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Re: new city hexes test
Posted: Wed Jun 06, 2012 12:35 pm
by bebro
massi wrote:is good? I like it

Since we already have UFOs, don't forget crop circles. Naaah...

Re: new city hexes test
Posted: Wed Jun 06, 2012 12:38 pm
by VPaulus
Re: new city hexes test
Posted: Wed Jun 06, 2012 12:39 pm
by massi
massi wrote:The ancient Romans said:
Melius abundare quam deficere
translate: better to abound that scarce... But the Romans did not play panzercorps ...

Re: new city hexes test
Posted: Wed Jun 06, 2012 12:52 pm
by massi
Re: new city hexes test
Posted: Wed Jun 06, 2012 1:18 pm
by VPaulus
Or the Mars face:

Re: new city hexes test
Posted: Wed Jun 06, 2012 1:20 pm
by bebro
heheh

Re: new city hexes test
Posted: Wed Jun 06, 2012 1:32 pm
by massi
Re: new city hexes test
Posted: Wed Jun 06, 2012 1:53 pm
by massi
some uses

Re: new city hexes test
Posted: Wed Jun 06, 2012 2:09 pm
by chief
First let me say, Massi you do nice work. I do have a negative comment, a tank trap is basically a HOLE IN THE GROUND, there fore I believe it's shadow would be INSIDE the hole, closest to the sun, not outside making the hill look like a pile of dirt not a hole. I hate to criticize great work but........Smile your on a forum..
Re: new city hexes test
Posted: Wed Jun 06, 2012 2:44 pm
by flakfernrohr
Massi Destruction............... The tank traps, the modular wheat fields, all of it is really beautiful, great, stupendous and a marvelous gift to all of us people who like to make maps and those who love to play the game with new challenges. I agree that Chris10 doesn't have to use all the tiles. But I think he will be glad to have the option and the choices in making maps. After all an artist does not use all of his colors on his pallette for each picture. It is the option and the use of appropropriate choices that make the picture. These wheat hexes are perfect as modular wheat fields and the tank traps are excellent too. The modular format makes them perfect for making all sizes of fields and prepared defenses for the Eastern Front.

Re: new city hexes test
Posted: Wed Jun 06, 2012 2:45 pm
by flakfernrohr
These are perfect for the borders of the fields and the villages. Thanks for these, please include them in the mod too.
Re: new city hexes test
Posted: Wed Jun 06, 2012 2:54 pm
by Chris10
flakfernrohr wrote:I agree that Chris10 doesn't have to use all the tiles.
oh..yeah..there you go you srollfetishists...
of course Iam kidding but when I was doin the big map the annoying scrolling over hours and hours,days and days caused a tendonitis in the abductor muscles and tendons in my forearm which Iam still suffering from...funny story but not so funny for me cause its pretty painful and takes a lightyear to cure

...
Re: new city hexes test
Posted: Wed Jun 06, 2012 2:56 pm
by massi
Thanks Flak, thanks to all
here is the latest version of the ditch, in wheat field (looks like a canvas of a painting)
...I thought put the ditch in
LayerRiver, what do you think? <-------------------------------------------IMPORTANT!
and with this last picture, I
finished the summer MOD
just now convert the tile in muddy and frozen and the MOD is all ready.
I hope you're happy ...
we test it whole, then we'll see who comes out.
@Chris:
With this expansion you will need a mechanical arm haha: D

Re: new city hexes test
Posted: Wed Jun 06, 2012 3:07 pm
by Chris10
Re: new city hexes test
Posted: Wed Jun 06, 2012 3:11 pm
by massi
...I put the ditch in LayerRiver ? ?? ok? <-------------------------------------------IMPORTANT!Your opinion is important for the antitank ditch
Re: new city hexes test
Posted: Wed Jun 06, 2012 3:56 pm
by Chris10
massi wrote:...I put the ditch in LayerRiver ? ?? ok? <-------------------------------------------IMPORTANT!Your opinion is important for the antitank ditch
heck yeah...put the tank ditch on the end of the river layer...its already very long and its a nice scrolling for flaky

Re: new city hexes test
Posted: Wed Jun 06, 2012 4:01 pm
by VPaulus
chris10 wrote:flakfernrohr wrote:I agree that Chris10 doesn't have to use all the tiles.
oh..yeah..there you go you srollfetishists...
of course Iam kidding but when I was doin the big map the annoying scrolling over hours and hours,days and days caused a tendonitis in the abductor muscles and tendons in my forearm which Iam still suffering from...funny story but not so funny for me cause its pretty painful and takes a lightyear to cure

...
That's serious, Chris. I had the same problem when I was creating skins for PzC with Photoshop. I had to disable the scroll zoom. Even though, I bought a graphic tablet, a new mouse, a trackball, a wrist donut and a gel mouse pad in order to minimize the damage. The only thing that I didn't try were vertical mouses... After all these months ,it's still not 100%, and I believe it will never be again.
So careful with Carpal Tunnel Syndrome and all its derivatives.
Re: new city hexes test
Posted: Wed Jun 06, 2012 5:04 pm
by dan_hnnng
massi wrote:these large modlar fields of wheat, are good?
I'm still working but I'm almost finished

Looking good

Re: new city hexes test
Posted: Wed Jun 06, 2012 5:05 pm
by dan_hnnng
Re: new city hexes test
Posted: Wed Jun 06, 2012 5:40 pm
by massi
VPaulus wrote:chris10 wrote:flakfernrohr wrote:I agree that Chris10 doesn't have to use all the tiles.
oh..yeah..there you go you srollfetishists...
of course Iam kidding but when I was doin the big map the annoying scrolling over hours and hours,days and days caused a tendonitis in the abductor muscles and tendons in my forearm which Iam still suffering from...funny story but not so funny for me cause its pretty painful and takes a lightyear to cure

...
That's serious, Chris. I had the same problem when I was creating skins for PzC with Photoshop. I had to disable the scroll zoom. Even though, I bought a graphic tablet, a new mouse, a trackball, a wrist donut and a gel mouse pad in order to minimize the damage. The only thing that I didn't try were vertical mouses... After all these months ,it's still not 100%, and I believe it will never be again.
So careful with Carpal Tunnel Syndrome and all its derivatives.
