Page 26 of 30
Re: The Unit Factory
Posted: Mon Sep 01, 2014 2:00 pm
by Mark50
I`ve actually implemented all your aircraft into my game and have tested the animation offsets for all of them. If you need the values for any which you haven`t had time to implement yourself let me know and I`ll post them.
Hopefully a can do a couple of the re-textured ones next weekend.
That would be great. I was feeling the need for some new good graphics.

Re: The Unit Factory
Posted: Tue Sep 02, 2014 12:53 am
by T2_2112
Pls check the link, i cant download

Re: The Unit Factory
Posted: Tue Sep 02, 2014 2:33 am
by okiemcguire
You can use the updated link on the first page...
Re: The Unit Factory
Posted: Tue Sep 02, 2014 7:00 am
by bebro
T2_2112 wrote:Pls check the link, i cant download

Thx for the hint, fixed it. Though okiemcguire is right, it works in the OP

Re: The Unit Factory
Posted: Thu Sep 04, 2014 2:10 pm
by sandeja1
bebro wrote:- Updated airmod to PzC version 1.22, replaces all aircraft for vanilla PzC, Allied Corps, partially for Afrika Korps
- Included modded PzC equipment file and efx file
Download
http://www.mediafire.com/download/w2fwb ... d_1_22.zip (ca. 10MB)
Installation
It's recommended to use as GME Mod:
- After unzipping, put the resulting folder "PzC_airmod_1_22" into GME's MODS folder of your PzC installation
- activate the mod, start a campaign or scenario. All vanilla planes should be replaced now.
- this way does not need backups of original files as nothing gets overwritten
- to deinstall the mod, just deactivate it in GME, and remove the folder "PzC_airmod_1_22" again
Alternatively you can install manually by moving all unit gfx into the correct subfolders of your PzC installation.
- you also need copy the modded equipment and efx files, backup the original before
- this way is more recommended for users/modders that are familiar with PzC's file/folder structure
- it also would require a manual removal of costum files if you wish to deinstall the mod
(same added to OP)
sandeja1, I'd recommend to you to try this update. It includes equipment and efx files, for use with my custom gfx (using my naming pattern).
I did activate it with vanilla PzC tested it wih some vanilla scenarios and it seemed to work well. I can't fully promise it replaces all in AK/AC as I have none of those installed atm so can't test. If anyone uses this mod and runs into a prob pls. post here so I can fix it.
The mod is made to be max. compatible with vanilla 1.22/1.23 (IIRC they are identical unit-wise) and addons. I only put in replacements for units in use there - so none of the additional "goodie" aircraft I made from time to time. These need still to be added by modding.

THANK YOU THANK YOU THANK YOU THANK YOU!!!!!!!!
It works BEAUTIFULLY!!!! I restarted several times just so I could watch those beautiful planes come in to do their attacks on my armor columns! Looking forward to trying the Allied Corps and Afrika Corps campaigns as well this weekend
Thank You again for all your help and especially to the designers/programmers for making such an AWESOME game!
Re: The Unit Factory
Posted: Thu Sep 04, 2014 5:03 pm
by okiemcguire
Bebro...
I loaded the mod and then I started all three games (PzC, AK, and AC). I would open a menu optioned scenario and type in the cheat code for all equipment ("all eqp"). I went to the purchase menu and found the following images were missing as follows:
PzC - Fighters: Me 163B, SE Bf 109F, SE Bf 109G, SE Bf 109K, and SE Fw 190A.
AK - Fighters: Me 163B, Re.2000
Love the images!!
Re: The Unit Factory
Posted: Thu Sep 04, 2014 7:03 pm
by bebro
Thx for the hint, I see to provide a fix asap.
Re: The Unit Factory
Posted: Fri Sep 05, 2014 10:29 am
by bebro
- Updated airmod to 1.22a, removed previous 1.22 dl
- this fixes missing planes spotted by okiemcguire and a couple more of the rarely appearing (like Avro Anson etc.)
Download
http://www.mediafire.com/download/hpwx2 ... _1_22a.zip (ca. 10MB)
Deactivate any GME mods for installation. If you're using the older version - this can be deleted. The installation procedure for the new version itself is then the same as before.
If you're in the middle of a campaign scn, changes will only come into effect after proceeding to the next scn.
Balkan air units for modders
Posted: Sun Sep 07, 2014 2:38 pm
by bebro
"Balkan" is Greece and Yugoslavia in this case
http://www.mediafire.com/download/z6bz0 ... an_air.zip
En detail:
Yug: Me 109E, Hurricane, Blenheim I
Grk: PzL 24, Fairey Battle

Re: The Unit Factory
Posted: Sun Sep 07, 2014 2:46 pm
by McGuba
Wow! Many thanks, top quality icons from bebro like always!
Now I think I will have to update the Balkans scenario as well for the v1.4 version of the Battlefield mod.
Re: The Unit Factory
Posted: Sun Sep 07, 2014 4:20 pm
by bebro
Glad you like' em

Re: The Unit Factory
Posted: Sun Sep 07, 2014 8:01 pm
by Ballermann
Thx for the Balkan-Planes, very nice

Re: The Unit Factory
Posted: Sun Sep 07, 2014 10:43 pm
by Mark50
Thank you, bebro!
A more consistent pack than I was expecting and everything looks so cool. It`s nice that you took the trouble to make some model additions too(the PZL P.24). As far as the textures are concerned I love the Yugoslav camo you`ve implemented. It`s so obvious that`s a Yugoslav Hurricane. Oh, and Captain Zunjic finally has the right plane!

Everything should come in handy when the Allied Grand Campaign will be released.
Alright, so now the Low Countries? I keep hoping for a Meet the Fokkers pack.
EDIT: btw I`ve realized you`ve made a proper Blenheim MK I (as opposed to the MK IV of vanilla and previous packs) with this occasion. Any chance you`ll add the British version in the future?
Re: The Unit Factory
Posted: Sun Sep 07, 2014 11:41 pm
by GaryChildress
Many thanks Bebro! I've incorporated your airmod into my campaign. Great work!!
Do you have any plans to create some generic C-47s and Ju-52s for some of the secondary countries in the game? Now that I have your planes the stock planes really pale by comparison.
Re: The Unit Factory
Posted: Mon Sep 08, 2014 6:50 am
by BiteNibbleChomp
Mark50 wrote:Meet the Fokkers pack.
That 'Meet the Fokkers Pack' is called the WWI mod - the birthplace of the Fokker Company in widespread production!
- BNC
Re: The Unit Factory
Posted: Tue Sep 09, 2014 4:45 pm
by GaryChildress
Also since this air art is now probably the DEFINITIVE air pack in existence, a Norwegian Gloster Gladiator would be a great addition if you ever get around to it!
Thanks again for making PC such a great game to play!

Re: The Unit Factory
Posted: Tue Sep 09, 2014 4:58 pm
by Mark50
GaryChildress wrote:Also since this air art is now probably the DEFINITIVE air pack in existence, a Norwegian Gloster Gladiator would be a great addition if you ever get around to it!
I`ll second that in the hope that there`s strength in numbers.

Also, a Gladiator is, in my opinion an important plane for the UK too. During the battle of France, the british squadrons were still converting from Gladiators to Hurricanes and it was widely used in the Mediterranean.
Re: The Unit Factory
Posted: Sat Sep 13, 2014 10:00 am
by GaryChildress
An Hs 123 would be very cool also!

Re: The Unit Factory
Posted: Sat Sep 13, 2014 10:04 am
by BiteNibbleChomp
GaryChildress wrote:An Hs 123 would be very cool also!

That looks like the sort of thing you would expect to see in my WWI mod!
Also, I've been hearing stuff about an "Hs 129". What is this?
- BNC
Re: The Unit Factory
Posted: Sat Sep 13, 2014 11:48 am
by Anduril