Re: Battlefield: Europe MOD v1.3
Posted: Tue May 13, 2014 11:07 pm
Sure, I just moved to the UK again to work (actually I am an undercover agent examining the implications of a possible Sealion '14 operationiceFlame wrote:
In all honesty, this is a masterful mod so I just want to thank you again for sharing this 'work of art' with the community. Cheers for including the multipurpose U-boats and I hope real life treats you well.
The Battle of Atlantic was a bit too hard in v1.2, but in v1.3 it is slightly easier. U-boats travelling on the surface are very vulnerable, so it might be a good idea to submerge, unless movement speed is a priority. Which normally means travelling to and from the designated area of operations. I also added Schnorkel (snorkel) equipped U-boats appearing from late 1943, with a higher submerged speed. Nevertheless, German U-boats are fighting a losing war and unless the player deploys considerable air assets to help them they would be mostly wiped out by spring 1943, as historically, which is just about at turn 43-47. From that point it might be better to save the newly arriving U-boats for the D-day landings. (Unless the player manages to capture England by that time, as in that case D-day would not happen.)Hellki wrote:
On the other hand, I ve been completely smashed in less than 50 turns, with no subs or planes left. North Africa belongs to the allies and i couldn't even take Malta. Guess General difficulty is too much for me![]()
As for the planes, while the Red Air Force should not be a real concern until '43, the fighters of the Western Allies are indeed dangerous foes from turn 1. They can be countered temporarily by a few Fw-190s, but after a while it is better to avoid direct engagements with them and only mass attack enemy planes weakened by German AA fire.
And if you want to take Malta for sure, transfer the Ju-87R Stuka with Rudel as a pre-attached hero from the Eastern front to there (preferably during the winter of 1941-42, when planes are ineffective anyway). It would need some fighter cover as well, preferably an Fw-190 or a good Bf-109 with a strong hero, to deliver the first blow to the re-appearing British fighters defending the island, plus some more lesser planes like Italians, to finish the job. This should do the trick.
As for reducing the difficulty: Colonel would not make a big difference, apart from lower AI level, but Lieutenant would give 50% extra presitge for the player and 20% less for the AI which would make the whole thing somewhat easier, but still challanging.
I must agree with Uhu, planning forward, being organized and focused are essential for beating this mod. I am fully aware that this is not everyone's cup of tea,: there is a reason why the developers of vanilla PzC decided to reduce the size of most maps and the number of units compared to the classic Panzer General. Today's players typically want quick and guaranteed success, possibly mainly due to the lack of time in this globalized and fast changing world we have to live in.Uhu wrote:LandMarine47 wrote:
Seriously Uhu, how did you beat this mod on Rommel?!
On Rommel, and last time without additional gift-prestige.
I think, the absolute proof would be the replay file, but maybe from a strategic guide, also much can be learnt.
But the key world is patience, endurance and very focused planning because without planning and managing 200+ units in every turn the operations will be unsuccessful. Hmm, I would also add to look constant the PzC Edit tool, because in it you can easy look all stats of units and the possible arrival of the given type.
Luckily, this is a free to download mod, so I do not have to worry about sales figures and popularity at all.
Congrats to you as well then! I would not make it easier as first and foremost it is quite hard to change the difficulty now without braking the existing balance, and secondly because currently it is possible to beat it on General, or as Uhu showed even on Rommel. There are several difficulty settings under that thatWellingham wrote:
I beat it.....Just! On Colonel! Needs to be a BIT easier
level so everyone can find the one that suits him best. And once the player manages to achieve a (Marginal) Victory by defeating either the Soviets or the British he can try to defeat the other one in another replay, and after that he can try to go for a Total Victory or increase the difficulty level, providing a nice re-play value.