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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Fri Oct 11, 2019 1:32 am
by lennis29
@Phcas
as you have the 1.32 exe, because in steam I have it in the 1.30????

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Fri Oct 11, 2019 5:07 pm
by McGuba
Wurschtmaxe wrote: Thu Oct 10, 2019 7:55 pm And now: the Blohm & Voß Bv 222 Wiking
Nice job with some of those new air units! :) Are you planning to make the French Curtiss H75 (Curtiss P-36 Hawk) fighter as well? I think the French Armée de l'Air really needs this model in good quality.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Fri Oct 11, 2019 8:04 pm
by terminator
Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :

Capture d’écran (344).jpg
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 5:09 am
by phcas
terminator wrote: Fri Oct 11, 2019 8:04 pm Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :


Capture d’écran (344).jpg
The updates have to be installed one after the other for the moment.

We look after the version number, thanks

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

Posted: Sat Oct 12, 2019 5:14 am
by phcas
lennis29 wrote: Wed Oct 09, 2019 12:26 pm Question, the Wehrmacht came to use the SDKFZ 7 as transport of troops, tell Move regiments such as SDKFZ 250/1?
I don not understand this question to well. But in the mod the SdKfz-250/1 is in use with German "Recon infanrtry" units.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 8:58 am
by Anduril
terminator wrote: Fri Oct 11, 2019 8:04 pm Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :


Capture d’écran (344).jpg
It works for me.
PAK030.jpg
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 9:04 am
by nono hard et heavy
terminator wrote: Fri Oct 11, 2019 8:04 pm Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :


Capture d’écran (344).jpg
Hello Terminator.
I installed the mod without JSGME (I backed up the original folders and then copied the mod folders to the existing files). So, first, Panzer Corps Pak-Mod v0.027.
With each update, I copy the update folders to the existing files (do you want to replace...). This gives the result on the image.
Greetings.
Pak mod.png
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 11:11 am
by AKRebel
terminator wrote: Fri Oct 11, 2019 8:04 pm Should we install the updates one after the other or only the last one is enough ?

Is the number of the version in the main screen updated ?
After installing v0.030, I always have 0.027 :


Capture d’écran (344).jpg

It basically has to be unpacked bit by bit into the mod folder, then it works too.

first the BAsis version 0.027 and then all updates.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 11:17 am
by Skylar27
Will work continue on the smaller scenarios :?:

The larger scenarios give me a headache ... :wink:

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 12:28 pm
by phcas
53rdVaInf wrote: Sat Oct 12, 2019 11:17 am Will work continue on the smaller scenarios :?:

The larger scenarios give me a headache ... :wink:
Work on the smaller scenarios will continue in time. But for the moment we still have to do much work on the database and new units. We first want to finish more Big scenarios to still keep some progress in the scenarios beside all the database work. I already started development of the Big Low Countries scenario (Alpha version)..............sorry :)

All Fallschirmjäger paradrops and airlanding in The Netherlands will be included.
Low.jpg
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

Posted: Sat Oct 12, 2019 12:35 pm
by lennis29
phcas wrote: Sat Oct 12, 2019 5:14 am
lennis29 wrote: Wed Oct 09, 2019 12:26 pm Question, the Wehrmacht came to use the SDKFZ 7 as transport of troops, tell Move regiments such as SDKFZ 250/1?
I don not understand this question to well. But in the mod the SdKfz-250/1 is in use with German "Recon infanrtry" units.
The Germans came to use the Sdkfz 7 vehicle to transport troops as they used the opel blitz truck?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 2:37 pm
by terminator
Finally no problem with the version number for 0.030, error with different updates :?

Capture d’écran (345).jpg
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 5:02 pm
by terminator
The Wurfrahmen 40 does not have the good animation :(

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

Posted: Sat Oct 12, 2019 5:07 pm
by phcas
lennis29 wrote: Sat Oct 12, 2019 12:35 pm
phcas wrote: Sat Oct 12, 2019 5:14 am
lennis29 wrote: Wed Oct 09, 2019 12:26 pm Question, the Wehrmacht came to use the SDKFZ 7 as transport of troops, tell Move regiments such as SDKFZ 250/1?
I don not understand this question to well. But in the mod the SdKfz-250/1 is in use with German "Recon infanrtry" units.
The Germans came to use the Sdkfz 7 vehicle to transport troops as they used the opel blitz truck?
Hi Lennis,

As far as I know the SdKfz-7 was a prime mover, famous about towing the 88mm FlaK gun. The gun crews were transported on the SdKfz-7.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sat Oct 12, 2019 5:09 pm
by phcas
terminator wrote: Sat Oct 12, 2019 5:02 pm The Wurfrahmen 40 does not have the good animation :(
Will be OK in the next update, thanks

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.029

Posted: Sun Oct 13, 2019 1:44 pm
by lennis29
phcas wrote: Sat Oct 12, 2019 5:07 pm
lennis29 wrote: Sat Oct 12, 2019 12:35 pm
phcas wrote: Sat Oct 12, 2019 5:14 am

I don not understand this question to well. But in the mod the SdKfz-250/1 is in use with German "Recon infanrtry" units.
The Germans came to use the Sdkfz 7 vehicle to transport troops as they used the opel blitz truck?
Hi Lennis,

As far as I know the SdKfz-7 was a prime mover, famous about towing the 88mm FlaK gun. The gun crews were transported on the SdKfz-7.
aaa ok, Thanks

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sun Oct 13, 2019 2:44 pm
by terminator
I do not know if it is a bug or not but I found that strange playing one of my favorite scenario (Lake Balaton). The movement points change if you switch the AA mobile units. Is this due to the changing range ?

Capture d’écran (348).jpg
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sun Oct 13, 2019 3:52 pm
by phcas
terminator wrote: Sun Oct 13, 2019 2:44 pm I do not know if it is a bug or not but I found that strange playing one of my favorite scenario (Lake Balaton). The movement points change if you switch the AA mobile units. Is this due to the changing range ?


Capture d’écran (348).jpg
No it's an error, will be fixed in the next update. Thanks

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Sun Oct 13, 2019 7:34 pm
by Wurschtmaxe
Next one: the British Short Sunderland flying boat 8)

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.030

Posted: Mon Oct 14, 2019 4:13 am
by terminator
The Offsets for the Ground attack animations could be better adjusted for these units:

Capture d’écran (353).jpg
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PS: Is it normal that when you switch the Wirbelwind and the Gepard, they became Artillery and not Anti-Tank :?: