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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Sat Apr 29, 2023 1:00 pm
by phcas
Hungarian Hussars 42
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Sat Apr 29, 2023 4:44 pm
by terminator
phcas wrote: Tue Apr 25, 2023 1:54 pm In version v2.00 "Objectiv Units" can show up in scenarios. This are nopurchase units with a goal in the scenario. If you follow the order in the scenario you can get prestige points if you bring the unit to the ordered location. If a unit like this get destroyed you will lose prestige points.
What is the difference with Special units in the vanilla game ?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Sat Apr 29, 2023 8:47 pm
by phcas
terminator wrote: Sat Apr 29, 2023 4:44 pm
phcas wrote: Tue Apr 25, 2023 1:54 pm In version v2.00 "Objectiv Units" can show up in scenarios. This are nopurchase units with a goal in the scenario. If you follow the order in the scenario you can get prestige points if you bring the unit to the ordered location. If a unit like this get destroyed you will lose prestige points.
What is the difference with Special units in the vanilla game ?
Not much. You can recognize this units by the silver dot in the strength plate. This are non combat units but this units can give you prestige points or cost you prestige points if destroyed.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Sat Apr 29, 2023 9:36 pm
by bondjamesbond
phcas wrote: Sat Apr 29, 2023 8:47 pm
terminator wrote: Sat Apr 29, 2023 4:44 pm
phcas wrote: Tue Apr 25, 2023 1:54 pm In version v2.00 "Objectiv Units" can show up in scenarios. This are nopurchase units with a goal in the scenario. If you follow the order in the scenario you can get prestige points if you bring the unit to the ordered location. If a unit like this get destroyed you will lose prestige points.
What is the difference with Special units in the vanilla game ?
Not much. You can recognize this units by the silver dot in the strength plate. This are non combat units but this units can give you prestige points or cost you prestige points if destroyed.
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That there will be additional bonus missions and tasks only pleases, it will also give you the opportunity to earn prestige, which does not happen when there is no extra)

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The commissar's trip to the Soviet Corps in the second Battle of Kharkov now looks strange))) Commissar - aka the bridge )


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I already imagine an epic task to deliver a brothel from point A to point B in order to increase the morale of the troops)))
http://fototelegraf.ru/230093-prostituc ... kadry.html#

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Wed May 03, 2023 6:29 am
by phcas
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In update v2.00 all SdKfz-222 units can be switched to AA mode with the Switch button.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Wed May 03, 2023 10:36 am
by bondjamesbond
phcas wrote: Wed May 03, 2023 6:29 am Preview.jpg
In update v2.00 all SdKfz-222 units can be switched to AA mode with the Switch button.
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https://tanks-encyclopedia.com/ww2/nazi ... kfz222.php

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https://format72.ru/viewtopic.php?t=1288&start=240
https://en.topwar.ru/107204-svoy-sredi- ... assan.html


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Czechoslovak tankmen are photographed next to a Valentine Mk.III tank belonging to one of the units of the 11th Czechoslovak Battalion in Tobruk
https://vk.com/albums-67579336

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Fri May 05, 2023 3:13 pm
by phcas
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*New in update v2.00 the SdAnh-115 10t Panzer transporter

*Instead of the empty SdAnh-116 graphic, the Panzers and StuGs will now have a graphic for themselves of a loaded transporter.

Faun L900 transporter for the Pz-I and Pz-II
SdAnh-115 transporter for the Pz-35 and Pz-38
SdAnh-116 transporter for the Pz-III and Pz-IV series

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The transporters will cost 50 prestige points now and are a little faster now.
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The Panzer transporters allow the player to move his Panzers quickly over roads. However, as long as the Panzer is on the transporter, it is very vulnerable.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Fri May 05, 2023 5:29 pm
by bondjamesbond
Excellent your accuracy in detail pleases :wink:
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Polish tankettes in the back of a truck during a parade in Poznan
https://foto-history.livejournal.com/11583024.html
https://glushenko1979.livejournal.com/76022.html

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TK-3 wedge on the conveyor


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https://www.moddb.com/games/panzer-corps
https://www.strategium.ru/forum/topic/1 ... nt-3749422


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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Sun May 07, 2023 7:48 am
by phcas
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Thanks to Wurschtmaxe

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Sun May 07, 2023 12:25 pm
by bondjamesbond
phcas wrote: Sun May 07, 2023 7:48 am Preview.jpg
Fw-191.png
Thanks to Wurschtmaxe

When will version 2.0 be released approximately ! ?

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http://www.airwar.ru/other/draw.html

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Happy great Victory Day to all of you on May 9th !!!

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Sun May 07, 2023 6:06 pm
by strubbel80
Hello Mod-Team.

I wanted to inform you about an error I discovered.
I wanted to change the music in the game so I changed the ingame mp3 in the audio folder. But in the game it was always listening to the same mp3 even after changing the ingame mp3.
The solution was I copied the original music.pzdat file from the game folder to the mod folder. Then the new ingame music was played immediately. I think you have an error in the music.pzdat file of your mod

Greetings Strubbel

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Mon May 08, 2023 7:32 am
by terminator
strubbel80 wrote: Sun May 07, 2023 6:06 pm Hello Mod-Team.

I wanted to inform you about an error I discovered.
I wanted to change the music in the game so I changed the ingame mp3 in the audio folder. But in the game it was always listening to the same mp3 even after changing the ingame mp3.
The solution was I copied the original music.pzdat file from the game folder to the mod folder. Then the new ingame music was played immediately. I think you have an error in the music.pzdat file of your mod

Greetings Strubbel
It may depend on your mod installation or the use of JSGME ?

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Mon May 08, 2023 10:31 am
by ajs81
Happy Victory Day 8th May 1945 (I'm looking forward to the new update)

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Tue May 09, 2023 9:33 am
by bondjamesbond
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Happy great victory over fascism !

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Wed May 10, 2023 2:16 pm
by phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Wed May 10, 2023 2:18 pm
by phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Thu May 11, 2023 6:55 pm
by phcas
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In version v2.00 new movement for sturmboot and rafts. They can not only cross rivers now but also travel on minor rivers, major rivers, lakes and shallow sea. They can go ashore from a rivercrossing on any groud except high mountains and dense forest hexes. Sturmboot and rafts can not be used now if the water is frozen.

Rafts can travel with a movement of 3 and sturmboote with a movement of 4 on rivers.

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Fri May 12, 2023 7:10 am
by rubyjuno
Cool 8)

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Sat May 13, 2023 8:53 pm
by bondjamesbond
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https://waralbum.ru/46781/
As usual, just excellent

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Posted: Mon May 15, 2023 5:06 pm
by phcas
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Update v2.00 will be online in a few days