Page 26 of 37
Posted: Sat Jun 11, 2011 10:41 pm
by rjh1971
Kerensky wrote:Was it an old game started in .999 and ended in Rc1 or was it a start and finish Rc1 game?
Started with .9999 and ended with Rc1
Posted: Sat Jun 11, 2011 11:25 pm
by Kerensky
103. Urban Warfare stock map and stock equipment file is flagged as custom. (unsolved)
Posted: Sun Jun 12, 2011 6:25 am
by Xitax
RC1- in purchase menu I can't use the mouse to drag the window bar down (1024x768). Only the mouse wheel works, and even then if I wheel too fast it jumps back to the top of the list suddenly.
Posted: Sun Jun 12, 2011 7:09 am
by wino
AI traffic jam
Italy scenario. Allied self-propelled artillery entered victory city - Palermo. The whole area was swarmed with other allied units, they where coming to this area for next 5 turns making traffic jam bigger. The victory point was never conquered by Allied units. The traffic jam was unsolvable by AI.
In this case Allied won even without taking this VC, could I could imagine that such situation will not allow AI to win (?)

Italy Scenario
Posted: Mon Jun 13, 2011 1:02 am
by bobk
I believe this is a bug, maybe not. Playing allies in Italy Scenario, Tile 27,23 is a water tile between two landmasses. It is listed as a "clear tile" so units move straight across as if a bridge is there. Not sure if this was intended, as tiles on either side as listed as deep water.
Posted: Mon Jun 13, 2011 2:27 am
by Obsolete
Not really a bug, but when I go to select a campaign, it's not always so obvious which image is currently highlighted. No biggie, but perhaps a more red or bluish tinge could be used for differentiation.
Posted: Mon Jun 13, 2011 2:41 am
by Xitax
Friendly fortresses should get a 'can shoot' icon even though they never need any others.
Posted: Mon Jun 13, 2011 2:58 am
by Kerensky
It got changed. Those forts only get a shoot icon when enemies are in range to be shot.
It's a bit of a controversial change, so we're looking to see how people feel on it. Any feedback on that issue is welcome, but not here in Bug Reporting.

Posted: Mon Jun 13, 2011 5:47 pm
by Iscaran
Is there a bug that a "decisive victory" cannot be achieved in Norway ?
I finished conquering all map 10 turns before end...but when clicking end turn the game continued until there wer 6 turns left and then triggered a marginal victory.
If it helps: Savegame can be provided if you tell me where to send.
Italy: play to last turn
Posted: Mon Jun 13, 2011 10:36 pm
by JRW
In the Italy / Sicily scenario of the Western Front campaign, even after I took all of the victory hexes, I had to play through to the last turn, when I was awarded a decisive victory for annihilating the enemy. Shouldn't it have quit when the last victory hex was taken?
Re: Italy: play to last turn
Posted: Mon Jun 13, 2011 10:58 pm
by Kerensky
JRW wrote:In the Italy / Sicily scenario of the Western Front campaign, even after I took all of the victory hexes, I had to play through to the last turn, when I was awarded a decisive victory for annihilating the enemy. Shouldn't it have quit when the last victory hex was taken?
This thread should help explain your issue, as well as other similar ones people are finding in scenarios such as Norway.
viewtopic.php?t=25014&highlight=wall+text
Posted: Tue Jun 14, 2011 12:47 am
by OmegaMan1
Since we're near the final release, I assume that sound issues should be reported here... in the Hunters in the Atlantic scenario, the schnellboote doesn't make any movement sound.
Posted: Tue Jun 14, 2011 1:22 am
by cmoore019
Iscaran wrote:Is there a bug that a "decisive victory" cannot be achieved in Norway ?
I finished conquering all map 10 turns before end...but when clicking end turn the game continued until there wer 6 turns left and then triggered a marginal victory.
If it helps: Savegame can be provided if you tell me where to send.
I duplicated this !
Same old bug won't go away!!!
Posted: Tue Jun 14, 2011 4:56 am
by tnourie
My message box text
still shows up as numbers instaed of text!! I sent a message to the player I'm playing, Poland scenario, Multiplayer, to see if he can read it or what it says. I did a "Cut & Paste" of actual text (see pic) so he knew what was happening. The first "text" was entered from my keyboard directly, and presents as the numbes you see. Can you guys please fix this? New build, properly uninstalled, et al. . .
See pic:

Posted: Tue Jun 14, 2011 4:58 am
by Kerensky
Tough to track down when we can't recreate the problem, but we'll do what we can.

Posted: Tue Jun 14, 2011 5:08 am
by tnourie
If you need to do a "remote user" thingy on my computer to recreate it, you may do so. I was just wndering if there is a set of 'keypresses' that can be mistakenly entered to cause PC to enter text as numbers? I have tried every combination I can think of with no result.
Posted: Tue Jun 14, 2011 5:11 am
by tnourie
cmoore019 wrote:Iscaran wrote:Is there a bug that a "decisive victory" cannot be achieved in Norway ?
I finished conquering all map 10 turns before end...but when clicking end turn the game continued until there wer 6 turns left and then triggered a marginal victory.
If it helps: Savegame can be provided if you tell me where to send.
I duplicated this !
Aye, it happened to me as well. New build. Not a gamebreaker, PzC still rocks, but it looks straightforward enough a problem.
Posted: Tue Jun 14, 2011 3:56 pm
by Pupec
I think I have never seen, But AA are in the vicinity of enemy aircraft not move without fired.
http://imageshack.us/photo/my-images/860/aavsea.jpg/
Posted: Tue Jun 14, 2011 10:37 pm
by Kerensky
#104 Leaders being created with no abilities
viewtopic.php?t=25164
Posted: Tue Jun 14, 2011 10:41 pm
by Kerensky
Yea this has been brought up internally, it's a problem of unit stacking, right click being used for movement and attack, and units who can attack out of their plane.
In other words, it only affects AD units.
It's a minor issue, but an issue none-the-less.