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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Sun Jul 02, 2023 9:06 am
by jeffoot77
thxs for the update ! another one! it is impressive to still working on the mod.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Sun Jul 02, 2023 9:13 am
by jeffoot77
Jaywalker, do u use panzercorps.exe for steam ?

u may use differents .exe or patch 1.32 here: http://jeffoot.freeboxos.fr:41226/share ... JRvrRRF7P/

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Sun Jul 02, 2023 5:53 pm
by Ballermann
thanks for the update😀

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Wed Jul 05, 2023 10:16 am
by HHT1
Thanks for the update. Great stuff

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Thu Jul 06, 2023 6:00 am
by phcas
Preview.jpg
Preview.jpg (77.46 KiB) Viewed 3371 times
Naamloos.jpg
Naamloos.jpg (81.18 KiB) Viewed 3371 times
Hungarian_MAVAG_6ton.png
Hungarian_MAVAG_6ton.png (35.38 KiB) Viewed 3371 times

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Thu Jul 06, 2023 8:38 am
by ajs81
phcas wrote: Thu Jul 06, 2023 6:00 am Preview.jpg
Can you also add Australian and New Zeland Spitfire Mk I, II, Vb, IX and XIV?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Thu Jul 06, 2023 5:13 pm
by phcas
ajs81 wrote: Thu Jul 06, 2023 8:38 am Can you also add Australian and New Zeland Spitfire Mk I, II, Vb, IX and XIV?
Wurstmaxe will make them for us :)

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Fri Jul 07, 2023 8:45 pm
by bondjamesbond

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Sat Jul 08, 2023 4:36 am
by LarsGert
Is it possible to add the following... This is a slightly strange sentence:

1. In the game Panzer Tactics HD weather conditions are very well shown: in the game it really snows, rains, a sandstorm in the desert is naturally shown. Is it possible to implement something similar in your mod? Moreover, is it possible in the future to make it so that there is a change of day and night? Just imagine how great that would be! Night, respectively, visibility worsens, but the so-called "night fighters" like the Bf.110 are activated. In the same game, the "Brandenburg" unit has the function "attempt on an officer" and "demoralize", and also make the enemy unit go over to your side. In this case, in the game Panzer Corps, that unit can automatically be repainted in the color of your troops.

2. Let's move on. In the Order Of Battle game, such a behavior of a unit is implemented that when a commander is attached to him, he, as it were, enhances all of his (and not only) characteristics - the morale of all neighboring units increases. In the same game, there is a "specialization tree" or something like that - let's say the "female labor" feature adds team points, and so on. Still, there with additional tasks it is somewhat more interesting, but the minus is that there is 3D.

3. In some mods of the Panzer Corps game itself (including this one) there is a "sturmpioneer" unit. Is this the same Kriegsmarine "marines" or not? The Legacy of Versal and Soviet Storm mods have a slightly different, separate unit. He is stronger than regular infantry, his step = 4 like rangers (ordinary infantry 3, grenadiers 2). Can this unit be included in the next update? I really like him. Armed with something like PPSh-41, some kind of round thing like a drum or disk is attached to this type of weapon (I'm far from a weapon). Dressed in a black uniform. I suggest that the developers make it so that this unit can stand and walk in coastal waters (I mean very close to the coast, it can move along reefs, cliffs, ledges from the water, shelf). In general, just as engineers can behave with rivers, so can marines cross the coast ... Perhaps I didn’t explain well and I just have a big fantasy.

4. Please add the ability for the cavalry to dismount (if this has not been done before). Some mods have this.

I know that most of you probably don't need all this... Maybe I'm writing off topic (by the way, sorry for my English). But these are just my thoughts and wishes, since I am a big fan of such strategies. They distract me from boring everyday life. Perhaps over time there will be a game that will take the best of Panzer Corps, Order Of Battle, Panzer Tactics HD. But it has to be a 2D game.

Thank you for your attention!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Tue Jul 11, 2023 7:24 am
by phcas
LarsGert wrote: Sat Jul 08, 2023 4:36 am Is it possible to add the following... This is a slightly strange sentence:

4. Please add the ability for the cavalry to dismount (if this has not been done before). Some mods have this.
Most Cavalry units in the mod can already dismount with the "Switch" button. Also motorcycle infantry (not recon) can dismount. The Cavalry units that can not dismount yet will be made so in the future updates.

Greetings PHCAS

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Wed Jul 12, 2023 5:09 pm
by AKRebel
LarsGert wrote: Sat Jul 08, 2023 4:36 am Is it possible to add the following... This is a slightly strange sentence:

1. In the game Panzer Tactics HD weather conditions are very well shown: in the game it really snows, rains, a sandstorm in the desert is naturally shown. Is it possible to implement something similar in your mod? Moreover, is it possible in the future to make it so that there is a change of day and night? Just imagine how great that would be! Night, respectively, visibility worsens, but the so-called "night fighters" like the Bf.110 are activated. In the same game, the "Brandenburg" unit has the function "attempt on an officer" and "demoralize", and also make the enemy unit go over to your side. In this case, in the game Panzer Corps, that unit can automatically be repainted in the color of your troops.

2. Let's move on. In the Order Of Battle game, such a behavior of a unit is implemented that when a commander is attached to him, he, as it were, enhances all of his (and not only) characteristics - the morale of all neighboring units increases. In the same game, there is a "specialization tree" or something like that - let's say the "female labor" feature adds team points, and so on. Still, there with additional tasks it is somewhat more interesting, but the minus is that there is 3D.

3. In some mods of the Panzer Corps game itself (including this one) there is a "sturmpioneer" unit. Is this the same Kriegsmarine "marines" or not? The Legacy of Versal and Soviet Storm mods have a slightly different, separate unit. He is stronger than regular infantry, his step = 4 like rangers (ordinary infantry 3, grenadiers 2). Can this unit be included in the next update? I really like him. Armed with something like PPSh-41, some kind of round thing like a drum or disk is attached to this type of weapon (I'm far from a weapon). Dressed in a black uniform. I suggest that the developers make it so that this unit can stand and walk in coastal waters (I mean very close to the coast, it can move along reefs, cliffs, ledges from the water, shelf). In general, just as engineers can behave with rivers, so can marines cross the coast ... Perhaps I didn’t explain well and I just have a big fantasy.

4. Please add the ability for the cavalry to dismount (if this has not been done before). Some mods have this.

I know that most of you probably don't need all this... Maybe I'm writing off topic (by the way, sorry for my English). But these are just my thoughts and wishes, since I am a big fan of such strategies. They distract me from boring everyday life. Perhaps over time there will be a game that will take the best of Panzer Corps, Order Of Battle, Panzer Tactics HD. But it has to be a 2D game.

Thank you for your attention!
Hello Lars,

Thank you for the suggestions to improve the mod.
I would like to briefly answer your questions.

to point 1 & 2:
are not possible for us to implement due to the predefined game engine.

On point 3: would probably be possible with a little effort, but I cannot guarantee at the moment whether we will actually implement it.

to point 4: has already been answered by phcas

Best regards AKRebel

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Fri Jul 14, 2023 1:52 pm
by LarsGert
AKRebel wrote: Wed Jul 12, 2023 5:09 pm
LarsGert wrote: Sat Jul 08, 2023 4:36 am Is it possible to add the following... This is a slightly strange sentence:

1. In the game Panzer Tactics HD weather conditions are very well shown: in the game it really snows, rains, a sandstorm in the desert is naturally shown. Is it possible to implement something similar in your mod? Moreover, is it possible in the future to make it so that there is a change of day and night? Just imagine how great that would be! Night, respectively, visibility worsens, but the so-called "night fighters" like the Bf.110 are activated. In the same game, the "Brandenburg" unit has the function "attempt on an officer" and "demoralize", and also make the enemy unit go over to your side. In this case, in the game Panzer Corps, that unit can automatically be repainted in the color of your troops.

2. Let's move on. In the Order Of Battle game, such a behavior of a unit is implemented that when a commander is attached to him, he, as it were, enhances all of his (and not only) characteristics - the morale of all neighboring units increases. In the same game, there is a "specialization tree" or something like that - let's say the "female labor" feature adds team points, and so on. Still, there with additional tasks it is somewhat more interesting, but the minus is that there is 3D.

3. In some mods of the Panzer Corps game itself (including this one) there is a "sturmpioneer" unit. Is this the same Kriegsmarine "marines" or not? The Legacy of Versal and Soviet Storm mods have a slightly different, separate unit. He is stronger than regular infantry, his step = 4 like rangers (ordinary infantry 3, grenadiers 2). Can this unit be included in the next update? I really like him. Armed with something like PPSh-41, some kind of round thing like a drum or disk is attached to this type of weapon (I'm far from a weapon). Dressed in a black uniform. I suggest that the developers make it so that this unit can stand and walk in coastal waters (I mean very close to the coast, it can move along reefs, cliffs, ledges from the water, shelf). In general, just as engineers can behave with rivers, so can marines cross the coast ... Perhaps I didn’t explain well and I just have a big fantasy.

4. Please add the ability for the cavalry to dismount (if this has not been done before). Some mods have this.

I know that most of you probably don't need all this... Maybe I'm writing off topic (by the way, sorry for my English). But these are just my thoughts and wishes, since I am a big fan of such strategies. They distract me from boring everyday life. Perhaps over time there will be a game that will take the best of Panzer Corps, Order Of Battle, Panzer Tactics HD. But it has to be a 2D game.

Thank you for your attention!
Hello Lars,

Thank you for the suggestions to improve the mod.
I would like to briefly answer your questions.

to point 1 & 2:
are not possible for us to implement due to the predefined game engine.

On point 3: would probably be possible with a little effort, but I cannot guarantee at the moment whether we will actually implement it.

to point 4: has already been answered by phcas

Best regards AKRebel
Thanks to Phcas and AKRebels for the clarification.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Wed Jul 19, 2023 6:44 am
by ajs81
I am currently working on correctly recreating the Japanese and Chinese troops in the World at War 1941-45 scenario. Until now, the main effort has been directed at Europe, rivers, cities, terrain, etc. Now China and Manchuria are being improved. Finally, the proper front line appeared, the divisions that took part in the fighting appeared, and the corresponding flags, i.e. China, are divided into the area of Manchukuo, Inner Mongolia, army-occupied China, and puppet China. Until now, there was only the flag of Japan.
The railway lines will also be mapped as they were in 1941.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Wed Jul 19, 2023 10:46 pm
by bondjamesbond
ajs81 wrote: Wed Jul 19, 2023 6:44 am I am currently working on correctly recreating the Japanese and Chinese troops in the World at War 1941-45 scenario. Until now, the main effort has been directed at Europe, rivers, cities, terrain, etc. Now China and Manchuria are being improved. Finally, the proper front line appeared, the divisions that took part in the fighting appeared, and the corresponding flags, i.e. China, are divided into the area of Manchukuo, Inner Mongolia, army-occupied China, and puppet China. Until now, there was only the flag of Japan.
The railway lines will also be mapped as they were in 1941.
I hope the battles at Lake Hassan and Khalkhin Gol will be shown historically )
https://ru.wikipedia.org/wiki/Хасанские_бои_(1938)

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Thu Jul 20, 2023 6:33 am
by ajs81
bondjamesbond wrote: Wed Jul 19, 2023 10:46 pm
ajs81 wrote: Wed Jul 19, 2023 6:44 am I am currently working on correctly recreating the Japanese and Chinese troops in the World at War 1941-45 scenario. Until now, the main effort has been directed at Europe, rivers, cities, terrain, etc. Now China and Manchuria are being improved. Finally, the proper front line appeared, the divisions that took part in the fighting appeared, and the corresponding flags, i.e. China, are divided into the area of Manchukuo, Inner Mongolia, army-occupied China, and puppet China. Until now, there was only the flag of Japan.
The railway lines will also be mapped as they were in 1941.
I hope the battles at Lake Hassan and Khalkhin Gol will be shown historically )
https://ru.wikipedia.org/wiki/Хасанские_бои_(1938)
It is impossible because The Battle of Lake Khasan (29 July – 11 August 1938) and The Battles of Khalkhin Gol were the decisive engagements of the undeclared Soviet–Japanese border conflicts involving the Soviet Union, Mongolia, Japan and Manchukuo in 1939. The scenario starts at 22.06.41. But you will see Andrey Yeryomenko as commander of 1st Red Banner Army

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Thu Jul 20, 2023 12:47 pm
by bondjamesbond
ajs81 wrote: Thu Jul 20, 2023 6:33 am
bondjamesbond wrote: Wed Jul 19, 2023 10:46 pm
ajs81 wrote: Wed Jul 19, 2023 6:44 am I am currently working on correctly recreating the Japanese and Chinese troops in the World at War 1941-45 scenario. Until now, the main effort has been directed at Europe, rivers, cities, terrain, etc. Now China and Manchuria are being improved. Finally, the proper front line appeared, the divisions that took part in the fighting appeared, and the corresponding flags, i.e. China, are divided into the area of Manchukuo, Inner Mongolia, army-occupied China, and puppet China. Until now, there was only the flag of Japan.
The railway lines will also be mapped as they were in 1941.
I hope the battles at Lake Hassan and Khalkhin Gol will be shown historically )
https://ru.wikipedia.org/wiki/Хасанские_бои_(1938)
It is impossible because The Battle of Lake Khasan (29 July – 11 August 1938) and The Battles of Khalkhin Gol were the decisive engagements of the undeclared Soviet–Japanese border conflicts involving the Soviet Union, Mongolia, Japan and Manchukuo in 1939. The scenario starts at 22.06.41. But you will see Andrey Yeryomenko as commander of 1st Red Banner Army
It is sad that these conflicts will not be included in the Asian Phcas & AKRebels "PAK"- Mod compilation! Because as the developer depicted the same Halkin Goal in the original addon Soviet Panzer Corps is complete non-historical nonsense and hack work )
https://pantv.livejournal.com/1031570.html
https://rutube.ru/video/b4de3bf9bb333df ... 397cea242/
https://warspot.ru/10422-okopnye-boi-na-halhin-gole
https://photochronograph.ru/2015/11/06/xalxin-gol/
https://www.slitherine.com/forum/viewto ... &start=160

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Sun Jul 23, 2023 6:08 pm
by ajs81
World at War 1941-45

From the outset, the Asian theater of war focused solely on Japanese operations. Now the theater of operations in China has finally been "polished". All Chinese divisions are numbered as they were and are more or less placed on the front. Just like the Japanese and Manchurian divisions. I added that some cities, rivers, and railroads in India and China are as they were in 1941.

https://www.mediafire.com/file/azk80u1m ... r.zip/file

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Tue Jul 25, 2023 10:37 am
by ajs81
I have a request to create units:
1. Chinese general
2. Japanese general
3. Japanese Bridge Battalion
4. Chinese suicide unit (such as kamikaze infantry against tanks)
5. Japanese bunker
6. Manchukuo Cavalry
7. Japanese airfield-forming unit

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Tue Jul 25, 2023 4:51 pm
by bondjamesbond
ajs81 wrote: Tue Jul 25, 2023 10:37 am I have a request to create units:
1. Chinese general
2. Japanese general
3. Japanese Bridge Battalion
4. Chinese suicide unit (such as kamikaze infantry against tanks)
5. Japanese bunker
6. Manchukuo Cavalry
7. Japanese airfield-forming unit
All this is in the mod Panzercorps DMP Pazifik Korps , although in style and image it is not very suitable for a fashion pack that has its own specifics and atmosphere)
https://www.slitherine.com/forum/viewto ... &start=160
Image
Image
https://www.advanceduninstaller.com/DMP ... cation.htm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.10

Posted: Wed Jul 26, 2023 6:38 am
by phcas
Preview.jpg
Preview.jpg (77.46 KiB) Viewed 1745 times
SOV_Sabotage.png
SOV_Sabotage.png (35.49 KiB) Viewed 1745 times
003-028_Partisans3.png
003-028_Partisans3.png (21.54 KiB) Viewed 1745 times
New units introduction: Partisans SABOTAGE units

This units can show up random next to (or on) railways in scenarios, or just show up somewere.

The units have the CAMO and KAMIKAZE trait, so they are hard to spot and can only do one action before they disappear. If the SABOTAGE units random appear in a fixed position somewere on your railroads and you run into it with your train they will blow up your train!

The units can also be used to blow up the pontoon (unit) bridges in the game.