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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 1:28 pm
by bondjamesbond
Tobi72 wrote: Thu Dec 12, 2024 1:25 pm should work now, i hope i don't have to add all russian units as well
I have the Japanese have such a problem I can not yet how can not approach the Soviet ports and landing zones ))))) The game crashes as soon as you try to move a unit which you don't have visually but there is an inscription and an empty vakkum on a hex )))))


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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 1:35 pm
by Tobi72
i have updated the link see if it works now

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 2:04 pm
by bondjamesbond
Tobi72 wrote: Thu Dec 12, 2024 1:35 pm i have updated the link see if it works now
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Now when my units are all visible I still get thrown out of the game in the system because apparently the Russians also lack something during their turn )

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 2:13 pm
by Tobi72
that's what I thought, one moment I have prepared something I'll get right back to you

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 2:19 pm
by Tobi72
Look in your messages, there you will find the new link

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 2:39 pm
by bondjamesbond
Tobi72 wrote: Thu Dec 12, 2024 2:19 pm Look in your messages, there you will find the new link

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Reinstalled but noticed that my submarines and aircraft carriers are missing again and trying to move them around the map causes the game itself to crash (

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 2:42 pm
by Tobi72
ok I really have to integrate all the units involved, it will take a moment, I'll get back to you

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 2:46 pm
by bondjamesbond
Tobi72 wrote: Thu Dec 12, 2024 2:42 pm ok I really have to integrate all the units involved, it will take a moment, I'll get back to you
Ок ) I hope you will do everything quickly as I have already tuned in to play it, but for technical reasons I can not alas now )

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 10:44 pm
by bondjamesbond
Yes, now at least there is an opportunity to play without crashes )

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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 10:59 pm
by Tobi72
Try to translate the texts. You must place your temporary war fleet on the A-fields in the Kholmsk mission.

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 11:07 pm
by Tobi72
It would be good if their auxiliary fleet did not suffer such heavy losses. The more ships they lose, the fewer units they get in core fleet ships.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Thu Dec 12, 2024 11:09 pm
by Tobi72
In this campaign, the naval fleet plays a key role in completing certain missions.

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Fri Dec 13, 2024 8:31 am
by Tobi72
I have now added another hint in this mission.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Fri Dec 13, 2024 2:21 pm
by bondjamesbond
Tobi72 wrote: Thu Dec 12, 2024 10:59 pm Try to translate the texts. You must place your temporary war fleet on the A-fields in the Kholmsk mission.
ok I'll try if my next save isn't too far away )
Tobi72 wrote: Thu Dec 12, 2024 11:07 pm It would be good if their auxiliary fleet did not suffer such heavy losses. The more ships they lose, the fewer units they get in core fleet ships.HFL.png
I just fought sinking myself and sinking Soviet ships )))))
Tobi72 wrote: Thu Dec 12, 2024 11:09 pm In this campaign, the naval fleet plays a key role in completing certain missions.
I will take it into account in battles with Soviet sailors ) Especially not where there is no inscription you lost too many or few ships ) Everywhere so far I end with Triumph and complete victory of Japanese military forces )

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Fri Dec 13, 2024 2:35 pm
by Tobi72
Of course, you can also buy additional ships, provided you have enough prestige. There are missions where you are dependent on an aircraft carrier because there is no airfield. This does not mean that you automatically lose, only that it becomes more difficult to win.

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Fri Dec 13, 2024 2:38 pm
by Tobi72
For example, in the Samarga mission. A new fleet is waiting for them there to take revenge.

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Fri Dec 13, 2024 2:42 pm
by bondjamesbond
Tobi72 wrote: Fri Dec 13, 2024 2:35 pm Of course, you can also buy additional ships, provided you have enough prestige. There are missions where you are dependent on an aircraft carrier because there is no airfield. This does not mean that you automatically lose, only that it becomes more difficult to win.
Thank you I will take into account your advice and will try to avoid unnecessary sacrifices ) But now I will already start to continue the passage further from the place where I saved yesterday )
Tobi72 wrote: Fri Dec 13, 2024 2:38 pm For example, in the Samarga mission. A new fleet is waiting for them there to take revenge.
Hopefully it will be an epic and brutal sea battle )

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Fri Dec 13, 2024 2:45 pm
by Tobi72
All in all, I just wanted to say that they shouldn't burn up their fleet, they will still need it. Keep up the fight! Attack

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Fri Dec 13, 2024 6:22 pm
by bondjamesbond
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I replayed the game from safe, sent my remaining three ships which one of them is an aircraft carrier in the marked hexes but they never appeared in the next mission and to storm on landing barges real Soviet fleet is suicide ))))) If I replay the previous mission where is the guarantee that my fleet will not dissolve again in the oblivion of scripts and triggers ? )

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Posted: Fri Dec 13, 2024 6:37 pm
by Tobi72
It works for me. I will change the trigger so that they can continue to play, which takes a while and then, unfortunately, they have to repeat this scenario.
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