That's OK. Can we use Duplicatec Exp DCS for change big icons ???
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sat Aug 17, 2013 9:54 pm
by guille1434
Sorry again, T2... I cannot understand your question well... Basically, the game will show any image you copy in the UI/bigunits folder, given that you name that file in the same way as the unit you want to portrait.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sat Aug 17, 2013 11:11 pm
by guille1434
The story about this "what if?" unit could have been like this:
After the Germans could repel the Allied forces invading Normandy, mainly thanks to General Rommel convincing the high commanders of the advantages of having the Panzer Divisions ready to strike near to the coast, the Germans found themselves with more resources to fight the Red Army in the East Front.
Besides, combat in the closed terrain of northern France, teached them about the usefulness of heavy vehicles without much mobility, but very well armed and armored. Counting with heavily fortified fixed strongpoints to support the mobile (and not so mobile) units was also a plus... So, they decided to spend more of those available resources in the super-heavy tank program, from which the Maus was the design thet was in a a more advanced state of readiness.
As the first prototytpes of the Maus showed various engine problems, they found themselves with some number of completed turrets, but without completed hulls to install them on. The solution was found in a short time and with much effort from the transport organizations, those finished turrets were taken to selected places an mounted on fixed, heavily protected concrete bases.
Some of those new units, each of them called "Mausturm" were built on the renewed "Atlantic Wall" fortification complex, but most were placed in or nearby important areas in Eastern Europe, to help defend against the ever increasing forces of the Red Army. Those impressive forts were planned as the nucleus of several fortified zones which also would deploy mobile forces, ready to launch counterstrikes against the advancing enemy...
...And so this units's alternate history goes...
Here, attached to this post you will find the Mausturm, including the base icon anad mask for the DCS sofware... The protagonist of this story... I hope you like it, and find use to it!

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sat Aug 17, 2013 11:21 pm
by guille1434
To continue in the fortification theme... Here I upload two units, just for the fun of it... Two versions of the stock game strongpoint units in a mottled desert camo scheme...

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sun Aug 18, 2013 12:13 am
by guille1434
Completely changing the focus, here I will show you some of the most original and amazin creations of my friend Asuser...
Were not you bored about all the rail transport units being the same? Well, this is no more the truth! Here, with all of you, the BR50 Locomotive, ready to go everywhere your army needs! The pack includes an assortment of camo schemes, and also the base icon and mask for the DCS program, for you to paint the basic unit as you like it!
All credits to him!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sun Aug 18, 2013 12:49 am
by guille1434
And here is a very close relative to the BR50... The BR52! Also an Asuser creation. I like those two icons very much, they are very detailed, the smoke plume is also an excellent and original touch, and the best of all they look just GOOD!

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sun Aug 18, 2013 1:10 am
by guille1434
...And back to the fortification units again!
Here is a "new" bunker design... just a derivation from one of Bebro's excellent icons... I included its base icon and mask, to paint it in any scheme you want!
Enjoy!

Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sun Aug 18, 2013 1:16 am
by guille1434
Yet another derivative bunker design... This one looks like some observation post...
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sun Aug 18, 2013 1:47 am
by guille1434
An update to a classic fighter unit of the Second World War... The Spitfire!
As the icon showed in the stock game for the Spitfire Mk.I looked more like one of the more modern versions of that aircraft (may be a Mk.IX), I decided to make a more specific icon for the early war variants. So, based on the icon made by Bebro, and some downscaling an other very small details, here you have an icon suitable to be used for the Mk.I and other early versions. I included also a unit dressed in P.R. Blue scheme, to include in the gam the P.R. Mk.III photo-recon version of this plane. Photographic Recon (P.R.) version of the Spitfire played a very important role for the RAF, so I think they deserve to be represented... This unit would have a high spot value in the eqp, of course!
Also included a German captured Spitfire, and of course, the base icon and mask for the DCS software. Enjoy!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sun Aug 18, 2013 2:45 am
by T2_2112
guille1434 wrote:Sorry again, T2... I cannot understand your question well... Basically, the game will show any image you copy in the UI/bigunits folder, given that you name that file in the same way as the unit you want to portrait.
I mean can we use DCS software for change big icons color ?
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Posted: Sun Aug 18, 2013 3:42 am
by guille1434
Yes, you can use the DCS software to change the camo scheme of a big icon, but you have to provide the software with a base icon and a mask for that image.