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Posted: Fri Jun 10, 2011 12:30 pm
by pstamatis
another tiny thing, not actually a bug is that the tooltip for the refuel button witch is visible in the area above the *relplacement button delays a bit more. If a user tries too fast to (mechanically) click the replacement command moving the cursor above the refuel button, the result is to click the refuel tooltip ==> to refuel!
(too much ethism I guess?)
Posted: Fri Jun 10, 2011 3:29 pm
by Iscaran
The new upgrading/purchasing comparison screen is much better now !
Posted: Fri Jun 10, 2011 5:05 pm
by Razz1
RC1
AA units are firing last. They should fire first, then the fighters can attack.
Posted: Fri Jun 10, 2011 6:18 pm
by Iscaran
RC1:
-There is again the Pz IIIE missing from purchase for Germany in the first scenario of 1939-1945 campaign (Poland scenario).
Posted: Fri Jun 10, 2011 6:21 pm
by MrWhite
RC1 seems that the ´39 Norway scenario is somehow broken all victory hexes captured but now vicotry, only after about 6 turns later
Posted: Fri Jun 10, 2011 7:08 pm
by uran21
MrWhite wrote:RC1 seems that the ´39 Norway scenario is somehow broken all victory hexes captured but now vicotry, only after about 6 turns later
Confirmed.
Posted: Fri Jun 10, 2011 7:09 pm
by uran21
Iscaran wrote:RC1:
-There is again the Pz IIIE missing from purchase for Germany in the first scenario of 1939-1945 campaign (Poland scenario).
This is by design.
Posted: Fri Jun 10, 2011 8:17 pm
by Iscaran
Why is that ? The Models A-E where in use during the Poland campaign by wehrmacht.
There is also an auxiliary unit IIIE - but the player is not allowed to buy it ?
Thats neither historical nor can I really understand it from a gameplay viewpoint.
Also the IIIE had been included in 0.999 but its not in RC1.
Posted: Fri Jun 10, 2011 8:34 pm
by uran21
Iscaran wrote:Why is that ? The Models A-E where in use during the Poland campaign by wehrmacht.
There is also an auxiliary unit IIIE - but the player is not allowed to buy it ?
Thats neither historical nor can I really understand it from a gameplay viewpoint.
Also the IIIE had been included in 0.999 but its not in RC1.
PzIIIE and PzIIIF had same statistics in the beginning and that was intentional. F version is to be used in core army because it was more numerous and E version was to be placed in Poland for historical reasons but maid unpurchasable. Later F model got some changes in stats to reflect some gameplay needs. PzIVD is also not available until Low Countries but you can have it as auxiliary in Norway. How they are lined now they reflect more gradual upgrade path and really there is no need for them in early scenarios. Tanks that are available are sufficient to do the job. Bug is the reason why it was included in the last build.
Now you remained me there is similar situation with StuG IIIA and IIIB and I should place IIIA as auxiliary in LC.
Posted: Fri Jun 10, 2011 9:15 pm
by MrWhite
Perhaps, then also introduce an StuG III E in russia, the latest infantrysupport weapon and the last version befroe the SuGs were mainly used as antitank weapon (also they
fitted the role before - multipropose- DING DING DING

)
Posted: Sat Jun 11, 2011 8:34 am
by Iscaran
PzIIIE and PzIIIF had same statistics in the beginning and that was intentional. F version is to be used in core army because it was more numerous and E version was to be placed in Poland for historical reasons but maid unpurchasable. Later F model got some changes in stats to reflect some gameplay needs. PzIVD is also not available until Low Countries but you can have it as auxiliary in Norway. How they are lined now they reflect more gradual upgrade path and really there is no need for them in early scenarios. Tanks that are available are sufficient to do the job. Bug is the reason why it was included in the last build.
OK. I see your point in there.
But I will field a few informations first:
Lets look at the usage of the tanks.
Of ~200 PZ III A-E models some 90-100 were used in Poland.
But of the total 211 built But PzIV A-D models were 198 used in Poland thats more than >90% of the built tanks of that types !
Now compare the numbers to the total number of the czeque build Pz 35(t) and Pz 38(t) used in Poland only 112 PZ 35(t) were in use and only 57 Pz 38(t) have seen Poland.
Compare that to the ~1400 Pz IA+B models in Wehrmacht at start of WWII. Although only a aprt of those (unfortunately I dont have proper numbers on that) were actually used in Poland because they were mostly training tanks and infantry support tanks.
Also more than >1000 PZ II were in Wehrmacht stock at begging of WWII and many of these were used in the early campaign as this was the defined "standard" tank in Panzerdivisions until the reformation of those after the France campaign in 1940/1941 where the Pz II now where switched to the role of Recon Tanks and the PZ Is were pretty officially declared "obsolete". The main model types after 1940 were III and IV series then.
So I do agree with your viewpoint that IIIE and IIIF have similar/same statistics because only the late (quarter) of IIIF produced had the improved gun mounted (and can basically be as well labeled as IIIG)
This reflects well the fact that the IIIF numbers indeed were ~3 times (~450 units) those of the sum of the previous models A-E !. With A-D being only minor in number and could for the sake of simplicity be disregarded, whilst Pz IIIE ~100 units were produced.
So for the historical thing the situation was that the majority of tanks in use in poland were Pz I and especially Pz IIs
Now in game in RC1 the player though has 2 Pz I units at the start + 1 Pz II with another IIIE as non-core unit and no PZ IV type. Also neither Pz III nor Pz IV are purchasable - yet there number actually in Poland were even larger (Pz IV) or comparably large (PZ III) than those of the Pz 35 (t) and Pz 38 (t) !
So from my POV Pz IIIE/PZIVC or D should be included in Poland as purchasable yet no units should be placed as the player can decide whether he has those.
Then make the IIIF available in Norway. The stats you had for that in v0.999 where well compared to the whole situation IMO.
Anyway there were depending on viewpoint either NO other tanks than Pz I and Pz II in Poland in use or you have to add Pz III models as well as Pz IV models if you include the Pz 35s and Pz 38s. So depending on that you should make the purchasable models available choice.
IMO to reflect this situation give the player 1 Pz IB to start with +1 PZ IIC + 1 Pz IVC type (should have lower values than IVD) The models A+B can be composed into PZ IVC....or you could "label" it PZ IVA-C model.´to be more precise. Since the PZ IVs in actual use were larger than the number of PZIIIA-E and larger then Pz 35 and Pz 38 as well.
And make all those models in discussion purchasable for the player. Its ultimately players choice what kind of tanks he wants isnt it ?
Posted: Sat Jun 11, 2011 9:53 am
by Iscaran
The new "unit loss" display (the small numbers of kills showing up right above the unit symbols) after combat is nice and adequate for getting feedback about the combat for me.
BUT there seems to be a bug.
If an Air Unit attacks ground unit then no losses are displayed by the pop up.
(might apply to all situations where there are two units stacked ?)
EDIT: Hmmm after some more fights I am not sure - maybe its just "too hard" to spot the popping up numbers (depending on background colors at the place of combat ?) or it is only sometimes it is not showing. Will have a look further.
Manual missing from Library
Posted: Sat Jun 11, 2011 10:15 am
by tnourie
I checked the library for the Manual and it shows a "Blank" page, which is more than when it was non-existant in the Beta builds. Don't know if this is planned or not, so I'm reporting it as MIA.
Posted: Sat Jun 11, 2011 10:18 am
by lordzimoa
Manual is still in proofreading/editing, but more or less finished, same for missing campaign and scenario descriptions, briefings and tutorials all need to be proofread, edited and localized. A process started...

Posted: Sat Jun 11, 2011 11:18 am
by preadr
After conquisted all objectives and destroying all enemy units, in second level (Norway) in 15 turns, the game give not a decisive victory...
Clicking other 3 / 4 end turns, nothing doing, the game give me a marginal victory...
this happens with RC1, with beta 0.999 i've the problem only one time, and reducing the turn used for complete the level, all was OK...
... with the combination ctrl-l, after load the game, the system has a little delay to respond ...
Posted: Sat Jun 11, 2011 12:23 pm
by lordzimoa
Aye there is VC bug in the Norway map in RC1
Thanks
small Multi-Monitor-Issue
Posted: Sat Jun 11, 2011 5:23 pm
by Singler
RC1
I'm running my rig with a resolution of 5760x1080 (3x 1920x1080 in Eyefinity) and there is a litte issue with a "notcentered" map.
As you can see here
the map is not centered on the middle monitors (blue layered for better illustration). A little bit annoying only for those who are running eyefinity/nvidia sourround-rigs.
Posted: Sat Jun 11, 2011 9:03 pm
by rjh1971
In a pbem my opponent surrendered, I went to see the turn and when I pressed end turn I got a message that the game was going to be saved on the server so I could return later, then I got a CTD. I can't repeat it because play is no more selectable.
V RC1
Another issue how do you watch your opponents replay?
Posted: Sat Jun 11, 2011 9:09 pm
by Kerensky
Was it an old game started in .999 and ended in Rc1 or was it a start and finish Rc1 game?
upgrading 8.8cm Pak
Posted: Sat Jun 11, 2011 10:08 pm
by JRW
When upgrading a 8.8cm Pak in the scenario to take Moscow, the mouse-over function for comparing equipment does not work. It is necessary to click-select each alternative to see the comparison. Maybe that's supposed to be that way, but I haven't encountered that in other upgrades.