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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30
Posted: Tue Oct 17, 2023 9:33 am
by phcas

- Preview.jpg (77.46 KiB) Viewed 3378 times
We are preparing to release update v2.40. The update will include the new Big Overlord and Big Ardennes scenarios in the 1939-1945 German Campaign. (Can be played stand alone also)

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30
Posted: Tue Oct 17, 2023 4:15 pm
by ajs81
The Overlord map is ready as a single-player scenario and a campaign scenario. The map is big, even very big. An example of several maps in terms of actual size and number of hexes:
112k km2 Overlord 174x166
411k km2 Bagration 139x139
520k km2 Germany 134x144
1600k km2 Stalingrad 128x121
The detail of units in the Overlord scenario is at the level of battalions and regiments. There is a problem here because I set the battalions at level 8 and the regiments at level 6. If you decide that you prefer the classic 10 layout, I will change it.
Example 28th US Division:
109th Infantry Regiment
110th Infantry Regiment
112th Infantry Regiment
107th Field Artillery Battalion (105 mm)
108th Field Artillery Battalion (155 mm)
109th Field Artillery Battalion (105 mm)
229th Field Artillery Battalion (105 mm)
103rd Engineer Combat Battalion
28th Cavalry Reconnaissance Troop (Mechanized)
or 12th SS Panzer Division:
SS-Panzergrenadier-Regiment 25
SS-Panzergrenadier-Regiment 26
SS-Panzer-Regiment 12
SS-Panzerartillerie-Regiment 12
SS-Aufklärungs-Abteilung 12
SS-Panzerjäger-Abteilung 12
SS-Flak-Abteilung 12
SS-Panzerpionier-Bataillon 12
SS-Panzernachrichten-Abteilung 12
Naturally, the Allied air superiority is terrible

You will feel the power of the RAF and the 8th Air Army
As always, if you see an error, write it on the forum or directly to me. I hope you have lots of fun.
With the Overlord scenario, we are opening the fifth front

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30
Posted: Thu Oct 19, 2023 10:21 am
by bondjamesbond
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Wed Oct 25, 2023 3:31 pm
by AKRebel
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https://www.slitherine.com/forum/viewto ... 61#p793561
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Thu Oct 26, 2023 8:34 am
by Sapa

- Market-Garden.jpg (96.62 KiB) Viewed 2743 times
Hi Guys!
Noticed an error after the latest version, maybe it was earlier?
The Britts have two paras -43. The one marked in the picture works but not the other one (cant move) and i dont mean the Ruperts
Regards Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Thu Oct 26, 2023 10:02 am
by ajs81
It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Thu Oct 26, 2023 10:19 am
by bondjamesbond
ajs81 wrote: ↑Thu Oct 26, 2023 10:02 am
It is a doll, read about Ruperts at wiki

It is not a bug, it is my request
By typing the word Ruper I open some singers )))) It's Operation Ruper or the Ruhr operation which started in 1945))
https://ria.ru/20150323/1053949377.html
10 astonishing World War II covert operations
https://bdsmn.livejournal.com/474708.html
Operation Overlord is a masterpiece of enemy disinformation
https://dzen.ru/a/XlzP67t4HyMcMRsE
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Thu Oct 26, 2023 3:12 pm
by Sapa
ajs81 wrote: ↑Thu Oct 26, 2023 10:02 am
It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own
Regards Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Thu Oct 26, 2023 4:33 pm
by ajs81
Sapa wrote: ↑Thu Oct 26, 2023 3:12 pm
ajs81 wrote: ↑Thu Oct 26, 2023 10:02 am
It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own
Regards Mats
You do not understand it is not a bug (error)!!!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Thu Oct 26, 2023 5:18 pm
by phcas
For the players who are looking in the Equipment file and editor.
In some scenario's a unic unit is used like the "Koch" para unit in the Low Countries and some others . This units are nopurchase and only used in one scenario in the MOD for a special reason.
But if you look in the equipment file or editor you will see this units. For reasons they have no movement or other parameters. This are no errors, this has a function in a specific scenario.
So if you think you found an error, tell us but do not give a unit movement or something. You will mess up an scenario then.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 5:02 am
by Sapa
ajs81 wrote: ↑Thu Oct 26, 2023 4:33 pm
Sapa wrote: ↑Thu Oct 26, 2023 3:12 pm
ajs81 wrote: ↑Thu Oct 26, 2023 10:02 am
It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own
Regards Mats
You do not understand it is not a bug (error)!!!
I dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)
I thought you guys liked feeback but i will never ever have any more opinions
Regards Mats

- Market-Garden.jpg (33.77 KiB) Viewed 2625 times
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 7:41 am
by ajs81
Sapa wrote: ↑Fri Oct 27, 2023 5:02 am
ajs81 wrote: ↑Thu Oct 26, 2023 4:33 pm
Sapa wrote: ↑Thu Oct 26, 2023 3:12 pm
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own
Regards Mats
You do not understand it is not a bug (error)!!!
I dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)
I thought you guys liked feeback but i will never ever have any more opinions
Regards MatsMarket-Garden.jpg
Answer yourself one simple question: do dolls walk?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 7:42 am
by leone
sorry, but the great Ardennes scenery is not present?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 8:02 am
by RobertCL
Hello,
DDay has a huge map, but as says Leone, I do not find Ardennes (what I find is the standard Slitherine scenario).
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 8:43 am
by ajs81
RobertCL wrote: ↑Fri Oct 27, 2023 8:02 am
Hello,
DDay has a huge map, but as says Leone, I do not find Ardennes (what I find is the standard Slitherine scenario).
It is also a kind of guide for those who want to visit castles on the Loire River

By the way, the descendants of those who fought there will see individual ships, air squadrons, and even individual battalions

This is ver 1.0 so if you will see any bugs\errors let me know.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 8:59 am
by RobertCL
Hi ajs81,
I noticed the very detailed city of Paris with even a football stadium

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 9:13 am
by ajs81
RobertCL wrote: ↑Fri Oct 27, 2023 8:59 am
Hi ajs81,
I noticed the very detailed city of Paris with even a football stadium

Yes, Stade Vélodrome du Parc des Princes. Even Gestapo HQ is +- at the same place.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 10:59 am
by bondjamesbond
More passion and historical moments in the mod )
https://ru.wikipedia.org/wiki/Воздушный ... сло_(1942)
How a Belgian pilot shelled the Gestapo headquarters in Brussels
https://molodostivivat.ru/puteshestvie- ... кий%20флаг
https://klarissa45.livejournal.com/153800.html
RED DEVIL WITH A KNIGHT'S CROSS /// HOW SOVIET PILOTS IN SPAIN TAUGHT GERMAN PILOTS TO FLY AT NIGHT
https://www.liveinternet.ru/users/5877343/post395224047
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 12:38 pm
by phcas
Sapa wrote: ↑Fri Oct 27, 2023 5:02 am
ajs81 wrote: ↑Thu Oct 26, 2023 4:33 pm
Sapa wrote: ↑Thu Oct 26, 2023 3:12 pm
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own
Regards Mats
You do not understand it is not a bug (error)!!!
I dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)
I thought you guys liked feeback but i will never ever have any more opinions
Regards MatsMarket-Garden.jpg
Hello SAPA,
We like feedback but you still do not understand what's going on with those paratroopers in Overlord. The paratroopers do not move after they are dropped because they are not really human. If the German player comes closer the paratroopers (graphic) will change into Ruperts (dolls). It's a decoy unit to fool the Germans like in history.
Do not use the no movement paratroopers in the editor. Use only the paratroopers with movement.
Greetings PHCAS

(keep smiling)
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Posted: Fri Oct 27, 2023 1:12 pm
by ajs81
BTW in the new version Overlord, I will add "dolls". Right now you will not find them. I requested them but I did not use them. Right now I know that I have to fix German AI for those who are playing Allies. AI is stupid as (F word)